We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

I hope the advent of dedicated servers means swf can finally see some much needed updates

pemberley
pemberley Member Posts: 1,510

Since theoretically bhvr would have access to more and constant data with dedicated servers, I think the following should be taken into consideration for finally bringing swf to pace:

  1. Swf are now classified as a group. Canceled lobbies and finished games means swf just go back to the initial swf lobby.
  2. Killers can now see whom is paired with whom, either in lobbies or post match.
  3. Swf lose 1 perk per group member (ie. 4 players means 1 perk per friend.) Swf also can’t run multiples of the same items or perks.
  4. Killers and solos get special benefits from swf. Solos get a unique walkie talkie item that can be used to talk when near a survivor. Killers cannot hear the voice, but can hear the static if used within 16 m. Solos also gain a special Lone Wolf perk from playing with swf - kind of like the Jack perk in The Last of Us, solos would have access to weaker versions of perks to help the solo experience: buckle up, solidarity, sole survivor, left behind, kindred, pharmacy. Killers get +1 perk slot for every 2 people in a swf. BOTH killers and solos get double blood points for max swf.
  5. Buff Left Behind drastically so it’s actually useable and attractive for a solo player. I suggest delaying gen noises by 3/4/5 seconds.
  6. Killers and solos will also take the would be bps of dcs. Their friends immediately have their match earnings halved.
  7. Keys should be noticeably bigger and/or every survivor should have a very distinct empty vs item pose like Feng and Jane do.
  8. Hooks can not be body blocked crouched.

I hope dedicated servers will mean that the out of control power that swf have at killers and solos’ expense will soon have its days numbered.

Comments

  • pemberley
    pemberley Member Posts: 1,510

    Did you even read the entire post? I’m suggesting that groups stay as groups, solos essentially get buffs and benefits that make them on equal footing as current swf, current popular swf trends be a little less exploitive (Bloody Claudette with a key crouch blocking a hook,) and that killers get incentives to actually WANT to play swf AND lower the rates of lobby dodges.

    And swf wouldn’t be perkless. Duos essentially play like adepts and Quads have 1 each, totaling 4 unique perks and items, making for creative and challenging builds.

    How is any of this bad? Unless you want a brain dead 4 man escape and are afraid of an actual challenge.

    It makes sense to make quad swf hard mode given all the benefits they have and the perks they naturally have at their disposal.

  • pemberley
    pemberley Member Posts: 1,510

    Rebalancing Nurse and Billy after the other killers get buffs is another story for another thread. Although now that you mention it, these changes would help other killers be more frequently played.

    I do not have a killer bias. I play both sides equally. And BECAUSE I play both sides equally I know just how powerful swf are vs solos and killers. If the game was as decidedly in killers’ favor as it is now with swfs, I would advocate as such.

    I want this game to be fun and fair for everyone who plays fun and fair (and not be toxic bullies.)

  • pemberley
    pemberley Member Posts: 1,510

    Oh are you talking about the basement staircase? The very basement that’s supposed to be the killer’s lair and the one place survivors do not want to be in? Yeah, no.

    One is borderline exploitive, where you could still block standing and blocking the killer’s path like somebody with a spine, the other is you asking for survivors to have yet another free handout even when the basement is the one place killer has the advantage.

  • Cymer
    Cymer Member Posts: 946


    Doesn't playing as an SWF already changing the rules of the game and violate the spirit of an isolated horror game?

    And doesn't the recent statistic show that higher numbers of SWFs have a higher survival rate in comparison to solos?

    Yes voice is usable for everyone, yet only SWFs and rarely random solos are using it.

    I would be glad, if everyone would use voice, so the game could finally get balanced around this incredible advantage.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    Body blocking the hook isn't exploitive and can be easily countered with m1 WGLF even encourages body blocking

  • pemberley
    pemberley Member Posts: 1,510
    edited May 2019

    A) Literally no decent killer thinks surviving is toxic. How survivors behave or go about reaching the endgame through exploitive means could be toxic and that’s what killers take issue with.

    B) Pretty sure permanently blocking windows comes from the fact that there’s a bug that allows survivors to vault even with bamboozle up. Breaking pallets before they fall is overkill though.

    C) You literally cannot dodge your way into a higher rank.

    D) You can like and enjoy a game while recognizing flaws and hoping it does better. It’s part of being an intelligent and knowledgeable consumer.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    HAHAHAHAHAHAHAHA

    Body blocking a hook is an exploit now???? lolololol

    Let me introduce to you, the m1 key. It's used to hit survivors.

    I had a killer block the basement for an entire 30 seconds just to make sure there was no borrowed time which I'm sure you would say is fair game (and I agree even if it is a dick move). But you have an issue with a survivor taking a hit and sacrificing for each other to save their teammates..... right...

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    You're wrong because by dodging certain lobbies to find an easier game you bypass a challenge you might've lost, i shouldn't have to play solo with no items or cosmetics just to find a game, abd the bug you're talking about is only on PC and the survivors don't see it get blocked that's a problem with killers still being in chase while on survivors screen they broke chase, and there's a difference in hoping it gets better to just wanting to make it easy for yourself since you're not as good as you thought you were at the game, they get salty because they lose not because it's "unfair" those same people will refuse to look at what they could've done better to counter certain scenarios

  • pemberley
    pemberley Member Posts: 1,510

    Basic reading comprehension would show that I said that body blocking via standing and blocking the killer’s path is perfectly acceptable - crouch blocking is what’s borderline exploitive.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    It's exploitive in what sense? your field of vision? Try looking down and watching your surroundings. not that difficult, my dude

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Right! People complain about the dumbest things in a game that has REAL issues

  • ReikoMori
    ReikoMori Member Posts: 3,333

    The killer's FOV was messed with so that when someone is really close, almost inside your character model close, you can't look down and see them. You're only option is to swing, but sometimes that can miss.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    I play killer and I've been in those situations. It's not common enough to suggest all the changes the OP suggested

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I main the hillbilly and I can tell you for a fact that's wrong, I can easily look down and hit survivors blocking me , what's happening is the survivors will sometimes get behind you body blocking you from behind at the hook so you can't swing frontwards you have to turn and hit them away

  • Arroz
    Arroz Member Posts: 1,433

    Do you know how strong can be 6 perk slot?

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Imagine people just wanting to play SWF so they can have fun with people they like...

  • StarMoral
    StarMoral Member Posts: 938

    1. Yes. Please let me stay in my SFW group when we quit out.

    2. It would be nice to have group members have their names colored.

    3. No way in Hell.

    4. Incentivising solo play with the same mechanic that made SFW infuriating in the first place is not the solution.

    5. Just buff Left Behind in General, regardless of solo/group play.

    6. I think if a group member wants to leave, then the whole team leaves, and the killer gets double the points if they were to sacrifice them AND safety pips at minimum.

    7. Keys aren't that much of an issue, but I guess make them more visible?

    8. No. Just... No.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    This game really needs an unranked game mode with no rank and everyone plays with anyone however they want to.

    Rank makes this game too serious because they don't want to lose and some want to win.

  • SirBassington
    SirBassington Member Posts: 8
    edited May 2019

    I will hit all of the 8 original points; but, only from my perspectives playing as a base (no perks or addons) Nurse main when playing killer and then Jake as survivor (mostly solo, sometimes grouped), some of these seem they would NOT provide an equal chance for survivors against killers. I usually get stuck with groups of 3-4 as killer in any rank so I am used to groups but here is my take on these 8:

    1- This would be lovely, would save time on swf setup.

    2-Would be nice; but, would bring the possibility of lobby dodging or such.

    3-"Perk Loss per player" as follow:

    -From the killer stance: If I know the survivors are a group (or I assume so) I obviously will use perks to try and counteract the survivors, via all 4 slots. If a group does exist and happened to have perks restricted to a count less than max of 4, going from 16 among 4 survivors to a minimum of 4, you are tilting the game in your favor exponentially per player.

    -From the solo survivor stance: If I go into a match and my teammates were a group, I am the only one with 4 perks, while collectively the others would have 1-2 each, this would tilt their usefulness to absolute nothing as compared to I (the solo survivor). My teammates would be hindered in the sense that a much needed perk or two for their comfort would be missing.

    -From the group survivor stance: If I am in a group, and I know my allowed perks is going to fall to 1-2 based on how many members my group has, this is an inconsiderate hassle on me. Why would we want to play a game where our perks are lowered in number allowed while the killer is probably playing a character that has the ability to one-shot us and have addons and perks tied to those functions respectively? It wouldn't be fair to limit us because we enjoy the game together. To go a bit more, often not all of us in groups are 'toxic', let alone those who aren't 'try-hards' and won't put up a big deal of effort mid-match. If the survivor(s) is/are annoying you, it might be time to stop blaming each group and move to a new strategy.

    4-I like the game and its original idea of "not knowing what your allies are thinking", a walkie talkie just ruins this idea. I do not support the thought of us solos getting buffs if playing alongside a swf group

    and for killer getting bonus perks.....why? The game does not need this as again, perks per player will become tilted in favor of the survivor. WIth a killer vs 4-man swf, you are looking at the perk amounts of 6 to 4, 6 to the killer and by point 3, 1 per survivor. This would be highly unbalanced.

    5-I think Left Behind is fine where it is. Not every match will be perfect nor the same, so using it depends on how you utilize it.

    6-Bloodpoint sharing would be impossible as you have to divide it among remaining players evenly. But you also state "Their friends immediately have their match earnings halved", lets remember that not all DCs are by choice. A power outage can be considered a DC, internet shortage (literally any point in between you, your ISP and the new dedicated servers) can be a DC, and many more perhaps, perhaps someone experienced a bug that made the game unplayable unless they left on their own. All of these are examples of DCs you would be actively hurting peoples points for. So negating possible bloodpoints for allies during/after a match is truly unfair to an extreme degree.

    7-Keys are meant to be small because of their usability value to say, a skeleton key is highly valuable and small like the rest, so if you manage to knock it out of their hands mid match, they have to struggle to find it unless they can pinpoint the time and location they lost it.

    As for modeling/animation goes, I would suggest you try to take some friends into a lobby in kill your friends so you can try and see what characters look like with or without a key from the killer perspective. Asking to change each character to a 'slightly new' posture for any part of the body would require some time that most of us would find unnecessary.

    8-On PC we got a mouse and on console we got an analog stick, both can look down. Are we assuming that the killer will never look at the ground when they walk? If so, I question how many times a killer has looked at the sky only to realize the hook was suddenly blocked the evil path of grass that inherits this point! Kidding, in all seriousness the killer needs to be aware of his surroundings and survivors. The survivors shouldn't be forced further away from hooks because the killer isn't willing to engage (be active) in his/her gameplay.


    I hope I explained everything thoroughly, and I wasn't trying to be rude by any means if it seemed so; but, for some of these ideas, they are heavily one-sided and would bring conditions to the game that make zero improvement in overall 'game health' or community perception.

  • RoMainPuppy
    RoMainPuppy Member Posts: 507
    edited May 2019

    Dbd might've been meant to be a horror game but it's far from one. They could've made it scary but it's just...not.

    Yes to point 1, meh to point 2, lol no to every other point.

  • fluffybunny
    fluffybunny Member Posts: 2,161
    1. This would be cool
    2. Could result in killers tunneling people for being SWF or adjusting their build (more tryhard) even if SWF gets updated to be easier to play against. Besides if we're going to argue that it's okay for killers to get so much information (that they can then use to dodge or tunnel survivors), why can't survivors? It's either all or nothing. It isn't fair that one side is given the chance to pick and choose their games.
    3. I like this idea. Or at the very least survivors can't use perks their friends are using . Punishing lobby dodging would help force people in a SWF lobby rather than dodging until they get a friend.
    4. Perhaps survivors on a hook can gain a map-wide walkie so they can be like "someone come for me, killer left." Half of the time what kills you is people not coming while solo.
    5. They could also make it a percentage for each survivor killed, too. That way you may not be the only on left for it to be useful.
    6. I'm fine with this, though most of the time they all leave if one DCs. I would just say maybe leave them unaffected as they are now? That way they don't reap a benefit, but don't get punished for someone else's internet going out, for instance.
    7. I think this is a good idea. c:
    8. If you can't move, it's likely you're being blocked. I don't think this needs to be adjusted.
  • PeepingPeacock
    PeepingPeacock Member Posts: 354

    SWF isnt going to be nerfed, solos will be buffed to be more similar to SWF and then killers will be buffed accordingly.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685
    edited May 2019

    People who boast about being at red ranks and getting 3k-4k are always killer players who post survivor main memeposts that only a survivor main actually ever posts :P

  • AlexAnarchy
    AlexAnarchy Member Posts: 685
    edited May 2019

    Yep, thanks for clarifying you know not very much about killer play issues....a killer has to look down to see the survivor at ther feet, this has been common for most of the games existence but only an actual killer player would know this, not a survivor memeposter..

  • MystiKasT
    MystiKasT Member Posts: 289

    4man SWF is a problem

  • Alther_Primus
    Alther_Primus Member Posts: 158

    I have 0 clue about a lot of your suggestions. I get that a good SWF is less fun than a Leatherfacecamper, and I'd unironically rather face a Moonwalking Legion than a toxic SWF squad, but I see no reason to punish potatoes like myself who just want to play with friends.

    Honestly, just allow SWF groups to stay together, give Solos some buffs to bring them closer to SWF, and rebalance killers. If SWF is still such an overwhelming power, then give Killers bonus BP for putting up with their shenanigans, none of this perk-slot-alteration nonsense. I do like the idea of the DC's BP getting split up among the rest of the players, but that may end up with more toxicity and trying to force people to quit.

    In regards to 4-stacks running the Tank build, well Mettle of Man was a mistake in the first place, and is a Mettle of Man issue, NOT an SWF issue. Bodyblocking is annoying, but if you really get that angry about it run Mad Grit or Agitation. I will agree that keys need to be much more visible though.

  • Weederick
    Weederick Member Posts: 1,080

    SWF should be limited to 2-3 players.

    2-swfs are the best games.

    3-swfs are a wildcard

    4-swfs are the toxiest of games


    You should be able to play with a friend, but not in a full group where you coordinate everything. 4-swf groups should be reserved for KYF.

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    All I want is proximity voice chat with a survivor like 16m away.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685
    edited May 2019

    one picture, wow...you proved anything at all... cuz , Newsflash! You can play killer at rank 1, and still be a survivor main~ and vice versa. Plus you still posted an ONLY survivor mains posted meme posts.

  • se05239
    se05239 Member Posts: 3,919

    Only 1. and 2. are good. The rest are pretty #########.

  • Orti
    Orti Member Posts: 198

    SWF in it's core is fine. The advantages it gives need to be abused by skilled players to make it actually unfair or broken. Not everyone who plays with friends can abuse this mechanic anyway and the players who can can't get stopped from it without making the game almost impossible to be played by average players.

    No one forces you play against a swf you already lost to or a group you have a bad feeling in the lobby already.