Have some Empathy
Let's talk about the empathy perk for a moment. This survivor perk is strong. Insanely strong.
If you dont know, Empathy allows you to see injured survivors within 128 meter's of you. 128 meters is most of most maps. This perk requires nothing of the survivor using it to gain the information, as opposed to Aftercare. It's always active. Why is this strong? I'll explain.
This perk allows survivors to watch chases in real time. As i kneel there doing a generator, I can watch the chase happen, and know if it's coming my direction. I can also actively watch, and see when they burn a pallet, and the general location of any windows they use. Letting me plan my own escapes better.
On top of that, it can be used actively, to put yourself into position for a flashlight save, take a hit for a survivor about to go down, or muddy tracks through cornfields. And that doesn't even count the main purpose of the perk. To farm up your altruism. It is one perk that does the work of several others.
So why did it not even touch the charts? Am I the only DbD player that has any Empathy?
Comments
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I run bond more limited range but helps to get more people on gens at once and see when someone near me is being chased
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Most people use Bond for that niche. I personally use empathy for ally tracking, but I'm in the minority
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128 meters is not most of the maps, it is all Maps. There is no Map that is that huge, and there will probably not be any.
Personally, I would rather use Bond than Empathy. Bond does the same when in close range and give more information, like people on Gens, if someone is going for an unhook so that it is no awkward meeting at the hook etc...
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Bond is stronger imo even with its smaller range as it has no conditions.
Empathy used to be unlimited and only shows when a survivor is injured so you have that condition and for the most part you assume they are being chased if they are running, this isn't always the case as you will find out when jump scare Myers grabs you off a gen.
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I use Bond for that niche and it sacrifices some range for more utility. Like early info about others going for saves and which gens are being worked on.
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Or you can just use Adrenaline, DS, MoM, Exhaustion perk and equip a broken key with the duration and the green aura reading add-on, which give you a 48m range of aura reading and 25 seconds of use.
You now have your broken meta build and a better version of Bond :)
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Empathy is better than bond.
Change my mind
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Some people in 2019 still think that Adrenaline and DS is broken?
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it's honestly just funny at this point
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I know right!, but well, what do you expect from the entitled killer main from this forum?, they deserves the 4k.
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Broken keys are so useful, that's why you see them in every game! Oh wait...
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why use empathy to watch chases when you can use OoO :P
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Empathy is one of my top perks for both SWF and Solo. Has saved me all the time. Sometimes, when I am not using it, I think that I have a bug, then realize I don't have it on XD. Helps me know where are generators, safe healings, chases, etc.
Also, why are there so many downvotings up there? :O
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Bond is better
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Bond's better imo. The distance may be limited, but you can see people while they're healthy. This can be useful for chases that involve killers that can one-shot (with perks, Billy, add-ons) and you'll know if a healthy survivor is leading a killer over to where you are working on objectives. On top of that, you can find people better while you're injured and needing healing if they, too, don't need to be injured for you to see them.
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True, also Empathy is countered by:
BARBECUE AND CHILI
So if I want to keep distance doing gens and keep tabs on injured survivors and determine when to go heal or help with gens, the killer can already find me vulnerable as heck.
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Adrenaline is annoying, but it isn't broken. My issue with adrenaline is that it may affect too many things. It heals health states and removes some forms of special injury states along with speed boost. All the same though if the whole team is able to just get their adrenaline off then it is just time to let that game go.
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I realized how valuable Empathy is when I was first starring out and leveling Claudette. The information proved invaluable.
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Funny how Im called entitled killer main even tho I've defended survivors multiple times in the past... Like when I defended the BT buff, or the countless times I've talked about how Legion ruins survivors experience, the times I've talked about gen and pallet positioning and how devs need to balance It so that maps dont have dead zones, I have even defended Adrenaline you smart guy, and if you check my posts you'll see that Im not lying.
Maybe you should do some reasearch before posting so that you dont end up being terribly wrong and embarrissing yourself.
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Just because not many people use it doesnt mean it's not useful. By that same logic would you say We'll Make It is not useful?
I use broken keys with those add-ons a lot when I play survivor.
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I feel a bit uneasy, even a little wary when around team mates who use Bond, I've been farmed by them and their pet friendly Killer in the past.
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I wont say one or the other since I'm not sure myself but I'd like to pose a question:
How often does information coming from further than 32m affect how you play?
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@soshidow A lot.
As I said in my OP. it lets me see where the killer is if they are chasing, where that chase is going, so i know what gens are safer to do, I can see if people are working on gens on the other side of the map or not as well.
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This post, is incorrect
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I said "from this forum" i didn't say what do you expect from @tt_ivi_99
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Way better to counter omega blink nurse.
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@tt_ivi_99 I've seen some people run the key to see people, but I think pink is generally better and most people assume you have a key you can escape with when they see a key. May increase the possibility of being tunneled or the killer bringing Franky's.
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Bond for life!
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I don't say this to be mean, but just kinda my personal experience. When I first started playing, I ALWAYS ran Empathy and ALWAYS ran Premonition or Spine chill because they were my crutch perks at the time. I felt like I HAD to know who was being chased and where. I felt like I HAD to know which direction the killer was coming from.
As I got better at the game, I didn't need them anymore because I have my basic map knowledge and game knowledge to figure those things out for myself without wasting the two perk slots.
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I prefer bond over empathy in most cases. If a survivor gets hit and I don't see them around me, it's safe to assume that the killer is elsewhere. 36 meters is almost always good enough. You probably don't want to run across the map to heal someone anyway, so the infinite range of empathy isn't useful enough to warrant not being able to see the auras of healthy survivors.
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