That Rush is enough for me.
Do it something BHVR! Gen Rush exists and need to be nerfed!
https://www.youtube.com/watch?v=k1Plu0AE6gA
1 minute of game and SpaceCoconut heard 3 pop.
Then it get rushed slowly so it looks like nice game (8 min) but surv can rush it a lot faster.
I know Space Coconut is not the best killer but ######### it's to much.
He 4K because Survivors was stupid.
Please read this and think about gen rush.
Comments
-
EDIT: Nevermind the video was edited making it seem like gens popped that quickly.
Post edited by Yamaoka on6 -
It's sad
0 -
I watched the video. Survivors often spawn next to a gen, so if they're all separate, they can bang them out really fast. In this case, two spawned together and hit one early. The others, working on their gens, came a while later. Trapping killers like Hag have to take time to set up their traps all over, reducing their early pressure or map presence. Also, even with the rush, he got 4k. He used the perks to his advantage to counter the rush issue.
I'm not saying the "rush" isn't a problem. I lose a few gens just trying to find survivors sometimes, it happens to everyone. But with this specific killer type, and the fact that he won with powerful perks, this isn't an example of the problem. Changes need to be made the way gens work, I think, aside from simply extending the time necessary to do them. Given that there are killers with different powers, this can become incredibly difficult to do, since a game like this should not be balanced around only the elite players. It would become unfair to the majority or newer or more average players.
Balancing all these things with powers, perks, and then items is not easy. That's why they continue to listen to feedback and alter the game as it needs. We just got an EGC that addresses some issues killers have had for a while. I wonder what else we'll get in the future?
11 -
Just want to point out that at 20s in there was a cut. His trap count goes from 10 to 6. There's no telling how much time was cut, so it could have actually been several minutes into the match when those gens popped.
9 -
That video is edited, at second 21 he has 10 Hag traps available, he sets a trap at second 22 but the trap counter is down to 5, either he put 5 traps at the same spot at once or he edited a big deal of time, he even says "Im surprised the first one hasnt been finished yet" which gives even more insight on how much time might have passed.
He still got rushed but it wasnt 3 gens in under 1 minute.
4 -
The devs won't address it just like they won't finally do something about totems.
2 -
We don’t actually know how long the gens took since this is edited.
3 -
Maybe @SpaceCoconut can answer = D
0 -
Not to mention he's playing a top tier killer that he's mastered and still lost the match because the survivors wanted to win. Yet people tell me this game is balanced, so balanced that only 2 out of 15 killers are viable against anyone with a Brain.
0 -
What's gen rush? Never heard of it before. I'm a rank 8 solo survivor and most of my games go like this:
Me: runs killer around for minutes
Team: Does absolutely nothing or a random ahole pulls everyone off the hook right in front of the killer
End game result: everyone dead with 5 gens left
6 -
Just shows you how much gameplay experience the OP has. Game started at 0:15, first Gen pops at 0:40 seconds, that would be 25 seconds. Obviously, it can not be right.
3 -
Pretty good rush so far.
And this is not nerfed yet?
0 -
not i see it's cutted a little but it's still three gens pop in 2 minutes.
0 -
4k in the end and we are still complaining? You even admit the killer is not very good.
I main Trapper, and I usually lose 2-3 gens setting the field with my traps. Then the slaughter kicks in. I 3-4k every match with the occasional 4 man hit squad getting 2-3 out.
It is how Trapper and hag work. They give up gens and pressure to trap the field. Then they take over.
2 -
We dont know how much time of wandering the author cut, he even admits being surprised that no generators are completed 20 seconds before the killer shack gen pops.
4 -
He actually won.
4 -
They will not fix it.
0 -
Lol an edited clip to complain about gen rushing....now I’ve seen everything!
5 -
This is a bad video to talk about the gen rush lol
I'm not sure how much time was cut out in the beginning but I remember that it was much longer than usual which is why I cut it out. It was just me laying traps.
It's the nature of the hag and trapper to have little action at the start of the match while they set traps.
In this instance, I just didn't run into any survivors sooner.
If I can find a better example I'll post it, but the rush is really just a lack of objectives for the survivors. SWF is powerful only because of this reason also.
8 -
To be fair the cut was kind of difficult to spot. I didn't notice it until I went back to try and figure out how they managed to do a gen in 25 seconds with 2 people, since that's impossible with their loadouts.
2 -
It's perfectly balanced, as all things should be.
0 -
Killer mains can do worse
2 -
And he needed the only second chance killers have (NOED). Would he have won if he didn't have NOED? No he wouldn't because the survivors wanted to win, I rest my case. :)
1