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Fan made Chapter: Graves of the Dead
Killer: The Gravekeeper
Lore: Terrance Walland was a man of few words. He wanted to live a Quiet, Simple life with nothing to worry him. He had heard Stories of people disappearing and paid no mind to it. As with every Myth, they fade away with time.
One day when a funeral was held he saw someone that had sparked something he lost long ago. That woman he knew had to stay with him, but how?
He tried a simple approach as per his lifestyle but she had no mood to talk as she was there because her friend had died. Apologizing, he retreated back to where he was supposed to do his daily work. Everyday though, she would come back.
He was convinced that she came back for him, but after the initial conversation with her, he had kept his distance. It was only when he had killed someone after hours that he went mad. Everyday he searched for someone to bury, even without a funeral. Eventually the woman was the only one left and he made a decision. Either at home, or here forever would she lay.
When he attempted to kill her after being denied, he realised he was going to get caught. He ran into the woods only to disappear. When the police found his victims they closed off parts of the cemetery.
Terrance was no where to be found, thus, myths fadded away again.
Power: The Deads Strangle
Charge the ability which Throws out a hook that either ropes in a survivor or brings The Gravekeeper Forward. Catching a survivor will:
-Allow you to bring them closer to you at 50% speed
-Trip survivors by attacking to cancel the drag but also stun survivors for 2.5 seconds.
Survivors will be released if:
-they hit an object in the enviorment.
-you are blinded during your drag in
If the hook attaches to any wall
-The Gravekeeper can attack to bring him closer to the hook.
-Hitting the secondary action brings the hook back instead of launching you forward.
Power has a cooldown of 30 seconds, no matter what it's used for.
Add-ons
Bottle series decrease cooldown slightly/Moderately/considerably (Common to Rare)
Flower series Increases Hook Drag in speed slightly/moderately/considerably (Common to Rare)
Chain series increases Hook Distance slightly/moderately/moderatley+drag in speed slightly increased. (Un-Common to Very-Rare)
Hook series Apply Blindness(un-common), Hemmorage, or Mangled(Rare), Exposed+slightly decreased Drag in speed(Ultra Rare) Afflictions of the same type do not stack.
Iridescent Statuette(Very Rare) slightly increase drag in speed. slightly decrease cooldown. Randomly apply Blindness/Hemmorage for 30 seconds to survivors caught by the hook. Afflictions of the same type do not stack
Gravestone R.: A tombstone that belonged to R. The rest is too messy to make out. This fills the holder with rage.
Slightly increase drag in speed
Moderately increase cooldown
Dragging a survivor through a pallet will break it and cause the survivor to be released.
Perks: Keeper's watch: Having a keen sight, nothing ever lost you. When losing a chase, the survivor that escaped is highlighted for 3/5/7 seconds. You are also notified via loud noise indicator (teir 3)
"You can't hide for long!" -Terrance Walland
Hope-Breaker: Everytime Bloodlust activates, gain a token, up to 3/4/4 Max. Next time you damage a generator, be notified when a survivor is 20 m away from the generator via aura for 4 seconds. Damaging a generator will consume 2/2/1 Tokens.
"He feeds off of our hope, We were so close when he appeared" -unknown
Hex: Death's Remedy: Everytime a survivor misses a skill check, gain a token, up to 5/7/9 max
3 tokens: gain 5% movement speed upon generator completion
5 tokens: survivors auras are revealed to you for 6 seconds every time a generator is completed
7 Tokens: when the exit gates are powered, apply the exposed status effect to the obbsession
9 tokens: You have the ability to KILL The obbsession if they have been hooked during the trial
-only one obsession per match
"Go on, Hope God's watching. I want him to..." -Terrance Walland
Height-Tall
Terror Radius- 28m with Ghostly noises occurring at 40m. (Similar to Huntress)
Movement speed- 110%
Appearance: Wears a brown, dirty trench coat with a basic t-shirt underneath. Torn Gray Jean's showing gray-blue skin at the feet. No shoes. A Hat sits upon a bald head that shows barely anything of the face. Is looking slightly downwards all the time.
Weapon: Dirty shovel:A Grave diggers shovel that used to bury corpses. now it makes them.
Mori: The Gravekepper stands over the survivor as they attempt to get up, striking a blow to their head with the edge of his shovel then ramming it through the torso of the survivor as they lay upon the ground. Looking over the area he then proceeds to dislodge his weapon and assume his original stance.
Cosmetic choices: Body (Torso down), Head (Hat), Weapon (Shovel)
Survivor: Jon Meadowson
Lore: Jon had a questionably different life. Instead of being a quiet kid like his parents, he wanted to party and live outside. Growing up were his favorite memories and certainly into high school. His attitude was never changed by even the smallest thing.
One day he had some sadness when they had to move to Carock Town since his Mother got a job that required that they move there. This wasn't close so the move was inevitable. When he got there things had taken a different turn than expected.
Some friends Jon made at school weren't to sociable to him. Jon paid no mind when he was invited to their parties since no one knew who he was. Curious one day, he snuck to one of the parties they held and saw them with drugs, beer, wine, basically everything he never appreciated. When he was caught he tried to come up with something convincing, but they weren't buying it. They eventually dared him to get to the grave diggers but and back at Carock Cemetary.
The next morning, Jon was forgotten as his parents searched everywhere for him. Not even his body was found.
Perks: Nature's Embrace: You are relaxed when outdoors. If you are crouching with grass for 5 seconds the perk activates hiding your aura from the killer. This remains active for 10/20/30 Seconds. Nature's Embrace does not activate when in the dying state.
"just gotta be careful 'round them. They don't pay no mind to us otherwise" -Jon Meadowson
Tumble: When you are within the killer's terror radius for 25 seconds, hit the active ability button to charge forward. If you charge into the killer, they are stunned for 5 seconds causing exhaustion for 60/50/40 seconds. -You can still be injured during this dash. -You do not recover from Exhaustion while running. -Tumble trumps Dead Hard
"Live or Die, that's how this works. I won't take chances" -Jon Meadowson
Bounce back: an uncanny ability allows you to bounce back from everything. If injured in a chase, stay in chase for 120/90/60 seconds for the perk to activate. The next time you are out of the killer's terror radius, you are instantly healed.
"It's just something I know how to tolerate, ya know?" -Jon Meadowson
Appearance: White, black hair, green T-shirt with a picture of A tree on the front and a trunicate around his left arm. Tan jeans with a gray belt and gray sneakers.
Cosmetic choices are Head, Torso (Shirt/Jacket), and Legs.
Map set- Old Cemetary
Map- Carock Resting Grounds: Tombstones litter the graveyard as some of them act as environmental debris. A tomb at the center of the map, no bigger than the Huntress' Cottage with two levels. Of which the stairs to the dungeon can be found on the Top level. Lockers can be found within the tomb as well as a generator on the lower level. The killer shack spawns at one of the maps corners or at two places along the side. Hills can be found with Tombstones found at the top of them. Jungle gyms walls are Iron rod fences with random metal sheets pinned to them.
Any thoughts on these?