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Thanatophobia, would you...

... accept the old values back to 6/12/18/24% at the cost of NOT decreasing healing speed?


Back in the days, the worries of having thanatophobia reducing healing speed to 56% together with sloppy butcher caused a massive (and justified) uproar that stopped the devs in their tracks and decided to tone it down to 4/8/12/16%, the values that we have now in live.

Recently, there have been few discussions on how survivors do not waste time (me included... if I do not run a healing build) on basically anything other than gens. Creating various and frustrating situations killers do not see fit.


So, to incentivize survivors to heal AND penalize them if they do not, how about having Thanatophobia reducing the speed of every action (Repairing, sabotating, searching, cleansing, opening gates and so on) but healing? The perk as it is now doesn't have good value to apply any type of pressure outside of painting your bar red.


Opinions?

Comments

  • Skycerer
    Skycerer Member Posts: 183

    You're right.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Agreed. Great change :)


  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    i can get with that

  • NoFace
    NoFace Member Posts: 151

    Honestly I like this and I have to agree with you. This will encourage more survivors to heal and get rid of Thanatophobia while not being punished to do so. If they do change it to this version I think they should bring back the old values like you said, or at least change them to 5/10/15/20.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited April 2019

    TBH in practice, even currently, when a survivor notices Thanatophobia working against them they immediately seek out help or work to heal themselves to get rid of the de-buff. in a Game with Thanatophobia active its rare to have all 4 survivors injured simultaneously and applying the maximum de-buff. In 90% of the game's I use it, at most I get a max of 2 people injured at any given time. Current Legion can apply swift damage to the entire team quickly, but only if they are idiots and hang around when Legion attacks, and even now with the Legion + Thana + Sloppy Butcher combo, the survivors tend to heal up quickly enough that thana only gets half of its de-buff going for the majority of the game. After Legion gets changed they will be more difficult to loop but still have this problem of applying damage to every survivor simultaneously in order to benefit from the maximum Thana de-buff to survivors. On top of that The max de-buff can't apply anymore once a survivor dies which results in making it easier to perform healing and repair actions for the remaining survivors. Lastly, healing perks like Autodidact completely counters any healing de-buff from Thana or Sloppy butcher as it is, and if Thana was back at the previous PTB values, we'd likely see an increase in their usage, if only a slight one.

    The devs simply panicked when they saw too many posts from angry players speculating that it was going to be too OP, when the actual feedback on the PTB was very positive because of the nature of Thanatophobia being countered, or acted against as soon as it's noticed.

    TL;DR

    Thanatophobia Rarely sees a game where all 4 survivors are injured, much less injured and haven't even started healing due to the de-buff icon telling them they need to heal in order to get rid of it. This results in Thana being at only half power at most for the majority of games, even with killers that spread damage easily. The previous PTB values were fine, whether it affects healing or not, and were a buff Thanatophobia has needed for years, but the devs chickened out at the last minute based on speculation instead of the actual PTB feedback which was emphatically positive. The Devs dropped the ball on it and whether it affects healing or not, they should bring its buff back regardless.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531

    Not really, no. For the one who knows about the values of Thanatophobia it's just a minor nuisance. The values needs to be more rewarding if you are actually capable of injuring all survivors together, while at the same time coaxing them into stop and healing instead of only and exclusively repairing gens.

  • Raptorrotas
    Raptorrotas Member Posts: 3,254

    Thanatophobia was nerfed because survivors theorycrafted about a FULLY STACKED Thanatophobia plus Sloppy Butcher AND SELFCARE (with Selfcare being a bigger penalty than the former two combined) causing those long healtimes.

    in the time it takes to get thanatophobia to 3 stacks the first two survivors might aswell be already back on full health.

    the thanatophobia plus Sloppy combo turned out to be more of a anti-Selfcare combo instead of anti healing.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531


    Dying light needs a rework since the debuff, while useful, isn't rewarding enough to focus on one, single survivor.

  • Poweas
    Poweas Member Posts: 5,873

    I want that so much, it'd be awesome, although, right now, I'm fine with the current one since I play Hag and it's so easy to injure a team, that even without ruin, I'm constantly winning because of the gen slowint potential. Although if they gave that buff, my Spirit games would become so much more satisfying.