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Mt. Ormond issues
Why are the auras so hard to see? These are just generator auras, but I had an even harder time seeing the hook auras.
The last 3 are moderately visible, but the 1st one at the top is almost invisible. It was a bit easier to see in game, especially if it was directly behind the tree, but half in the tree and fog, it might as well had been invisible.
Comments
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How they didn't see this when designing the map I don't know...
They should just remove the fog effect.
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It applied to any aura reading, making BBQ&Chili almost useless
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Scratch marks are really hard to see on this map too.
And it affects survivors too. You can't see where others get downed or hooked sometimes.
Devs need to fix the map, though honestly it would be cool if something like fog affected aura reading in a similar way instead of just flat out making it harder to see.
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You just made this topic to brag about 4k 5gen...
lol jk :D
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Yup. The auras ######### suck on Ormond. Don't know how they didn't realize that before releasing the map.
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you mean for survivor too? might be fun. so murky reagent would not show hooked survivor past 64m? :)
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It was not as bad as it is now, before the Unreal Engine update. Something about the update made far away auras harder to see in general. This affect "clear" maps the most. Ormond is the worst, but Lery is quite bad too.
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Also, performance on lower-tier PCs tanks massively when looking toward the main building from any part of the map. I think it’s the fire, or maybe it’s because there are so many things being rendered in the MB at once.
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At this point, throwing Ormond offerings as a survivor should be considered an exploit.
The map is completely broken for killers.
Especially colorblind killers.
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We keep sending feedback and mention about Mt. Ormond
BUT devs never respond or just ignored for some reason
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They really need to lock this map and fix the aura
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