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Can't Trust BHVR OR I'm actually in Twilight Zone
Um, wut?
SWFs only a tiny fraction of the playerbase? So rare?
Ok, so apparently I almost only get matched against like the 5% of the playerbase that is SWF.
Almost every match I play as Killer is against an SWF of some kind or at least one duo. An entire team of solos is rare. There's always at least two people in an SWF.
I mean, who are you trying to soap here? SWFs are like the most common thing in DBD.
I have no idea when was the last time I had a lobby that was all solos. Does that actually happen ever?
The only explanation is that I personally apparently live in a hellish Twilight Zone episode where I'm the one who gets matched against SWFs almost every match.
If it's the latter, then I wish BHVR would help me out of there.
Actually, I don't know if to ask BHVR for help. Last time I shared anything with BHVR was when I wrote about how I had a nightmare that the Devs gave Survivors extra health levels.
Then a while later, Legion was released and after that Mettle of Man became a Perk.
I'm afraid to say anything now.
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The stats are not devided by rank and most SWF teams play in ranks 6-1, that's why you face them that much if you play around those ranks and that's why it's such low percentage. Most survivors are around rank 11-7.
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Seems like you and every killer main on here believes that too
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The Data sheets are with all ranks including those new to the game, rank 20-15. I wouldn't draw any conclusions from it to be honest.
I'm sure if they did a rank 10+ the data would change drastically and even more if they just did red ranks.
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SWF Rare?
It means even Solo's from 20 rank can rush killer and escape with T-BAG
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Youre just unable to judge if youre palying against swf squad or not. thats your fault and you cant blame bhvr for that.
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I've been accused by killers of being in SWF group many times while running solo. A lot of killers assume that if they get outplayed or if a team is even SLIGHT coordinated, they must be SWF.
No.... you just got outplayed. It only takes game knowledge to see that when my teammates have done 2 gens on the same side of the map, I should go to the other side to balance it out so when don't get 3 gen'd. Figuring out what perks a killer has is pretty easy by just paying attention so I don't need anyone to tell me a killer has BBQ, I just watch how the killer plays. And in some cases, I just assume certain killers have certain perks always and play according (Freddy/Trapper/Pig = NOED Nurse/Billy/Leatherface = BBQ etc)
You're probably NOT going up against as many SWF teams as you think. Do a survey in post game chat if it helps you feel better (ask nicely and don't be salty when you ask)
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LMAO
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As someone stated I also sometimes get accused of being in a four man when playing solo, it's hard to tell when people play well they can be thought of as SWF.
This is due to SWF having the ability to be so strong that anything that looks that way is deemed to be that.
The stats don't divide the ranks though so depending on where you play there may be a lot more in that area, the stats simply show how many lobbies had each type of player, so a 4 man being in 6.5% overall could mean 40 or 50% of rank 1, without them separating it's all speculation right now.
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i play rank 15 on ps4. i refuse to camp/tunnel (the only way to compete against mics, which offer 16 extra perks) and pay the price. it is in literally almost every game as killer. i have played since day one. i know what it looks like.
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lol hilarious.
Take into account that there are 2 console platforms and one PC.
Console queue times are a nightmare, SWF queue times are about a 20 - 30 minute wait (I've been there).
Most groups usually split, play something else or go solo. I'm not playing console DBD until queue times are dealt with.
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Isn't 85% of games contain at least 2 people in swf?
How is that rare?
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Of course their statistic will show more solo player, solo player have a way faster queue time (especially true for console) , they don't have to wait for their friend to relaunch a game either
Obviously their data was going to find way more solo player than 4 man teams
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Literaly the only thing their party size data prove is that solo survivor can rematch faster than swf
wich
Duh obviously they can
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To explain for people that might not get it.
Imagine their is exactly the same number of solo game and 4 man game.
Let say their is 500 solo game and 500 4 man swf
The solo will compt as 4 solo player because each of them queued as a solo player and the 4 man swf will compte as one because they queued together.
So their is 2000 solo player and 500 swf squad
In the end both solo and 4 man swf are as common as each other but the data say that their is 4 time more solo player
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The data doesn't even come close to giving a real picture. First, of all, it covered only one week of play. A very small sample. Second, it didn't break it down by ranks. Third, it didn't break it down by platform. Not all platforms are made equal as far as queue time. Fourth, it didn't give number-of-matches samples. For example, a solo player will generally queue in faster than a 4-man SWF on some platforms. So, within a 12 hour period, Solo players will generally obtain more matches than a 4-man SWF.
It was the same for their survival rates. It didn't break it down by rank, platform, or killer. What Killer and what rank is a huge factor in accurate data.
The released data doesn't mean much the way it was presented.
But the bottom line is that SWFs exist in DbD, aren't going anywhere, and due to third-party voice comms there really is nothing Behavior is willing to do to close gaps in a meaningful way. It's been three years now. If they were actually going to do something, they would have by now. So, either play DbD against SWFs, or don't play DbD. Those are the only two choices.
For me, it made DbD only an occasional side game. I'll play it here and there to run around as Myers or Freddy, but not for much else. Too many of its design choices just bring me more frustration than long-term fun, for something that should be entertainment.
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That is not how it works
The figures are for lobbies detailing how many start with what percentage of players in them.
The only real true figure in terms of games there is though is the 4 man SWF as no others can join them meaning that 3-6% of players is not 3-6% of lobbies.
Read what they said below the stats that it's how players join a lobby but each player is seperate.
"This is the overall average, between all ranks and platforms, of how many other Survivors players are queuing up with. More than half of the total Survivors are playing solo, while only 3-6% are playing in a full Survive With Friends group. This is based on the group size out of the total number of matches."
So if there were 500 solo and they made up 50% of the stats it would equate to roughly 6-12% of that figure of players joining in a 4 man.
That would mean only 30-60 players playing in the 4 man.
while it does need worked out it's not an equal to 4 solo players being the same as 1 full swf lobby, it's done on how each individual playersjoined the lobby so 4 solo players is equal to 4 swf players in a 4 man squad.
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Got accused of being SWF yesterday after getting a 4 man escape. We all just worked well together. Maybe there was a SWF duo or trio, but I doubt that based on the endgame chat. I've been accused many times, and the typical conclusion killers draw when they lose is a 4 man SWF.
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