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SWF will never be balanced and here is why i think that.
Just something that has been bothering me for a while now, with more then just a little speculation on my part concerning the topic of SWF
This has been a topic thats been beaten to the ground, SWF is cancer can be seen left and right and how it is harmful to the game, while i personally think it still is it brings up the question concerning balance.
How the hell do you balance SWF? Can you EVEN balance this part of DBD? Lets think about this for a moment. What can SWF do?
Can tell location to other survivors in call. Nullifying blind perks, and perks that mess with aura reading (third seal/knockout being notacible) Killer perks.
can tell the location of killer, when in chase, or when about to pickup survivor. Allows for pallet/flashlight saves.
Now both these are dependent on if the survivors are potatoe or not. If they are then the two perks you get with SWF are null and void, but most part most SWF past low ranks have those advantages.
But how do you balance those things out for the killer? Well..I can't think of anything that can balance it out.
But what about possible "fixes" to the whole problem with SWF that i have been seeing around??
Allow Killers to see SWF indicator in lobby?
This might seem effective on paper, then reality comes into play here. SWF have small advantages, but these advantages are amplified with how good/coordinated the survivors are.
Not to mention, the negative stigma SWF have at this point. So if killers had this, then gg. You have given killers more incentive to dodge when they see SWF in the lobby, not all killers. But i can say there might be a sizable chunk who will dodge given the bad rep SWF has gotten due to advantages and the toxic SWF that have given it that reputation.
Let killers see survivor perks in lobby.
Pretty cool idea, allows more prep on killer. Though just like indicator, it would have some killers dodge upon seeing certain perks that they feel is op. Which ones would depend from player-to-player.
Though truthfully i see that issue being a small minority of killers, not enough to cause a fuss really compared to the SWF indicator, though i feel it is worth mentioning.
Force SWF to play with lobbies that have other swf? Have Killers enable option to face SWF
Lobby simulator 2019 for SWF, and most killers hate SWF. And it won't happen.
Give killer more rewards for playing with SWF.
Killer is already stressful enough with having to manage time, which can be affected by how good the survivors are. Adding more bloodpoints, or xp for those shards for essentially torturing yourself to go against swf is not a good enough incentive, and might just be flat out harmful. Because your saying to killers to torture yourself, to earn few more points; cosmetics on other hand? Thats dependent on the killer that plays. Either way, i see that just leading to Killers being burnt out faster then ever, though it really depends on which killer you ask. That or just them complaining for an indicator which, again. I feel against for the most part.
Not to mention, if you were to give killers more rewards. You would have to give survivors more rewards to make it more fair. Guess what? That potentially means more SWF in the worst case scenario. Best case i see survivors in general being given more bloodpoints by default, which would probably make them think twice about playing killer.
balance the game around SWF
And that is how many solo survivors you screwing over? There are plenty who play SWF, but if the game was centered around SWF as core it wouldn't do the game any favors. Not everyone has friends to play DBD with, so if the games were surrounded around SWF you would be telling every solo survivor to go ######### themselves.
Also. Repeat that suggestion again? Your asking the devs to balance the game around swf. Thats how many perks/killers we talking about here? Yeah no, i don't see it happening, too much time and effort and its essentially reworking the whole game, or at least a majority of the game. The devs would most likely choose to work on more killers, more survivors, and more cosmetics rather then work that much.
Another thing that bugs me about this concept. What about pallets/loops? Looping through windows, and around pallets is core to survivors now to waste the killers time rather then sneak around. How would that gameplay be affected through all the changes to perks if they were to balance around SWF? Just food for thought.
Remove SWF
Its not going to happen. Its far too late for that at this point so don't bother asking.
enable in game voice chat
https://www.youtube.com/watch?v=Becb2P2Fl90
This seems like a good idea on paper. Actually reminds me of F13th and how the voice chat added to the game. Though there are a few problems i have with this, not including toxicity cause that is a easy argument.
Well first, assuming that the ingame voice is like in that video. It could possibly? End up being another tool for survivors to catch killers attention, possibly used to taunt the killer into going into more loops. Though thats speculation, i don't play survivor as much so i wouldn't know.
Second. We would probably see a lot more mic spammers, maybe ones that play music or shouting the n-word constantly through mic.
third. I see way, WAY too much trolling potentiol with this, possibly giving the trolls ability to tell killer where the other survivors are, and could possibly screw up games. Admit it, if you had chance, would you want to mess with someone by say, telling killer that they are in a locker? Especially if they are say, a toxic individual? What about the guy that unhooked you next to killer, without Bt?
And that is all of my thoughts about SWF. Some of these arguements while seem good on paper...kinda thinking about it, leads to potentially more problems.
Tl;DR
SWF will never truly be balanced due to the fact that the game is not designed for such a thing even if the devs wanted to add it down the line.
Many changes that are said to balance the game around SWF will only lead to more problems such as balance, or even longer wait/loading times and the DEVS are better off making more killers, survivors, maps, and perks. Maybe another game mode rather then balancing swf.