Pig changes and survivor perks i want to see.

I would like to see the pig be able to activate the endgame and have her traps activate, with altered conditions

Traps in EGC have no timer and simply restrict the survivors from exiting through the gates. they have a timer after the last gen pops but not after the exit gate is opened by survivor or killer. when amanda also closes the hatch it will not activate the trap despite activating end game collapse. this will give power to amanda, allowing her to potentially finish games early while still giving survivors a neat shot at survival.

I also have a few survivor perks i'd like to see introduced.

Pressure - Under pressure your work shines, great skill checks give an extra 3% bonus progression. skill checks are Slightly/moderately/considerably (1% 2% 5% of a regular skill checks chance per second) more likely to appear and normal skill check zones are reduced by 20%

Evasive spirit - You have experience with avoiding those out to get you, Gain a small boost to running speed (5%) outside of a chase, and while in a chase, any near misses with a killer award the survivor extra bloodpoints in the boldness category

Comments

  • GlassComet99
    GlassComet99 Member Posts: 60

    RBT time should still be active, just slowed down. Stopping the timer would make the ruleset N. 2 add-on OP. Also, like many others suggested, the EGC timer should also slow down if at least one survivor has a trap on.

  • LastShoe
    LastShoe Member Posts: 1,183

    Evasive spirit... +5% during the chase and outside the chase... It will become meta, simply because its so powerful...

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    only outside the chase. inside the chase you just get extra bloodpoints

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    3 mins in endgame is already longer then the traps time is normally by a full 30s and when a survivor is hooked or in the dying state it already slows the speed down, adding a slow when one has a bear trap on their head would make it incredibly useless for the pig and incredibly easy as survivor. once you get the trap off you should technically have < 30s to get out the gate since well atleast one gate is open by that point. that being said an extra 20s wouldn't be too overkill adding as a base time on egc to the pigs kit if she is the one to activate it (if pig activates the egc its slightly longer, but if survivors activate it its normal time) and with rule set number 2, have you be able to see where the boxes are once endgame is initiated as well.