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Flip flop
This perk i kinda like it but its useless i want to see this perk gets a buff any ideas of how to make it good?
Comments
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Tenacity/Unbreakable/FlipFlop/NoMitherOrBoilOver
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45/60/75% convesation rate but not more than 50%...
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Yeah i like this 1 its sucks cuz some killers slug you and you have full recover but 50% goes to wiggle was bad
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It isn’t useless. It is just highly situational.
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It is useless why you should 95% the recover if all it goes its 50% dosent make any sense this perk should punish killers that slug you
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I know many times it'd've saved my butt
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@Tru3Lemon flip flop does punish slugging if you bring perks that accompany it. Take DWM for example it is only useful with lithe. Flip flop shines like the sun in a Sabo build.
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Flip flop is the best when you're the runner and you have a flashlighter in the group or a sabo crew, something that forces the killer to respect who else is around you
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It’s pretty terrible
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its just a low tier (trash tier) tyer said that it would be a good idea of putting directly the 50% on the wiggle bar
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Just make that the perk increase the recovery speed in 10/20/30%
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that could work
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I think it should be based on tokens or something, like each time you escape a chase, gain a token up to a maximum of 5 tokens. For each token you wiggle 8/10/12% faster. Upon wiggling out, all tokens are lost.
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Honestly, it is far from being low tier, and only slightly situational. The last thing it needs is a buff. A bit useless on open-area maps, but does wonders on enclosed ones or with several obstacles (Lery's, Badham, Haddonfield, etc).
Balanced Landing is useless in a good chunk of the maps, only potentially usable on some others and actually useful in the rest. That doesnt stop people from running it. Unbreakable is even more situational than the other two and yet it is still a meta perk.
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that would bad tho cuz the some hooks are way too close and ive seen alot of killers having agitation
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Yeh but agitation should be a fair enough counter, however with all 5 tokens you would wiggle 60% faster, so unless a hook was close you could wiggle out. It's not that hard to lose 5 chases either, so you would definitely get to 5 at least once in a match, it's just wether you get to use it.
Maybe instead it should have been up to 8 tokens at 5/7/9%
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