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Legion power suggestion - Speaking of incentivizing Legion players to hit multiple survivors.

sundowave
sundowave Member Posts: 12
edited April 2019 in General Discussions

Legion suffers greatly from the lack of actually being able to put people in the dying state. As well as tunneling, which is now fixed with the recent update. But the first issue still persists.

My suggestion is that you rewards Legion when managing to put multiple survivors into the deep wound state. What if his power and frenzy grows as he attacks more people. after putting 2 survivors in deep wound state when he attacks the next third and fourth survivors they get insta-downed. Or maybe just the forth?

Or after 2-3 people are put in deep wound Legion unlocks his true power, which is like EW3 type power, where he can put anybody in dying state for the next X amount of seconds, but can not use his frenzy and run fast. So basically a 115% speed EW3 Myers.

Comments

  • TWiXT
    TWiXT Member Posts: 2,063

    there was once a suggestion to have the loss of deep wounds timer stack for each consecutively hit survivor. So first survivor hit gets the status, 2nd survivor hit gets the status and loses 10 seconds on the timer, 3rd hit gets the status and loses 20 seconds, 4th survivor hit gets the status and loses 30 seconds, or in other words they are instantly downed. This idea not only encourages hitting multiple survivors with frenzy strikes, but the shaved time off of each consecutive survivor hit allows for better pressure on the last survivor hit, especially since the new changes.

    The compensation/drawback of doing so was either to increase fatigue time .5-1 seconds for each survivor hit, or to increase the powers recharge time by 2 seconds for each survivor hit, that way it wouldn't be constantly abused, and would make choosing the activation time for it more tactical.

    I think this idea needs to be reviewed by the devs since the deep wounds status is no longer a threat to survivors, which is forcing legion players to tunnel instead of spreading the damage, and this idea encourages frenzy attacking the team instead of just one survivor.

  • PigNRun
    PigNRun Member Posts: 2,428

    @Cymer for design lead, pls.

  • Coriander
    Coriander Member Posts: 1,119

    @Cymer Those are great designs! I support those changes. I also agree that Legion should be rewarded by chasing separate survivors, although insta-down seems kinda strong. A really short timer on the fourth might be okay, since they had to work for it (unless everyone was clustered, in which case it's their own fault).

    Also, Bloodpoints can be a strong incentive, since we all want more of those. Well, most of us. Just adding in some significant bonuses for hitting someone else might stop the tunneling, or at least make some killers happy. Everyone likes Bloodpoints.

    Another idea is that successive survivors hit could charge up some power, and then on next use it becomes stronger. L's Frenzy could increase from the blood they've already taken and they run faster, or it lasts longer, or whatever. You'd be incentivized to seek out all the different survivors you could to make yourself stronger.