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Different Legion Update

Auron471
Auron471 Member Posts: 1,310
edited April 2019 in General Discussions

First off, I would like to say that im sorta glad that legion is essentially deleted from the game, because god damn was the legion AIDS.


Rework:

Deep Wound takes SIGNIFICANTLY longer to actually down you.

Mending takes 50% longer to complete. Mending progression not lost if you stop mending mid-way

Mending is a healing action.

Deep wound doesnt tick down if you are mending.


Ability Change:

Feral Frenzy --> Disguise:

The legion gains the posture of a normal survivor

The legion runs, walks, crouches identically to a survivor. Crouching built in urban evasion. Vaulting is normal killer vaulting,

Terror radius and red stain are suppressed

Legion can also fix gens to blow them up or something but that would prob be a waste of time.

When exiting stealth mode with M2, gain feral frenzy for 10s. M2 has a loud wind up similar to the pig. Hitting a survivor that has deep wound does not cancel frenzy. Missing an attack reduces your time by 1s. Your attacks DO have a missed attack cool down Successfully hitting a survivor grants 2s to the timer.

You can also exit disguise with M1, but this also has a windup animation where the legion goes like.... "heh heh" or something dumb like that to notify the survivors.

Hitting a survivor with deep wound reduces the current time by 10%. 80s remaining --> 72s

Feral Frenzy is slightly slower than the current one. Vaulting speeds while in frenzy are normal survivor slow vaults (Sprinting vault but with no momentum)


Addon Ideas:

Every few seconds, a random survivor will project the red stain in front of them while the Legion is in disguise mode.


I figured that Legion should be like what was shown in the trailer, where they pretended to be a normal survivor. Also, deep wound is more like the pig's bear traps, where is simply wastes the survivors' time, but is unlikely to actually do anything beyond that.

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