ruin needs a literal nerf
okay this perk is absolutely ridiculous now. all tiers affect all survivors which is too impacting on the outcome of the match. it needs to be reverted to its old form. it’s extremely unbalanced and slows the game down too much when everyone is affected when the killer only has tier 1. and don’t start with “break the totem and quit complaining” because i’m not saying that. i think it just needs to be reverted.
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cleanse the totem or learn to hit greats, stop being a noob
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It is a little troubling that, when I play as killer, ruin is the only perk that guarantees I get some time to patrol generators, set traps, or find the first survivor to target. When ruin isnt active, 2-3 generators are done within 3 minutes.
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It really isn’t that good. Even if you aren’t hitting greats.
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Why is tier 1 unbalanced but tier 3 isn't?
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Hit great skill checks
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Trust me, hex totem are easy to find and always get break around 1~2 minutes
(Unless dev decide to fix this bs)Step 1: Find generator
Step 2: Go look around the generator
If you didn't find it go back Step 1
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Ruin needs to stay until the objective gets changed. It's annoying having to rely on this perk half the time.
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This is the only issue I've got with Ruin because it's the same across all tiers instead of having to upgrade it for better usage like every other perk. IT should either be reverted or just remove tiers.
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@powerbats they are actually adding the base effect on all tiers on some more perks than just ruin and I support that. Spine chill and premonition are useful in all ranks now. Kindred also got changed. :)
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Perk tiers shouldn't be a thing in the first place imo
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Someone else who thinks this. Finally! The grind in this game is real.
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100% agree!
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Agreed and I can understand why they did it as a BP sink since if you remove tiers you've got to rework the bp or make stuff more expensive. Both of which would cause a huge uproar similar to when Blizzard changed the damage numbers which in their case was their own fault for inflating it nonstop.
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Ruin is not OP
it just feels bad to go up against since it turns a good thing , In this case good skill checks. It’s like if you reward a dog for doings X, then suddenly you punch them in the face for doing X.
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I miss the days where I was still affected by Ruin... I was so pure and innocent back then.
OP, learn to hit skill checks. Problem solved.
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Just break the pallet! Oh uh I mean..
Just do the generator!
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Ruin isn't actually that good of a perk. You can learn to hit perfects or even if you can't, you can still get the gens done.
The only reason ruin is considered strong, especially at low ranks is because the survivors spend time looking for the totem instead of doing gens. A team that only does gens will power through them with or without ruin.
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Wheres the LOL button when you need it?
You can literally destroy the perk, it can even spawn next to gens or you can even spawn on it yourself!!
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Realistically it's newer players that have issues with Ruin especially given how tiers are pretty much meaningless now.
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Ruin Overpowered? behave.
Im not kidding when i say this 1 of the 4 survivors WILL spawn within 20 metres of it.
Whether they find it or not is a case of gettin gud.
Totem spawns are predictable and easy to find, that's if i suspect NoED, if it's Ruin i just work through it.
You seen what happens to any killer that isn't Nurse or Billy and has no Ruin?
The game is over in less than 5 minutes.
Regardless of tiers most Killers running Ruin will have it maxed out at anything above rank 15 so they could revert it but it won't really change anything.
It's best to learn to rid totems or hit skill-checks in the long run.
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Bruh learn how to hit great skill checks..
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@GraviteaUK I play Hag and Spirit without ruin, it's totally fine. With Spirit, she's amazing and able to pressure gens easily, fast chasing, and I run STBFL to be a strong chaser. I also got a lot better at chasing.
Hag, is a lot tougher. I sacrifice 2 gens to trap the routes and some loops in the map, by then, the map is likely ton be split so I keep one half with all the gens on lockdown, I get one guy and hook him deep into my web, and I snowball from there, as trying to unhook is so dangerous, that I tend to get another guy on a hook, and with 2 people on hook, it's smooth from there.
I just don't run Ruin anymore unless it's Trapper. Once you get used to it, it's not even that bad.
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Hag and Spirit are top 5 though, and both have the ability to map pressure due to teleports via traps and phase walking speed all 4 of those killers have movement enhancing abilities.
If you take the likes of Trapper, Bubba, Freddy, Pig, Clown, Wraith, Huntress on any map with see-through walls or alot of hatchet blockers., Legion ( has sprint but really slow outside it), Plague
Map pressure is extremely difficult especially if it's a farm or large map like Temple.
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Most of the time Ruin is useless. It gets destroyed very quickly or Surviors plow through gens regardless. I barely use it and use other perks instead. As Monto uses to say“To slow the game down, just a little bit“
So either waste time to finde the totem or learn to hit skilchecks.
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Maybe the legion should also grab the toolbox and help you to repair gens? 😂
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Ruin needs a buff for all I care, I never cleanse the totem unless I find it on accident, Ruin is easily powered through and a tactic called "Gen Tapping" exists, also Stake Out counters Ruin greatly, the perk is really weak and is cleansed in the first 10 seconds of the trial
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You asked for it: “break the totem and quit complaining”
I guess you complain about NOED too. Silly survivor :-D
Post edited by RoKrueger on1 -
the perk is fine. stfu
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Learn to hit the great skill checks or run small game to find the totem. JuSt bReAk ThE tOtEm 4HeAd
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I miss the lol reaction button
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Ruin isnt good vs good survivors or people who spawn next to the totem. But its bad game design. Its nearly useless vs good people and bad people will lose hardcore because of it.
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Survivors complaining make me wanna put on some big ol' shoes, a fluffy wig, and unicycle my way down the street, honking my nose as I watch the world burn.
*honk honk*
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It's bad design on top of bad design really. As long as the matches end this quickly, ruin will be needed as a band-aid for the slower killers with no map pressure, period.
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If anything ruin needs a buff. Great skillcheckzones should be smaller making it harder to hit them. As of now ruin only affects bad survivors who can't hit great skillchecks and thus isn't useful sometimes despite it being a hex totem which means it can literally be destroyed in 14 seconds.
Yesterday I had a game as survivor against a Huntress at "the game" (map) and me and the other survivors finished 4 out of 5 generators WITH ruin. Then someone found ruin and we casually repaired the last one and got out. Solo player btw.
So an organized SWF team consiting of survivor-veterans would have destroyed the Huntress even more badly.
As I said: Ruin needs a buff - not a nerf.
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Great skill check would like to have a word with this thread.
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Not the same thing at all.... Can you not equip Small Game or hit great skill checks 50% of the time? Ruin is the one thing that makes games playable for half the killer roster.
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Yes, nerf one of the most balanced perks in the game x.x
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They should just remove Ruin completely and then make it base kit for all killers. If it's something that you HAVE to run to have any chance at all playing the game, then it's something that you shouldn't have to waste a perk slot for.
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Anyone can get a 4k against bad survivors.
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Can we get a YEET with that?
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Which of those can stop three gens from getting completed in the first chase?
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Your account was made literally yesterday and you remind me of a certain Laurie avatar user that’s been maliciously attacking killer perks recently...
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