We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Hitboxes... why is so a thing and why nobody can or will fix it? DEVS? Please...


okay... how a survivor is supposed to dodge a hit when he can get hit when the hatchet or the killer's weapon is literally 1m away from his head or body... the same issue when you a survivor vaulted a window, he gets hit , of course the weapon can reach a distance, but not when the survivor completed the vault and moved already. in some clips or situations you will see, the survivor is pulled back after a hit connected behind a window. and the same problem we have at pallets. I would like to see animation in dev mode to see what is hitting the survivor and how can the weapon connect while a big piece of wood is getting smashed between survivor body and killer weapon. it's not fair to get hit in these ways. in all situations, there are no connections VISUALLY. so why there is still a connection? this is such a big thing in this game. a survivor has only 2 chances per chase. and when you get downed every time in these ways you will be so frustrated... and I am. So before we get new survivors, cosmetics or servers, maybe the priority should be HITBOXES... because this is the game. killer hitting survivors to win. devs, you fixed the vacuum pallets when a survivor... and now we have the complete opposite of it. but you cannot accept this. because this is not fair. and even killers complaining about hits they never should get.


thank you for reading

Comments

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    Due to latency, the problems should be solved when Dedicated Servers are optimized and ready to ship out to us. :)