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Question to killers about adrenaline?
Comments
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@Orion ok, you're one of my favourite users/people to debate with. But how do you keep misunderstanding me? They're equal NOW, they weren't before, because NOED wasn't preventable and Adrenaline is. But from all the nerfs, NOED became equal to Adrenaline because it also became preventable and when they buffed it to have the same effect, it was basically Adeenaline but killer version.
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Thing is, NOED was preventable, in the sense that you could avoid getting hit by it. Survivors did just that by leaving when the exit gates were powered. At most, NOED got the killer one extra kill. Nowadays it was nerfed to the point that you're probably not going to get that one extra kill even if it activates, since survivors can just break the totem, go back, unhook in your face, and leave with their second-chance perks.
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I'm sorry, but I really don't see what point you are trying to get across?
Are you arguing for the sake it of it or something?
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I am saying both perks have a risk. I mean I put it in my comment I don’t know why you can’t read it.
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@Orion yes, NOED is quite weak right now. But that doesn't change the fact it's equal to Adrenaline right now. If you don't believe this, check my other statements.
Now that we've ended that discussion, let's start with Second chance perks. They are completely ridiculous. Dead hard and DS are bearable but MoM is absolutely insane when stacked with Dead hard and DS. They should not be stackable or MoM should be nerfed. I suggested a reasonable nerf, which leaves them dealable with in my thread here:
https://forum.deadbydaylight.com/en/discussion/57208/mom-rework-idea#latest
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"You can bring a perk to keep track of your other perk and only have two perks for the entire game."
This is typical Survivor rhetoric. 'It's not broken because a perk can kinda-sorta counter it!'
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They do, but what does this contribute to the discussion at hand?
And since we're at it: Adrenaline, as I said before, in comparison to NOED, is quite risk free.
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@BigBlackMori are you trolling? I'm obviously not a survivor main. I became neutral a few days back, from a KILLER MAIN. Get your facts straight before assuming. I gave a simple fix for an issue @Orion brought up, I never said he has to, I never forced anyone to do that. Gave a FIX for an ISSUE. You obviously didn't read his comment.
Guy assumes wrong. I'm not going to bother debating with you since you're obviously trolling right here.
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It's a poor fix, and i don't give a flying ######### about you 'becoming neutral', because what you said was still ignorant and biased. Wrong is wrong no matter who says it.
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@BigBlackMori now you're definitely trolling. None of my statement was 'ignorant' or 'biased'.
Also mind your swearing and hostility, the mods ban for that, just a friendly warning from someone who's seen a lot of great posters banned.
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Perk is balanced
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but before gens get some tweaks - solo survivors should get some minor adjustments to be nearly to swf (totem counter in the huid, icon if someone is being chased, build in kindred) and after survivor is survivor and not solo q and swf, it would be okay if the dev starts nerfing gens or add a 2nd MUST objective
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Less if you hit greats
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To those comparing Adrenaline to NOED, that comparison would work if killers could prevent it from ever procc'ing by destroying dull totems.
If gen speeds were ever addressed and changed to values that actually give killers time to play the game, then NOED would certainly need a rework/nerf. As it is right now, NOED is the only deterrent from gens being done in 4-5 minutes.
Adrenaline, on the other hand, deletes any pressure the killer has accumulated before said gens are done that quickly. The bonuses it gives (as well as how it literally cannot be cucked like NOED can) are off the charts insane. A full health state of recovery immediately, including picking slugs off the ground and having someone unhooked and fully healed, is absurd and should have been addressed ages ago.
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