Survivor perk idea for injured state.
Hemostatic Knowledge: When you enter injured state, You bleed 50%/75%/100% Less. entering tier 3 will essentially stop you from bleeding and leaving blood pools. Anyone in a 8/12/16 meter range will also be affected by the perk with the same effects.
It could go well with alot of stealthy builds and would negate alot of hard floor maps that have no foliage and grass to hide your blood i.e Lery and the meat plant.
Comments
-
While I like the idea, this perk paired with iron will would be too strong.
0 -
It would counter Bloodhound and Sloppy Butcher completely. Not sure if that''s OP though, since they aren't exactly meta Perks. It sounds good though. Would be an interesting addition to a stealth build.
0 -
run this, iron will, lightweight and urban evasion and you could probably get away from most killers with this
0 -
No, there a raison why the only perk that will have the effect to negate bloodlost is also the only perk that keep you forever in the injured state.
0 -
I disagree slightly, I think it should make it so that blood pools disappear x/y/z units faster, because following blood pools is a fundamental of playing killer, and gives you an incentive to follow a wounded survivor to not have to worry about hitting them a second time, Great idea, though!0
-
@Dragonredking said:
No, there a raison why the only perk that will have the effect to negate bloodlost is also the only perk that keep you forever in the injured state.I think this should be the other way round: No Mither stops bleeding because it always injures you. If a lack of bleeding was as powerful as you're implying, No Mither wouldn't need the aid of other Perks to not be trash.
0