Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Why Prioritize Survivors?
Hello there. Is me. SurgDexil.
I'm here to talk about a bit of a problem I'm sure most killer mains can relate in general. This is more on the side of the killer mains relationship with the devs in specific.
You see if you haven't noticed, a lot of the times survivor problems are prioritize. While some things take longer to fix than normal. In general, survivors always seem to get to the nice side of the devs. Any problem survivors tend to have, devs jump straight to the rescue. Like remember Freddy when he got a nerf? Back when Freddy was released, he was about mid tier. About maybe higher or lower than Doctor. (Me personally I considered him a bit lower than Doctor.) But since the nerfs, we all know how Freddy stands right now.
Then let's talk about an old problem killers had. Desicive Strike. Now we all know that ever since ds got released, it was probably the strongest perk in the game for survivors. Then came a few nerfs here and there, but the big Desicive problem still remained. I'm sure we all been in one of those matches where you couldn't find the desicive guy and when you did, it was end game and he escapes for free.
It took about a year, maybe longer, I'm not 100% sure when the halloween chapter was released, but it took a long time for Desicive to finally be nerf to a more agreeable state that it is now. Sure it still can be annoying, but it isn't the big middle finger it once was.
Other examples for killers getting the no dice end of general updates would probably be the still remaining problem of swf and gens. Now I understand is the objective of survivors to complete gens, but we can all agree that gens go way too fast. Worst case scenario (unless you're Nurse, Spirit, and sometimes Billy and Huntress). You down 1 survivor, 2 gens done. Down the next, 2 gens done again. Down the next person, gates are powered.
If on average you face against decent survivors who know how to loop, is going to be hard to stop them from doing gens here and there. Most killers have this problem, and I say most because Top Tier killers have this problem a little less. Especially Nurse.
But then it brings another problem I'm sure even the survivors can agree on. Lack of variety. No one likes to go up against the same killer over and over, and I sure as heck don't like playing Billy (the killer I use on my high rank games mostly, I'm still trying to master Nurse.) over and over again. It gets boring after a while, playing the same killer, and playing against the same killer over and over isn't really fun.
Right now they are 15 killers in the game, and more killers will come soon on future updates, and out of the 15 killers, you only see about 4 of these killers (Huntress, Billy, Spirit, and Nurse.) consistantly on the high ranks. Very rarely anyone else. I guarantee you these Killers are often in the High ranks, why? Because these killers are often the only ones that can, if played well slow the game down with momemtum, and pressure.
Again, is not much variety on the killer side. At least in terms of high ranks. Lower ranks you'll see a bit of everything.
Again, more often then not, killers usually have it rough. Often playing the same top tier killer, because is the only way to at least have a chance of winning games.
Even I started rellying more on my effectiveness as a killer player, and the killer itself, than Ruin to slow the game down. Because we all know Ruin is often hit or miss, and on high ranks. Ruin is often either destroyed, or survivors are being insanely good at skill checks and it doesn't slow them down at all.
Is really hard to be killer. Survivors in general, have it all. All the tools to win games, and combine that with swf and they'll be winning games left and right. Is dificult, more often frustrating to play killer. But on the end of the day. I'm only in control of how I play.
Comments
-
Please stop with all these threads. They aren’t prioritizing either side.
22 -
Agreed. I'm sick of these survivor sided changes.
8 -
Why he should stop? He can presents his opinion about this just like you.
9 -
You must be the one who is bullying the low rank killers with the SWF, didn't ya?
9 -
@Ihatelife opinions aren’t law. Facts can suggest both sides get nerfed and buffed.
5 -
@TreemanXD Only the killers gets nerfed non-stop.
3 -
@Ihatelife really? Stop being so one-sides and look at facts. Or you’re a troll. I’m going with the second option.
13 -
Infinities are still in the game. It needs to be removed once from the game.
2 -
@Ihatelife map design definitely needs changed so BL can’t open infinite’s. This is referring to the old infinite’s.
4 -
Old infinites are still in the game once again. Do you even play this game?
1 -
@Ihatelife yes I do my forum troll friend. Once you stop trolling we can discuss more.
9 -
I don't see any troll here. If you disagree, that's fine, but I'm just looking at the facts. If you don't agree, I respect your opinion. But just respect mine the same way I'm respecting yours.
5 -
Infinites will probably continue to be in the game for a very long time too sadly.
2 -
Coal tower still has an infinite
Groaning storehouse still can be an infinite.
Ironworks of misery has an infinite
Suffocation Pit still has an infinite
Wretched shop still has an infinite
Gas heaven still has an infinite
Lery's memorial institute and Haddonfield has a broken infinite with BL
Crotus Prenn Asylum still has an infinite
Mother's dwelling still has an infinite
Torment creek still has an infinite
Rancid Abattoir still has an infinite
A lot of maps has an infinite didn't ya?
3 -
In my experience infinite’s are only happening with BL. It’s also the only infinite’s I’ve seen other people report. Haddonfield and Lery’s need some changes so these infinite’s won’t work.
4 -
And how long will killers have to wait until these infinites stop? How long had we had them in the game? While yes, I understand Looping is a big part of a survivor. Is kinda the key staple of surviving, but frick man, is rough.
1 -
You answer yourself 👏
2 -
@SurgDexil I would like stealth to become more viable so that looping may not be as prominent. But most maps make that difficult with very few LOS breakers. Losing the killer or remaining undetected takes more thought and strategy but running in circles is easier so people do it instead.
3 -
You must play top tier killers then. I also play both sides, and I generally find it easier to be a survivor than being a killer. While I do personally often go witha group of 2 man swf (me and a friend). We do gens, I loop the killer a bit. Sometimes I loop him the entire game, sometimes I don't. Mostly just my mistake when they catch me, because I'm no master looper. I'm at best decent with a good idea and practice on looping.
Generally I win games as survivor. Sure they are its lost here and there. They help me improve as a survivor and get me closer to some of the builds I want to do as survivor, but on the end of the day. I tend to have an easier time as survivor, and this is just me playing with a friend with 2 other randoms. This is technicallyspeaking a normal game, because 2 man swf group don't give the biggest deal, at least for me as both killer and survivor.
2 -
Play Claudete. I do and most of the time I'm camouflaged. The only time is hard to stay hidden is in the Game map (on certain parts of the map) or when is an anti stealth killer like Doctor.
1 -
@SurgDexil most killers (like me) can see Claudette. She isn’t as well hidden as the memes say.
3 -
Prioritize doesn't mean they're exclusively buffing Survivors, it means they focus more on the experience of Survivors when they balance their game.
It's really easy to see: How many perks exist that help Killers when they mess up? There are only two perks: Unrelenting and arguably NOED.
Now how many perks exist that help Survivors when they mess up? DS, MoM, Adrenaline, BT, SC, DH, Unbreakable,... the list is huge.
To put it simple: The game is designed so that Survivors can be really bad players and still be successful thanks to their perks. Killers often either need to perform good to make use of their perks (examples are PGTW, BBQ, MYC, DH, Dying Light, Franklins, Thanatophobia...) or they need incompetent Survivors (examples are Ruin, Huntress Lullaby, Overcharge, A Nurses Calling, BBQ, NOED, Blood Warden,...).
That means many Killer perks are directly related to the skill level of Survivors. If you face high skilled players, your perks can effectively be nullified. How many Survivor perk exist that can be nullified by the Killer with pure skill? I think there is not a single one. Arguably Dead Hard but it will still give you the boost to win you some distance, you still get the benefit as Survivor.
And this is why they prioritize Survivors. They have the mindset that Survivors, even though they are 4v1, are allowed to mess up - they get perks to make up for it. They get perk that the Killers can't really counter with skill. Killers have no perks that help them when they mess up. Killers have many perks that can be nullified by pure skill.
9 -
You sir couldn't have said it better. Perfect.
5 -
You just said you can't see her. Make up your mind.
2 -
@Roobnus they don’t prioritize either side and if this all is about legion then let me tell you. People from both sides wanted a rework. DS and BT are tunneling/camping counters, adrenaline rewards them for doing their objective, unbreakable counters slugging, sc and MoM are the only crutches you listed and sc literally rewards the killer with pressure. You could say the same about survivor perks affecting killers skill level. Sc helps the killer, good killers don’t camp the hooks as a full time job so bt useless and DS will be used if he/she tunnels but a good killer is already at a gen.
4 -
@SurgDexil auto-correct. Mines been weird lately.
0 -
You are the one who is trolling, not him.
2 -
She's still well hidden, especially if you're like me and dress her up completely brown.
In fact, here are a few matches of me playing Claud. More on my channel.
2 -
Agreed
0 -
@SurgDexil I’ve played blendette in full brown a lot so I have no problem seeing her.
1 -
Then you're just trained to see them, doesn't mean others do.
1 -
@SurgDexil most people I see have played blendette and have no problem seeing her, I think most of us have played her.
1 -
Trolling by stating fake "facts", therefore trying to irritate the other debater and make your claims "true" to the unexperienced reader (which you are, probably, too).
1 -
This is not at all "all about legion", this is a general observation but Legion, without a doubt, was/is a very poorly designed Killer that needed a rework. Someone already said it perfectly though; with these changes they turn them from "annoying crap" into "useless crap", which is pretty accurate in my opinion.
New DS is not an anti tunneling / camping perk. The perk stays active for 60 seconds, that means you can technically repair 80% of a generator and the Killer WILL get punished if they decide to stop you from doing so. That's how poorly designed this game in general is.
60 seconds is a huge time frame considering most matches are more or less over in like 5 minutes. Add MoM to that, borrowed time, adrenaline, dead hard or any other 2nd chance perk and multiply it by 4 and you get an incredibly unbalanced match. And don't tell me "no one is using those perks in combination", I see plenty of SWFs running these exact builds to not just get 2nd chances but effectively 16 chances to escape if combined.
3 -
The way you discuss is tiresome. You ignore any relevant arguments and nitpick on details that have minor impact compared to the big picture.
You got video proof of developers not prioritizing Survivors?
2 -
@TreemanXD If you seriously decline the possibility of facing such SWFs, there is no point in further discussing with you. You're trying to nullify a point by asking for a proof that's not even relevant because we all know that it happens. Everyone that plays Killer or plays in 4x SWFs knows that it happens. Farewell.
0 -
Those are quality life update in order to make the game playable for both sides. The problem with this game is Devs help to much the survivors' side. In a previous post, they say they don't want to make the killers jacks of all trades even tho one survivor is this thing exactly. Think that way how many perks a survivor can counter alone without a perk or item and then think how many a killer can ( even take the best case scenario ). That's why we say the Devs prioritize survivor over killer because the game goes from 1v4 to 1v1.
3 -
3
-
Plz have this
2 -
I love you guys, I absolutely love you. Have an aswesome.
@TreemanXD After 2000 hours of playing Dead By Daylight, I indeed have seen plenty of them but since I don't record my matches (unless I'm doing ironman challenges) it's hard to provide video proof.
2 -
Uhh... What? You say you started during Howling Grunds and you are experienced...? Oh my...
No, you are still a newbie, wilth all respect, and you don't know this game at all. Play both sides more than 100 hours, I don't know, try to reach R1 and you will see.
1 -
We got you fam.
2