Prioritize mending over snapping out of it for M1 action
As of current patch 2.6.4, a survivor who has deep wounds applied to them (e.g. from Borrowed Time) needs to snap out of it before they can mend.
I have experienced vs doctors (and also seen it happen to others) that I will get unhooked, get BT, use most of the deep wound timer to get to a safe area, only to be unable to mend because I have to snap out of it first, resulting in me just falling over.
Perhaps this will be alleviated once deep wound timers are made to not degrade in the terror radius and only when you are in chase, but I still think that mending yourself out of deep wounds should be prioritized over most (if not all) other self-M1 actions.
Comments
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After the patch it won't be a problem anymore so doubt there will be any need to change it.
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So sad you cant perform unsafe unhooks with a safety net against a Doctor.
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You can, but that requires people to think and let their teammates mend them instead of running a million miles away only for teammates to say f this and let them get stuck needing to snap out then mend.
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This is like the old BT (almost and if you didnt have SC).
But now that the change is here there isn't really a problem anymore.
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This gives a bit on an edge to Doc, which is a good thing: if someone does an unsafe resuce, put the unhooked survivor in Madness 3, then chase the rescuer. It used to be a bit unfair, but now that your DW timer pauses while you're in the killer's TR, it's relatively easy to counter. While it still can lead to some funny "OH F*CK" moments.
In short, it's ok the way it is.
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