Hazardous and Interactable maps.
I was thinking of those 3rd person Playstation 2 games with chainsaws that ran in lines around the map or something dangerous of so that would cause you damage, now just food for thought, think how'd each map would cause the survivor fear and check their surroundings for hazards, not only would they have to watch out for the killer, but the traps of this realm. Really opens eyes, I'm not asking to implement this, just a thought that came up.
Comments
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It would never work in the DBD we have right now, but it is a cool idea (at least to me).
Imagine if there was a Killer who doesn't pose much a threat themselves, but instead turned the map itself into a tool to slow, damage, and down Survivors? Like Trapper or Hag but instead of setting artificial traps to surprise Survivors they modify the actual design and features of the environment.
Pallets could be covered in nails, windows could have barbed wire strung across them, lockers could have razor blades for handles and their interiors lined with broken glass, generators could require you to alternate the side you're working on ever so often so you don't get sliced by a blade that protrudes from the generator every so often.
It'd have to be done really well to be scary though. I could see environmental traps either being frustrating because they're too hard to avoid or laughable because they're easy to avoid.
Post edited by TheRockstarKnight on1