Gameplay idea: Intractable objects
The idea is quite simple: Different maps would have different intractable object and mechanisims which changes the flow of the game.
Example idea 1: On Badham You can intact with the furnace in he basement as killer if a survivor is varying a survivor that's already been hoked before and uou can roast them in the furnace as an environmental Mori. As a survivor you can turn the valves in the basement to produce steam that will stun the killer and block movement.
Example idea 2: On father Campbell chapel as the killer if you find the spot in the Chapel where a window from the top floor allows you to vault and fall to the ground out side and in that spot there would a noose and if the survivor has met all the requirements to be moried then you can carry them to the noose and hang the survivor. As a survivor you can hop into booths in the carnival area to hide but the killer can check these areas and if they find you then you will instantly enter the carrying state.
These are just some simple ideas and i hope you enjoy them!
Comments
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I see, takin' some inspiration from Friday The 13th?
Nice.
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I wouldn't mind but it probably wouldn't happen.
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what
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