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New Bleed-out Death Idea

With the introduction of the new entity sacrifice mechanic coming out in the end game rework, I think that it would be a great idea to have the entity come out of the ground and forcefully sacrifice survivors before they bleed out too. This would add an extra layer of brutality to the game, give the entity a larger presence, and would net the killer more bloodpoints per bleed-out since it would be considered as a sacrifice. Let me know what you guys think!

Comments

  • Milo
    Milo Member Posts: 7,383

    Oh yes so the killers actually earn points for not hooking us.

    An animation? Sure. But bleeding for 4 minutes just because someone decided to not hook/lost you and then they still get points for that would be just poop.

    (AND YES I'M AGAINST ADDITIONAL POINTS FOR HATCH. YOU SHOULD GET MORE FOR ESCAPING VIA GATES)

  • Nicholas
    Nicholas Member Posts: 1,956

    I totally agree with Milo, if anything I want the option to accelerate my bleed-out on the ground to encourage Killers to hook me or I will die and deny you the hook altogether. I hate being held hostage in the game, I can't do anything but crawl until I die or they find me.

  • TAG
    TAG Member Posts: 12,871

    The only thing I'd really be for in this regard is for a Survivor to have the option to let themself die after bleeding on the ground for a certain amount (probably at least 2/3s of the way) so that they could speed up the death process a little bit if a Killer chooses to go for the slug. And I don't think it should count as a sacrifice for the Killer.