How to play the killer properly.
Hang one on the hook, then track him back when he's saved.
We call this tunneling.
This is by no means an act of none manner.
Because, in order to prevent the generator from going on, even one survivor must be killed quickly.
But, kiss camping is an act of none manner. This is irrefutable.
In this way, we need to kill the survivors quickly and control the generator.
This is the most basic and easiest way to use a killer.
Sometimes some survivors see this and call it none manner, but the killers have to do this to control the generator.
Our main aim is to kill the survivors and prevent the activation of the generators.
If we stick to camping, we can't catch all the survivors, Therefore, tunneling should be mixed properly.
They must not express dissatisfaction with this. They are the ones who have to kill the survivors, who somehow have to escape their grasp.
But, Mettle Of Man and Decisive Strike are harassing the killers.
In addition, Deliverance, Borrowed Time, etc.
When these things are used as links, the killers are really hard.
Killers have too few variables compared to survivors.
Although NOED, it is used as a totem and can be counted at any time.
This refers to all the perks that work with totem.
We're way out of space to use perks.
I want you to consider that there are 4 survivors and 1 killer.
So far, the buffs that have been given to the killers have been, Of course you should have given it.
Survivors have always been favourable, and so is the present.
This is a horror game. Killers should have an advantage over survivors and survivors should be at a disadvantage over killers.
Killers really weak.
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Agree but you know how it is in dbd.Btw don tunnel dont camp dont ply killer at all.
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Tunneling is a great way to play, because killing any survivor quickly helps prevent the generator from being activated.
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When the Legion nerf was announced, I’m looking for the developer’s promise that in the future they will make edits to the balance ONLY with regard to statistics and will no longer change the game, adjusting only to the opinion of the community.
By the way, has anyone seen Legion statistics? I did not see.
I found this promise on 77 Devs stream, which came out immediately after Freddy Krueger's nerf. When I revised this stream, I was surprised at how the Devs responded about their game - “We want to give you more fun” FUN? What about the concept of the game? DBD is no longer a horror?
I'm afraid in the future we will see how survivors build pallets on the go, like in Fortnite. More fun!
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Because things can't possibly change in 2 years and the game obviously can't evolve along the way. If you want to go back to infinites and sabo squads then by all means i'm sure every survivor would go along.
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@powerbats, what made you understand that I want in 2016? Or is this Google translator deceiving me?
Do you think that the Devs made the right decision - to feed the army of toxic children? Destroy weak killers at the request of the crowd?
That promise was right. It is unfortunate that the Devs forgot about it.
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That's sarcasm which sadly doesn't always translate well.
Ok this made me laugh the army of toxic children, you're not serious here since the devs made the right choice to fix Legion. It wasn't because of survivors either and there's plenty of toxic killers out there as well.
Also how is this destroying the weakest killers again since all it does is make it so that endgame can't be exploited like so many non Pig killers had intended.
Again things change, games evolve, plans evolve or again why don't they truly go back to how it was in 2016 and i'm not being sarcastic. If you want them to stay the exact same then go right back to how it was in 2016.
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