What a Ghostface Chapter Could Look Like
Since there’s a chance that Ghostface will be implemented into the game as the next killer along with a full chapter, I thought hey, why not take my best guess on what that might look like. Leave your own thoughts on what it could be like!
Note- Let me know if anything seems too confusing, is something doesn’t work or anything along those lines.
5-12 MINUTE READ
The Mantle
Weapon- Buck Hunting Knife
Power- illusory Horror
Name- Ghostface
- While in a chase, you may activate your power.
- When "illusory horror" is activated, three (or depending on the survivors in the game) clones of you will spawn and chase a random survivor individually for 15 seconds.
- The clone killers will despawn when those 15 seconds are up.
- You will spawn to your own individual survivor.
- Clone killers will not attack, but will have a terror radius and bloodstain.
- Clone killers do not have collision.
- Clone killers will not search lockers, but will stay near them if a survivor enters one.
- You may teleport to a survivor if they stay close to the clone.
- Clone killers and yourself spawn 12?meters away from survivors unless a locker is closer. Which in that case, you immediately can teleport to said survivor.
- All survivors suffer from the exposed affect for the first 5 seconds. (Survivor that was engaged within the chase is not.)
- You may only teleport one time after the first 3 seconds is up. 10 seconds to teleport. (7? Second window to teleport in base)
- Can teleport to random survivor if multiple are within range.
- Power has a 30 second? cooldown.
- Can't teleport immediately after your power is activated.
Clone killers 110% movement speed
Ghost face movement speed 115%
Killer height TALL
Terror Radius 24 meters
Add ons
Common-
- Slightly decreases power cooldown. 4 seconds.
- Slightly increases the time duration of clones. 2 seconds.
- Slightly increases the chance you will teleport to a survivor on or near a generator.
- Slightly increases the maximum amount of time you can teleport. 2 seconds.
Uncommon-
- Survivors hit when your power is active suffer from the blindness effect for 30 seconds.
- Survivors hit when your power is active suffer from the mangled effect for 60 seconds.
- Moderately decreases power cooldown. 7 seconds.
- Moderately increases the time duration of your clones. 5 seconds.
- Moderately increases the chance you will teleport to a survivor on or near a generator.
Rare-
- Survivors hit when your power is active suffer from the exhaustion effect for 30 seconds.
- Slightly increases your exposed effect. 2 seconds.
- Considerably increases the chance you will teleport to a survivor on or near a generator.
- Moderately increases the maximum amount of time you can teleport. 2 seconds.
- Considerably decreases power cooldown. 10 seconds.
Very Rare-
- Moderately increases your exposed effect timer. 4 seconds.
- Slightly increases clone killer movement speed. 5%.
- Considerably increases the time duration of your clones. 8 seconds.
- Considerably increases the maximum amount of time you can teleport. 3 seconds.
Ultra Rare-
- Slightly increases clone killer movement speed. You no longer can teleport to clone killers. Clone killers now have collision.
- Survivors no longer gain the exposed effect. You now have unlimited teleportation to clones in any meter range. Your movement speed is slightly decreased 5%.
Mori- Ghostface stabs the survivor from behind through the side of the neck. The knife is stuck in the survivors neck as they struggle, slowly crawling on the ground. Ghostface viciously pulls the knife from their neck as they bleed out.
Perks-
Plot Twist-
If the last generator is completed, it is automatically brought down back to 80%/70%/60%. You gain a notification when it's back to 85%.
Get To The Point-
For every time a survivor runs through a pallet while in a chase, their aura is revealed to you for 4 seconds and your red stain switches opposite direction for 10 seconds. Cooldown of 40/30/20 seconds.
Answer The Call-
For every 20/16/12 seconds a survivor is in the killers terror radius, they are presented with a difficult skill check. If failed, their aura is shown to you for 3 seconds and are slowed for 5 seconds. Cannot happen in a chase. Lockers block the call. Survivors are given a 3 second before hand notification.
Survivor- Sydney Prescott
Perks-
Rest Assured
If any generator is at least 75%/50%/25% progressed, it's aura will be revealed to you for the rest of the game until/unless it is damaged.
My Favorite Scary Movie
If you lose the killer in a chase, your scratch marks disappear for 5/10/15 seconds the next time engaging in a chase. Has 60 second cooldown.
I Can Do Better
Fast Vaulting a pallet, window or entering a locker will create a sound bubble of that and the next closest window, pallet or locker. 25/20/15 second cooldown.
Thank you for reading!
(EDIT: minor adjustment)
Comments
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1 of paulie video about ghostface comming to dbd show a fan idea you should check it its could youre idea but it would be cooler the other 1
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Oh yeah just saw that video. It’s interesting to the power based around the phone call.
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I honestly have no idea what they do for his power, but one thing I will say is I think his default movement animation should be running, instead of walking. I don't mean his default movement speed should necessarily be all that fast, maybe just a slight amount, but nothing major. The reason why I think they should do this is simply because in the Scream films, Ghostface runs after his victims, rather than walking. Another idea I had was to replace the heartbeat when he's near a survivor with the sound of a 90's style cell phone ringing, that's really the only logical way I believe the cell phone could be implemented. And of course, Sidney HAS to be the survivor. To use anyone else would honestly make no sense whatsoever.
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