Are the sound issues acknowledged by the devs?
- Footsteps to quite
- Grunts to quite
- Chase music to load (especially from survivors perspective)
Can we expect improvements in the upcoming mid chapter patch?
Comments
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Knowing the developers, very unlikely to be fixed anytime soon.
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@ABannedCat This. Their priorities lie elsewhere.
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I was playing as Leatherface in Haddonfield recently and I couldn't hear my own chainsaw while I was in the generator basement. How is that even possible?
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Ever since howling grounds sounds have been horrible... they made them a bit better and then botched them up again.... last time it took them almost a year to finally make any sort of adjustment to them when sound is one of the more important things in this game.... dont feel let down if they dont make any sort of adjustment this time around... they mentioned making adjustments to the FOV for killer so that it doesn't make you nauseous or claustrophobic while playing a game that's meant for fun........ yeah over a year later........ nothin
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They need to completely reevaluate how they produce sound in my opinion.
The sound occlusion is nice in an open area but when you introduce walls, rocks, trees and any other object how they've set it up so it makes sound get muffled almost completely by them. In reality sound bounces of objects but for DBD you can't even hear an almost completed generator which is very loud just because it's behind a wall.
The Chase I don't know why they haven't adjusted the volume of it, Seems like such an easy fix. But like others have said, their priorities are evidently elsewhere since these issues have been going on for a good few months.
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All survivors voice/breathing sounds should be at Ash's level. Currently he's the only survivor I can actually hear over the ambient noise and loud chase music. It's like they got his audio correct because it was custom built for the new engine changes, and the others are all wrong because they're still set at volume levels for previous iterations. Jane is also decently audible, but could use a slight turn up in volume.
As for footstep sounds... they are practically inaudible especially in chases, save for (weirdly enough) when a survivor is in a structure like a house and 1 floor above you. For some reason the sounds of the footsteps made in structures is at the correct level, but only when the survivors are on a different level of the structure than you are, but the moment you are both on the same level, the audio drops down in volume again. It's perplexing.
Chase music simply needs to be turned down as it currently overpowers everything except the sounds of generators. This makes chases very difficult since you have to rely on your eyes much more than your ears, and we should be able to rely on both equally.
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@Peanits do you know how high the audio on the priority list is? Cuz audio/sound is extremely important as killer and as survivor my ears are kinda getting blowed away by the load chase music.
I know you are not a coder Peanits, but maybe @McLean can answer my second question better: What exactly is causing the sound issues we get so often after updates and what are the difficulties to fix them? From a non-coder perspective it seems to be an easy task like "well just make chase music quieter and footsteps loader" but it isn't right? (you can go in full detail if you wish, I like ur explanations)
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^
and :
- broken LF chainsaw sound (silent)
- broken Billy chainsaw sound (starts when half is loaded, random silent chainsaw)
- broken humming from huntress (not 40m)
- ...
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@Bongbingbing This is accurate, I used to just walk near a nearly done gen and now I can barely hear it unless I'm next to it especially now on the game map, gone are the days of pressing my face against walls, now I have to use surveillance or just walk in and start the party. I'm sick of all noises being muffled unless you're directly next to it with no obstructions.
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I am taking a minute to acknowledge we know there are sound issues.
Currently, the best way to make them known to us is to give information in the Bug report section from the PTB. We have a couple already in our system but we need more infos on some specific occurrences.
PTB bug report section:
https://forum.deadbydaylight.com/en/categories/ptb-bug-reports
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There are several months old threads in the bug report sections already.
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Yes the devs are quite aware.
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