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If the DCing problem is so out of control are bans really the answer?

If there are so many survivors/killers regularly disconnecting to the point where everyone is saying its an issue it is likely that a large majority of the playerbase disconnects...

Wouldn't bans against such a large group just rip a huge chunk out of the playerbase?

What if they are banning for DCs and the steam charts showing a decline wasn't due to game content or balance but dc bans turning off a portion of this large group?

🤔

It says something that this is such a widespread issue. It's almost like dcing when you don't get your way is being advertised.

Comments

  • Cardgrey
    Cardgrey Member Posts: 1,454

    Lol I've got YouTube vids were people DC on me cause I'm the doctor trying to do my daily...

    What do u do about that? If not ban

  • TWiXT
    TWiXT Member Posts: 2,063

    This is exactly why I'm anticipating that the upcoming blood hunt is going to go down as the worst of such events in the history of DbD. I'm even begging the devs to punish DC'ers before the event in order to hopefully make the blood hunt an enjoyable one ( https://forum.deadbydaylight.com/en/discussion/60161/can-we-get-a-complimentary-24hr-dcer-ban-wave-before-the-blood-hunt#latest ),

    But unless enough people voice their concerns, and BHVR actually does something, I'm positive that my prediction will come to pass.

  • moonlunn
    moonlunn Member Posts: 170

    I would think there should only be a temporary ban in place if someone dcs more than twice in an hour but just banning everyone that leaves a game can get messy

  • fluffybunny
    fluffybunny Member Posts: 2,161

    I think we need something more tangible. I don't doubt they ban people who DC, but people would probably do it less if it was an immediate impact. For instance, if it affected your wait time. People don't care about pips, points, the fun of others, but what about how long they have to wait? I'm sure everyone cares about that.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    I'm a fan of 3 strikes your out.

    And it resets every 6 months

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    We are not talking about perma-bans for everyone. It should start with a small time-out so that players are warned that they can't continue like this.

    Those players who then continue to excessively dc (and get perma-banned in the end) are no loss for this game and the community.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    U think this way now, but a small playerbase is often a death sentence. Not only for the devs to generate money, but for the community aswell. Best example I can give is Dark Souls 1 pvp. The playerbase died within 1 week. There were enough players in theory to play. But the wait times were taking longer and longer, u versed pretty much the same 2-3 people over and over. One player after another took a break, which caused a massive chainreaction of even longer wait times and even less different players. All in 1 week, now it's completely dead. Noone plays it anymore.

  • Boss
    Boss Member Posts: 13,616

    I do think it's a good idea to ban them.

    Cause, even though i do notice an increase, there's still loads of people i encounter who just don't DC.

    And "loads of people" is more than enough for me to play with.

    Plus, once they get banned, it's temporary anyway unless they were bad boys before.

    They'll come back and not do it so frequent again.


    Right now, if you ask me, bans for DCs just don't happen enough.

  • MrDardon
    MrDardon Member Posts: 4,033

    I'd just punish players which dc with an 1 hour ingame ban so you can't play for the next hour.

    People who dc because they have guests or something won't suffer from that since they won't be there for an hour anyway so that'd be a solution for the "Leave match" option. Idk what to do about the internet plug dc or if the devs can tell if someone plugged their internet.

  • EnviouSLAY
    EnviouSLAY Member Posts: 300

    RN the biggest issue is the GAME is disconnecting people; survivors DC themselves maybe 45% of the time; but the game itself is mass disconnecting players on a regular basis.

  • Tensor
    Tensor Member Posts: 254

    Only need to ban a few to get the message across.

    The DCer's feel immune at this stage

  • Dolphin9192
    Dolphin9192 Member Posts: 130

    When they gave that deranking streamer fog whisper status it gave people an excuse to DC.

    A worrying amount of people on Reddit seem to think it is OK to DC against certain killers and add-ons as well just because they don't like the them.

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    People who think bans would THE solution are narrow minded.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited April 2019


    @MrDardon No developer can tell if someone unplugged their internet, or even killed the game through task manager (for PC), which is why every other game with a ranked system, including the big boys like LoL and Overwatch, ban on a DC regardless of the claimed reason. Internet legitimately went out? That's the risk you take playing ranked.

    Now, their Quick Play modes have much, much softer punishments because they are casual modes.

    The issue DbD has is that some genius at Behavior, and I use that term loosely, decided that ranked mode would be the only mode. So, the only punishment option you have now to save any sort of ranked mode integrity is a harsh punishment system.

    But as far as telling a legitimate internet issue from a manual disconnect, I already had this discussion with Peanits when he stated that with dedicated servers they hope to be able to tell the difference. That shows their inexperience, right there, and destroyed all remaining confidence I had in Behavior. You can't. The much larger studios have already discussed that publicly. So you invoke the ban system regardless of reason. Don't want to risk a ban due to internet issues? Then play the casual mode.

    Except in DbD. Because you can't. There isn't one.

  • Donnyc
    Donnyc Member Posts: 47

    Determining disconnects 

    With dedicated servers, all players are connected to one server. If one player loses connection, everyone else will remain connected. This information will help us better identify and punish players who intentionally disconnect going forward.  

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited April 2019

    I do think the threshold needs to be a lot lower.

    Hopefully when dedicated servers come online they can start timing out after say 4 or 5 dcs instead of bans needing a silly amount of matches.

    Lobby dodging would be held to the same rules with time outs.

    Bans can still be done for those who never learn of course.

    Post edited by twistedmonkey on
  • ba_tetsuo
    ba_tetsuo Member Posts: 330

    Honestly, heres what I think they should do in the case of DCs:

    Give all players who weren't queued up with you bonus blood points, not the 600 or w/e it is now. Something substantial, like 10k. Survivors and killers a like, since everyone's game was ruined. (The not queued up clause is to stop swf from abusing it).

    DCing does not change your rank. (This stops DCing to derank players)

    Count the DC as a kill (This stops DCing to deny the killer a kill).

    Escalating punishments regardless of reason. If your connection is bad, figure it out. Escalation would be:

    - Level 1: Warning email.

    - Level 2: 1-day Ban

    - Level 3: 3-day Ban

    - Level 4: 7-day Ban

    - Level 5: Banned until Ban resets.

    You would advance a level every 2-3 DCs

    Bans reset every 6 months.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809
    edited April 2019

    then ppl will simply AFK to commit suicide

    the real deep problem is ppl got bored of the monotony of the same, is more a real need to create new game modes, new feats, new rewards, new items.... that keep you naturally addicted and sticked to the gameplays

    example 1: 5 wins in a row with no DC give you a rare box that may contain baseball bat (5% chance), (football helmet 20% chance) or 50.000 BPs (25% chance)

    example 2: 8v2

    example 3: bugs fixed and community's suggestions considered

  • RepliCant
    RepliCant Member Posts: 1,436
    edited April 2019

    You say that like all the forums, reddits, etc doesn't get outraged when queue times are absurd.


    You aren't wrong though

  • ba_tetsuo
    ba_tetsuo Member Posts: 330

    95% of my DCs are people who DC specifically to deny kills.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Donnyc The devs already know which players are dc'ing. The current problem: Some dc's are not intentional. We know that there are a lot of cases where the game just crashes and you can't punish those players for the game being buggy.

    First, fix the problem with the big amount of crashes, afterwards bring punishments for dc'ing.

    @MegsAreEvil The alternative to punishing players for excessively dc'ing is to not punish them. That definitely isn't a solution.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    U know thou it's not me as killer that suffers .. it's the other survivers that honestly get screwed over.

    People doing it during my leatherface tax collector series provides humor to my friends who watch it so I win lol

    That said why not put a emblem on the screen for 24 hours next to there name so everyone knows they like to dip out on people.

    While killer should be unknown a name and a DC symbol could also be shown in the lobby

  • Cardgrey
    Cardgrey Member Posts: 1,454

    Also it refreshs if u DC again...

    Let people choose if they want to deal or not

  • George_Soros
    George_Soros Member Posts: 2,270

    A millennia old truth is, people don't refrain from doing wrong things because they know it's wrong, but because they worry about punishment. Lacking it, they do whatever they want. Punishment works. There are a lot of good natured people around here saying "gameplay should be more rewarding", "not DC-ing should give you certain benefits", but it's just not true. A lot of people couldn't care less about any BP reward, cosmetic or Iridescent reward, or a badge. They just don't care if they screw up a game of four other people, and they feel they can do it with impunity. Sadly, they're right at the moment.

    We can go on about the technical difficulties of telling an intentional DC from a crash, bug, etc, but... 90% of the time it's obvious. Every second game these days I got someone disconnecting right after being downed, or heck, even just hit. What are the chances... Devs don't need to decide for every DC whether it's because of technical reasons or not, what they need to do in my opinion is to put simple algorithms in place, where, if you disconnect right after being downed, hit, picked up, you'll get a warning, then maybe an hour ban after the second time, and so on.

    With all that said, I understand there's still a problem with bugs that make you quit: crashing, being stuck and having no other option than leave the game, and so on. I'm guessing the most important reason devs don't address the current DC epidemic is that as long as DC related bugs are not fixed, they hesitate to go hardcore on ragequitters. Plus, some of these unintentional DC-s are beyond their power, like Steam sometimes randomly going offline.

    I wish they'd be at least more open about their policies: they say if they told players the exact DC ratio for bans, people would abuse it. But there wouldn't be much to abuse if you only had a few chances before you get a temporary ban.

  • PiiFree
    PiiFree Member Posts: 1,154

    Ban all of them.

    ...not just because it will purge the playerbase but because those players deserve to get banned.

    Over years now they've been constantly ruining the matches for other players - no need to have mercy with antisocial, egoistic scum.

  • Acromio
    Acromio Member Posts: 1,737

    Whether you think it's fine or not, DCing is against the rules, so yes, bans are indeed the answer.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited April 2019

    The very nature of a multiplayer game is that there will be good matches as well as bad, and a good player accepts these possibilities and plays the game for the challenge and excitement of the variation in difficulty, because its fun, more rewarding when they win, and a learning experience when they lose that helps them develop skills to become a better player. Our DC'ers are opting out of every match they find unfavorable, blaming the game for not being "fun", and repeating to DC until they find a match that is "Fun" because their opponent is easy for them to win against. In other words what our DC'ers are doing is none other than setting themselves up for an easy win every match they actually play, while screwing over everyone else in matches they find unfavorable because they don't appreciate a challenge. This behavior goes completely against the spirit of the multiplayer experience, good sportsmanship in general, and is unacceptable. There is NOTHING more toxic than a player rigging the game in their favor, especially when doing so hurts the experience for others, and quite honestly, I see no difference in our DC'ers behavior and that of someone who cheats/hacks the game... except hackers get punished when caught.