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Make No Mither slightly better
New No Mither:
Start the trial in the healthy state. if you are injured, you cannot be healed back up to full. Don't apply the broken status b/c that just tells killers to not slug you.
Grunts are 75% quieter (instead of 50%) , and you you still leave no blood.
Comments
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It's fine how it is
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@ClogWench No it is not
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It's not intended to be good. It's intended to be the way it is on purpose. That's why it doesn't need any sort of buff.
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Can everyone stop saying "YoU sTaRt OfF hEaLtHy" trying to balance this. That idea is stupid!
I may have had an idiotic idea of exhaustion removes while running, but at least it was original.
And for dear god, if you want your grunts quieter, JUST RUN IRON WILL!
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It would be neat if it awarded extra bp.
No gameplay buff, but if you complete the match being perma broken you get a greater reward.
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I also wanna buff to no mither but
it's supposed to be a hard mode. When you choose this perk you underwrite that you dont want any second chances #hardmodeactivated
the only thing which would be nice of you would get some extra bloodpoints ins survival.
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It's hardly fine. It's really pretty useless. I'd say they could award bonus blood points for boldness either in trial or post trial.
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I mean, I don't see why starting off healthy wouldn't still be a hard mode if you can't heal? I'm all for it.
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I would be fine with it if they just made noises from being injured 100% instead of 50. That and possibly combine it with "this is not happening"
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I just wish they'd go easy on that music when your injured. It could be more subtle.
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it's op I use it all the time. In seriousness I use no mither as one of my basic builds bc it's just more fun to me cause I like to mess around it could use buffs but it still should be a detriment to u I honestly would like to see some more of these meme perks.
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I've always thought of this idea. Always, I'm glad I'm not the only one who thought of it up. I also like the exhaustion recovery idea that I read on this thread.
"I may have had an idiotic idea of exhaustion removes while running, but at least it was original."
This one.
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No Mither should give 100% BP earnings across all categories, similar to how Distressing/Prove Thyself/Beast Of Prey/TOTH work. You can't actually earn more than 8k per category, you just earn it at a faster rate. This makes is a BP farming perk and ties well with David's other perk WGLF.
I would also say remove the injured music, allow survivors to ALWAYS fast vault, and make their hook timer count down at something like 80% speed (to discourage camping). That would make NM viable.
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Never thought I'd have to pull this out again because I honestly thought people would stop asking for this stupid request.
Well the main problems with this idea are.
Injured Synergy: Those who typically run the synergy build are now going to have to go out of their way to get found by the killer and hit which could lead to them being downed and hooked. Then they have to be careful of camping, farming, tunneling, being left on hook by teammates and moris which are all more prevalent than slugging.
Unbreakable: Even with this change, It's going to be the far more superior perk as it doesn't leave you injured for most of the match and considering how situational slugging can be. It's unlikely you're going to be slugged more than once in a match.
The act of slugging itself: This happening is fairly rare to begin with which is why most of the slug countering perks are situational as hell.
There are only three times of this really ever happens and I'm going to list them in order of likelihood.
1. To prevent hatch stand off.
2. Distracted by other survivors.
3. Killer is running a slug build.
If these things don't happen you're not really going to be slugged trust me when I say even with the benefits of no mither being hidden with you starting healthy a lot of people aren't willing to the potential on being slugged with the cons that the park has.
Overall the people who typically run no mither either do it out of a challenge or do it for niche synergy build.
The former typically like the difficulty and challenge so they don't really care whether the killer knows they have it or not
The latter primarily focuses on stealth and they use it to do tasks with the increased speed like healing, sabo and being an overall gen jockey so the cons don't typically affect them because they don't really use it to avoid slugging.
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It definitely should have some extra bloodpoints for the perk, it's basically hard mode. Your instadown the whole match
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I agree, that's the idea I had! I also have another idea to improve it. Instead of letting you recover from the dying state it could give you an extra hook state.
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No because if they start off healthy then this makes the perk ¨unbreakable¨ almost completely useless
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