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"Survivors never get nerfed" Here are some major nerfs in the time of this game
*The Entity can now block off windows
*No pallet Vacuum
*Exhausted Status added
*Exhausted no longer recovers while running
*Many loops were changed
*DS Changed
*Endgame Collapse
*EDIT 1:
*healing change
*brighter maps
*EDIT 2:
*Less Pallets
*Pallets More Spread Out
*Less Windows
*EDIT 3:
*crow bombs added
*thompson's house upstairs hook
*EDIT 4:
*Blindess in lockers
*Self-Care nerfed from 80% speed to 50%
*Sabotaging hooks are now temporary
*Sabotaging Traps are now temporary
*Autodidact from -20 penalty and +20 tokens to -25 penalty and +15 tokens.
*EDIT 5:
*Flashlight nerf
*Brand New part nerf
*Odd bulb nerf
Comments
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And they're still so much better than killers...
7 -
*healing change
*brighter maps
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I'm sure someone will be by with the Killer list.
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Not really, but they're a whole lot better than they used to be (Balance Wise)
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I'll add those
2 -
Barren wide open spaces with 0 pallets, walls or vault locations
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Even though it was for balance, they're still nerfs
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*crow bombs added
*thompsons house upstairs hook
*Hooks come back now
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*moon offerings removed
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Fine, here we go. All the Killer nerfs.
General killer nerfs:
- removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor (since you listed the fixing of an exploit as a "nerf", that's what I'm doing right here aswell)*
- buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation
- the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps
- Nerfed bloodlust (3 times)
- increased the hook timer by 15 seconds per stage
- Removed the ability to be able to bypass borrowed time with insta down mechanics*
- removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*
- Made it harder to rank up for killers with the victory cube
- nerfed the ivory and ebony memento mori offerings
- Changed the killer's fov to make it harder to see survivors at a very close range*
- Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*
- Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*
- buffed mist (offerings) making it harder for killers to find survivors
- added indicators for survivors to tell them when certain hex perks are being used
- increased the (default) duration of the stun after wiggling out
- Increased the wiggle penalty for dropping survivors from 25% to 33%.
- reduced the size of the target lock-on hitbox of survivors
- added the ability for survivors to be able to enter the hatch from all angles
- removed the killer's ability to be able to see survivors on hooks
- added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*
- removed the ability to be able to use items that belonged to other killers (i.e. myers with a chainsaw etc.)*
- added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*
- increased the angle from which you can blind killers
- introduced pallets which can be broken from only 1 side*
- introduced pallets which are standing upright that cannot be passed or broken by the killer until a survivor performs the "drop pallet" animation*
- increased the range from which killers can be stunned with a pallet drop
- added the pallet vacuum for survivors
- changed the combine harvesters on coldwind farms to be more survivor sided (twice)
- removed the killer's ability to be able to fly*
- reduced the ammount of crows that spawn on the map
- changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow
- removed the ability to be able to earn bloodpoints from hitting a survivor that is on a hook*
- reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby
- reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks
- Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks
- Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)
- Removed the ability to have no cooldown when you hit a survivor right next to an object*
- Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*
- Removed the ability to be able to push survivors away from hooks
- Nerfed the mangled status effect from 25% to 20%
Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed thanataphobia (removed dead survivors affecting the living)*
- nerfed knock out (made open handed affect it)
- nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*
- nerfed tinkerer
Trapper:
- removed the ability to be able to trap hooks
- increased the minimal distance at which the trapper can place a trap next to another one
- changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap
- shadownerfed the size of the hit box of the trapper's traps several times
- changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*
- removed the trapper's ability to be able to place traps on the hatch
- decreased the time it takes to disable a trap from 5 seconds to 2 seconds
- removed the ability to be able to set traps through staircases and certain floors*
- changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*
Hillbilly:
- increased the duration of the stun when bumping into an object
- removed the ability to flick*
- removed bloodlust from when using his chainsaw*
- reduced the effectiveness of the addons which reduce the volume of the chainsaw
- increased the cooldown on the hillbilly's chainsaw
- removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*
- removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*
Wraith:
- added an increased cloaking time on the windstorm addons (white and blood)
- increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities
- removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*
- removed the ability to be able to appear as cloaked for survivors while not being cloaked*
Nurse:
- reduced the ammount of default blinks from 3 to 2
- reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)
- nerfed every single addon she has
- nerfed the range of her lunge after a blink (three times)
- removed the ability to be able to look up during her fatigue*
- removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*
- added an attack slowdown when swinging while carrying a survivor*
- removed the nurse's ability to be able to blink on top of the shack
- added the ability to be able to lightburn the nurse while she is charging up a blink
- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*
- added the weapon swipe animation after hitting someone after a blink before going into fatigue*
- added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)
Shape:
- removed the ability to be able to stalk multiple survivors at once
- reduced the movement speed on the vanity mirror
- reduced the point generation on the vanity mirror and the scratched mirror
- removed bloodlust from evil within 1*
- added the vulnerable indicator for survivors when the shape goes into evil within 3
- reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking
- removed the shape's hitbox while stalking
- removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*
- removed the ability to be able to stalk survivors in lockers*
- removed the ability to be able to stalk survivors who have left the level*
Hag:
- added the ability to not trigger any traps when crouching over them
- removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*
- added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon
- removed the terror radius from the hag phantasms*
- removed bloodlust from using the scarred hand
- changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*
- removed the ability to be able to have traps triggered by dying survivors
- changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards
- removed the outline of the hag phantasm when a trap is triggered*
Doctor:
- added an attack slowdown when swinging while carrying a survivor*
- removed the doctor's ability to be able to shock injured survivors from a massive distance*
- snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)
Huntress:
- changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory
- removed the ability to be able to throw hatchets without losing any tokens on play with your food*
- added that the huntress slows down massively when she puts away her hatchet after she pulled it out*
- Reduced the effectiveness of the addons which reduce the huntress' windup time.
Cannibal:
- removed bloodlust from when using his chainsaw*
Nightmare:
- added an indicator to tell survivors when someone is asleep
- increased the size of the nightmare's terror radius from 16m to 24m
- added a 3 second slowdown after putting someone to sleep
- added that you wake up when you recover from the dying state
- removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*
- changed adrenaline to make it wake up the survivor who is using it when it activates
- removed the ability to be able to put survivors to sleep who are in lockers*
Pig:
- Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*
7 -
Oh crap, didn't know we were gonna go through every change. I just added some of the biggest changes. also, you way inflated that list by adding every small change
And I didn't include killer buffs that nerfed survivor
6 -
Brighter maps? Lulwut? They get darker with every engine update.
0 -
Some maps used to be near pitch black
2 -
It's out of date. It was talking for example about Decisive Strike.
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- Blindess in lockers
- Self-Care nerfed from 80% speed to 50%
- Sabotaging hooks are now temporary
- Sabotaging Traps are now temporary
- Autodidact from -20 penalty and +20 tokens to -25 penalty and +15 tokens.
2 -
Do we really want to have this comparison? Because I'm pretty sure I can still find the list that has already been made.
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Are you new? This photo was from when maps actually were dark and springwood was near unbearable to play on.
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I don't think the purpose was to make comparisons, but to debunk people who say survivors don't get nerfed. @Tzeentchling9
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@Mat_Sella Adding these
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Exactly @fluffybunny
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I feel like some people are not seeing the point of this thread. It's not to say that survivors get nerfed more than killer, it's to say that survivors DO get nerfs. I mean, like obviously killers are going to get more nerfs than survivors. What do you expect when every killer has a different power, movement speed, and heartbeat radius? Of course they're going to get nerfed more. Survivors are all basically/ or are the same when it comes to playstyle, addons, and items. The only differences being look, teachable perks, and their voices. So no sh!t Killers will get more nerfs than survivors. Every killer is different, while survivors all all basically the same
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@Hag_Main_Big_Brain to be clear that would still mean I would expect to see less GLOBAL Killer nerfs and Killer perk nerfs (compared to Killer buffs) right?
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Umn Backwater Swamp would like a word with you, Ormond, Macmillan Estate etc got a lot brighter but hey don't let FACTS get in the way of your trolling again.
One day you'll realize that living in your fantasy make believe world is what's holding you back from actually getting good.
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@Trikset I mean they did ACTUALLY nerf Spies from the shadows more recently
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I think they did that because people were complaining about the noise and how often it'd go off, right? @NuclearBurrito
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Cant stay in lockers when borrowed ends
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@fluffybunny First of all. Reguardless of the reasoning it is a nerf. Second of all that has nothing to do with the RANGE nerf. Third of all I've never seen anyone complaining about the noise notifications and as someone who used the perk most of the value I got out of it was when I got 2 notifications in quick succession and was able to predict where the survivor was headed based off that
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It's not a competition or anything, but here is an outdated list of killer nerfs: https://steamcommunity.com/app/381210/discussions/0/1621724915795099897/?ctp=3
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Most of the general killer nerf were bugs and broken things without counterplay.
And I dont know why you even include the nurse on your list, she's still broken af, oh and space between the list for make it look a lot
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That's correct, but now its sort of weird cause the cooldown is probably longer than it should be. It gives information in a way that if you don't act on it within the second then its not really reliable anymore. Maybe if the cooldown were like 10 or 8 seconds then it would be more useful info. Then again I still think its a lackluster perk to begin with. Birbs work well except to point out afk people.
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@NuclearBurrito That's what I was told when I complained about it being changed, so I dunno.
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@ReikoMori the cooldown is 5 seconds, making it 10 or 8 seconds would be another huge nerf to the perk.
If it was just to prevent notification spam then it would be more like a 1 second cooldown. Or even just a survivor specific cooldown that prevents the SAME survivor from triggering the perk in quick succession.
Since that isn't what they did it clearly isn't just about notification spam
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Yeah, but they nerfed it again when plague came out by reducing its range, and making it so it's every 5 seconds it can activate, when it was buffed it was balanced but bhvr did a full 180 and basically killed the perk again
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Infinites no longer exist. The only exception is maybe Lerys, but that map is currently bugged. If it gets fixed (hopefully in PTB), there really is no infinites in the game anymore.
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*Flashlight nerf
*Brand New part nerf
*Odd bulb nerf
2 -
adding
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Can BOTH sides of this argument just shut up. We have heard this argument so many times in the past, and nobody seems to learn from them.
Stop being thick and maybe try to see the other person's point of view, or even consider that maybe the reason this game is unbalanced is mostly because it's a buggy mess that the developers aren't fixing but instead adding new features that will bring more bugs to this game.
Basically just stop posting these threads that don't go anywhere, they really don't help.
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Idk what happened but my comment was gone when I edited it, but imma repeat it.
Yes it was buffed, BUT when the plague cam out, they nerfed it again. They made it have a 5 second cooldown, and a range nerf. It was balanced when it was buffed and apparently it caused to much noise, so it basically need a 1 second cooldown, but instead BHVR did a full 360 and nerfed the perk to uselessness.
When I saw this perk after legion came out, and was happy with the result I used it on myers or the spirit, but now I wish I didn't get this perk on my bloodwebs.
This isn't the first time BHVR give a killer perk a QOL just to nerf it again, a great example of this was unrelenting.
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Agreed, in my opinion, both sides has equal pros and cons. Just a game that both sides must deal with problems to win. Seems pretty balanced to me besides the DC and the bugs I encounter. (E.G. escaping, then teleporting in front of killer)
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Since you have so much time, also research survivor nerfs against review bombs of the games. I promise you, the two are not mutually exclusive.
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I'm just pointing out that survivors DO get nerfed, and most of these came from people who told me about them. I'm not doing tons of research
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@Trikset Yeah, I can still use it. It's a lot better than it was before, at least.
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Funny you say that since quite a few of those are from free to play players who review bombed at the request of killer main streamers. Also it's funny how many review bombs come from killers yet you stay silent about those.
1