Animation canceling when slowy entering a locker
How many times happened that you slowly entered a locker to try to juke the killer, but for some reason he saw you and you were forced to patienly wait for the animation to end while they run toward you, before being able to jump out just in time to get hit or grabbed by the killer?
Not many, I bet, because no one uses locker jukes.
What I'd like as a sneaky survivor who prefers to juke the killer rather than loop them, is simply the possibility to cancel the animation when slowly entering a locker, so to react swiftly to the unexpected.
Maybe that could make locker jukes more viable (or punishing) and more people will try them.
Comments
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Honestly I wouldn't mind this, there have been instances where I went into a locker when I meant to go through a window, but the two were too close together so the killer got a free hook. +1 this idea, maybe pressing control while in a locker animation would cancel it.
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If you want to use the lockers for juking the killer, quick & quiet is perfect for you.
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You're gonna hold that punish for getting your locker juke read or being caught in the act. Now as for Luigifan's issue, that shouldn't happen and could probably be remedied by better centering of interaction points. Though lockers ideally shouldn't spawn next to windows in the first place, but the spawning rules for terrain objects is seemingly just a mess. Animation cancel wouldn't actually do much for you as if you get animation cancels you're getting recovery frames. That means you're still getting hit.
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True but at least I'm not getting grabbed
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