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My only problem with EGC
How do you win in this scenario? Both gates were visible and the hatch was closed. Gate spawns should get looked at with this coming change.
Comments
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I agree, they buffed the two best killers in the game with EGC with increased mobility killers it is almost impossible for a solo survivor to get out not only that but now the the hatch spawns when ever there is one survivor left and NOED activates when the exit gates are powered killers get an EZ kill by bringing NOED and closing the hatch on the last survivor if they are using a high mobility killer. I really like the idea behind EGC but buffing NOED so that the killers can now activate it on the last survivor as well as buffing the two best killers in the game seems stupid.
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@Black_Fence in this scenario you don’t even need to be a high mobility killer. There really isn’t anyway to win this unless you bring a key or find one.
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They talked about this during the stream. Lets say it happens the other way round. You get The Game map, in which both exists are on opposite sides of the map. How do you win in this scenario with 1 Survivor left during Endgame Collapse as Killer?
Basically, its rare for that to happen. Sometimes it will favour the Killer, some other times the Survivor. It balances out.
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@PigNRun true but, if you have three kills then you’ve already won. You could win this scenario with one more person but just one alone is nearly impossible. Your situation can go either way depending on if the survivors attempt a hook rescue, assuming you got at least one of the four survivors on the hook.
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To answer the question you get a feel for how often the Killer turns and then make gate progress while he's looking at the other gate. Right before he turns back around duck behind cover and repeat until the gate is open.
No I would not expect it to work very much. But it's something I guess.
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@NuclearBurrito that is countered by the gate lights though.
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@TreemanXD oh this is absolutely not a reliable tactic. But it's better than immediately getting into a chase. If they see the light and go to investigate then you MIGHT be able to slip away and get to the other gate.
Will you? Probably not, but it is possible.
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I guess the possibility is there.
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A 3 minute EGC does not provide enough time to open a gate, and keep getting interrupted trying to hide from the killer, once you hit one or two red lights the killer isn't stupid and will know you are nearby and likely get a chase off if not catching you right away. Even if you somehow manage to escape the killer, no time to finish gate and killer knows where you are going.
#1. Kills by the entity should NOT count as normal sacrifices for the killer. The entity has to do all the work, if the killer gets anything I say DC bonus level of BP.
#2. I understand devs wanting to incorporate hatch closing into the game after investing assets toward that, BUT this is not the way it is, it provides a Stupid easy kill for the killer, even without NOED.
#3. I love EGC, but it is SUPER strong for killer and survivors are just dead. My advice? EGC only activates If the killer activates it, either by opening a gate, or by closing a hatch - hatch can only be closed if a gate is opened.
#4. Aside from visual astetics, I really don't understand the purpose of blocking gens in EGC. They will either be completed already if Survivors powered doors, or they will not, if 3 are dead and killer closes hatch. I fully expect the generators to not be blocked in an upcoming update so that if the killer closes the hatch, the last survivor could potentially complete a gen, and that would cause the hatch to reopen, or respawn open in a new location perhaps. That would allow a little counterplay as killers won't know for sure if survivors are trying to open doors or complete gens, the more things the killer is checking, gives the last survivor a slim chance to escape.
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I dont see what you are trying to say. There are situations in which you wont win (lets not go into the old "What is winning?" debate...) because odds are against you. Whether thats because of luck (totem, door or tiles placement) or skill (good Killer/Survivor), it doesnt matter.
We can also apply that same logic the other way round. You, as Survivor, lost already. The Killer killed your other 3 Survivors, found the hatch before you, closed it and is using the most optimal way to keep watch over the gates. You lost, why do you need to be rewarded with an escape? The hatch was never considered a "win", because its only purpose is for the last Survivor not to DC. Now that the Killer can close the hatch, they need another incentive for that; Endgame Collapse.
I dont think you understand what the Endgame Collapse's objective is. Its not a "free kill", its simply a measure to prevent Survivors from not leaving the match once they have already won by opening the Exit Gates and to prevent unnecessarily lengthy matches as the last Survivor, while also dealing with the long time issue the hatch has always been. Its still a bit of a bandaid fix for that last one, in my opinion, but something is something.
The only times a Survivor will be killed by the Endgame Collapse is when they have been taking the match hostage or the Killer has already won the kills the EGC gives them (remaining 2 whole minutes with the Exit Gates opened or successfully defending the gates). Imagine if all Survivors who would die to the endgame were downed instead. Where would the Killer place them? On the hook. Those deaths counting as sacrifices simply speeds up the process. Likewise, the Killer gets the respective amount of BP/emblem points for doing so.
As for the generators being blocked, thats simply because of the hatch-closing mechanic. I will give you an example that happened to me some months ago during the Moonrise event. I was playing Clown against 4 Survivors. I had killed 3 of them and the hatch opened. Since I thought "Oh, ok. I got what I needed. I will let the Claudette get the hatch", I just stood around somewhere and played around with my bottles (like trying to throw bottles to the top of the foundry building in Ironworks of Misery). A gen gets powered after several minutes. I looked for her, and couldnt find her (typical immersed Claudette). So, I basically had to patrol all remaining generators to tell her "I wont let you farm, get the hatch so I can get on another match". After fully regressing all of them, she finally got the message and left.
Moral of the story; dont waste someone else's time. Generators are blocked because there is no reason to do them. Gates are powered, time is running out. Escape or die. Your Objective points are what you did up to that point.
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Isn't that's a map problem and not EGC problem?
I'd say you got lucky or they got bad luck
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I love the EGC but I do also have 1 slight problem with it. If the killer closes the hatch and triggers the EGC, a survivor have to go into super stealth mode. There's no way a survivor in all cases are going to camp a exit door, of course they'll also try and look for hatch when it spawns.
All of this is fine, but the problem comes in when the hatch is closed and the killer even gets the slightest glimpse of the remaining survivor. That survivor is dead, period. The killer doesn't even really have to try and down them, they could just lazily follow them around until they die. I've done this a few times on the PTB just to see. That survivor doesn't even stand a chance at that point. My suggestion would to either make the gates open faster if 1 survivor is left or one of the exit gates open at random when the killer closes the hatch. Then the survivor could still run to the wrong one and get caught, but could also stand a chance if they get spotted before a gate is open.
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Here's an idea. Maybe the Survivor SHOULDN'T have a strong chance at living at that point.
I mean the Hatch is already a Free escape. Now you don't even need to do a gen for it. So why not give the Killer a "Free Kill" for getting there first?
Remember that the Killer ALWAYS needs to deal with the Hatch at some point in order to win. But a Survivor can easily escape without the Hatch even coming up.
And even then it's not THAT Killer sided. Yes the Killer is more likely to find the Hatch than the Survivor. But it's not THAT much more likely and it is still possible to open the gates despite everything.
Easy? No. Possible? Yes.
Is it possible for the Killer to kill you if YOU find the hatch first? No
So why should the Survivor still be able to easily escape when the Killer finds the hatch first?
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The same could be said that maybe the killer shouldn't have an easy 4k.
The killer finding the hatch first can now close it, if they don't and the survivor manages to escape that is just bad play.
Both sides of the argument are fair tbh but the only thing the system has to be to make it actually fair is an equal chance for both sides but that doesn't mean it has to be that way in each game.
While the doors close together can seem like a death sentence or free kill them being far apart can also be a free escape especially versus low mobility killer so I understand what they stated on stream regarding it.
They couldn't fix the hatch problem by changing what side it favoured, they tried that it didn't work so this way at least you will win some and lose some.
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They favored the killer with the hatch and EGC. period. The only time it isn't favoring the killer is in the rare occasion where survivors are not leaving and the killer is bad and "forfeits". Other than that, - ie, in normal gameplay - it's bad for survivors. The killer moves much faster and doesn't have to be stealthy, it's much easier for the killer to find the hatch than survivors, not only does killer move faster, and not have to be stealthy, but the survivors (if they're playing right) are doing objectives, that means sitting at a gen, not moving around the map looking for hatches that may not have even spawned yet. In cases where the hatch spawns and one survivor is left, - which will be the most often EGC, the survivor is in all likelihood just dead. Killer has the best chance to find the hatch, and can easily guard the doors.
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Well it should be hard to escape you've essentially lost the match as a survivor if you want to try to reclaim an escape you're going to have to have a difficult time.
It shouldn't be as easy as all the killers checking the exit on the other side that map I've got a free win.
With the way it is now it can work to The Killers favour or to the survivors favour which is pretty balanced.
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This scenario isn't new, only that we are now not trapped in a hatch stand-off but the match will end due to the EGC.
And I agree, gates shouldn't spawn too close (or too far away from each other). RNG shouldn't be the deciding factor of a match's outcome.
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Yeah, gates should be not too far but not too close.
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Hey tree don’t know if u have seen it but
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I’ve seen it, as a Wraith main I’m excited to try it.
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the killer did not have an easy 4k , they killed the other 3 very efficiently if the hatch scenario is happening
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Yeah they really need to spawn gates apart, I can't tell you how many times a hillbilly nurse or myers will stand between them and look back and forth. Even if they slowed down the timer if killer is camping gates with one survivor. With a Freddy your just dead lol you get put to sleep your never opening the gates with such lil time
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@TreemanXD they are not going to fix the gates spawning near each other that would have required forethought before implementing the endgame change.
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Sometimes RNG screws you over and you just gotta deal with it. Just like killers with totem spawns.
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