My one wish
Perks
Sole Survivor - Recycling
Useless if no one died. I think survival skills should work to try survive a large number, and not with a hint that you need to wait for the death of other survivors. Besides, perk It does not save from "BBQ and chili", even after the death of the 3rd survivor. Is it possible to make a perk worked from the start, at least 24 meters?
My idea: Each time a survivor or you are hanged on a hook, the skill gets a token. Your aura cannot be read at a distance of 8 meters for each token. Maximum tokens 6/8/10.
Thus, the perk can be combined with the “Distortion” perk.
No mither - Recycling
You can easily take the worst. ou can fully recover from your death state to the wounded. You more do not reserve a river of blood. You heal survivors 50% faster, and you get weak effect for 60 sec, requires recharge skill 30 seconds. You heal yourself 50% slower. You can fully recover from your death state to the wounded. You more do not reserve a river of blood.
What is the idea of a perk, so that you can take the damage on yourself, thus activating your perks that work in a wounded state.
Emblem system
Lightbringer
Change: If all the totems are broken on the map, then the player who broke the last empty totem gets extra points.
Add new emblems
Obsession emblem
Based on your ability to distract the killer to yourself. You get points for distracting activities, for every generator or survivor that was cured while the killer was chasing you or guarding you at the hook. Also, additional points are given for the fact that you are an obsession with the killer.
Emblem of excellence
Based on your ability to control the game. You get points if you hang up different times survivors, extra points are given if you make a hanging chain of three or more survivors.
Maps
Killer's basement changes: make more pass, so that the killer can not block it, waiting for the end "borrowed time". Make lockers in the basement closer to the stairs or vice versa, so that there was an opportunity to save with the help of the perk "Head On" the one who is carried to the basement.
OTHER
For the survivors
To make it possible to see their perks and offerings in the lobby above the heads of the survivors, after all it’s a team the game, to know who and what is able is important.
For the killers
The killers no longer see the presence of the "Weakness" effect in survivors.
Thank you all for your attention, I hope someone will like my ideas and may use something in the future.