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Perk Ideas
some perk ideas i thought of
(SURVIVOR PERKS)
Ego Boost : Helping others boosts your ego
Gain a token every time you heal another survivors health state.
Gain 2 tokens every time you unhook a survivor.
every 3 tokens gain a 1% permanent haste effect .
every token grants a 1% bonus to all action speeds up to a maximum of 10% and a 10% bonus to all bloodpoint gains up to a maximum of 100%
the user can only gain 10 tokens per trial.
Wanderer : Every time you are unhooked or successfully evade the killer for 14/12/10 seconds this perk activates.
For the next 4/6/8 seconds, your scratch marks become tremendously harder to read and your noises are 25% quieter to the killer. After effect wears out this perk goes into cool down for 20/15/10 seconds.
Supplier : You search chests 20% faster.
items you receive from chests contain 10%/15%/20% increased efficiency. Auras of survivors searching chests are revealed to you, if you are standing within 8/12/16 meters of another survivor searching a chest, this bonus is applied to them.
Grasped Shock : Escaping the killers grasp pumps you with adrenaline.
Every time you escape the killers grasp, Break into a sprint of 125% speed for 3 seconds. You become exhausted for 40/30/20 seconds.
(KILLER PERKS)
Hook up : Getting your prey closer to their demise motivates you.
After hooking a survivor your terror radius is reduced to 0m for 8/12/16 seconds.
Stress out : Losing your prey stresses you out.
When you lose a chase versus a survivor you gain a 2%/4%/6% haste status effect for 10 seconds
Absolute defense : For the first 60/80/100 seconds of a match all totems including hex totems will be protected and not able to be destroyed.
Comments
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Stress out will be very bugged, sometimes the chase will end randomly and this can be abused sadly, but good ideas
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ur right, what if a slight fix would be so u have to be out of a chase for a certain amount of seconds before it activates
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