New revolution for Bloodpoint system and to increase the player-base.

PeenutsButt3r
PeenutsButt3r Member Posts: 695
edited May 2019 in Feedback and Suggestions

Please change the bloodpoint (BP) system to at least (why I write "at least", read more to know) gain double the BP like it was in the x2 BP event (and if possible, raise each category threshold to 16k BP/match and the total BP threshold to 1.5m BP on that occasion).

As you can see more players want to play this game than before but the GRIND is getting ridiculously HARD, as many new survivor and killer DLCs have been released, it is such a challenge for new players as well as OG to get to play this game equally with the "playing-DBD-everyday-8-hours-a-day" players (at least for the perks). Even more of the OG have dropped out of this game because of that, they don't have TIME to spend freaking 7-8 hours a day to grind those BP for all the characters.

Remember the old days when we have 4 survivors and 3 killers? It was a more balanced game and fun times playing and grinding, exploring new perks, items, offering for all players who had come to play even the game mechanic is still a drawback. And till this moment DBD devs applied the same (or less) BP compared to the old days.

Meanwhile we have what now, 17 survivors and 15 killers and the BP system is the same (or less) as it was for 4 survivors and 3 killers, theoretically BP should be x4.25 for survivors and x5 for killers. If you're new to the game, play with people that are equiping some of the best items/perks into the match and you have almost to absolutely nothing, would you want to play more?(*) The answer would be yes just for the reason that the game mechanic is good, but about the items/perks I said above, the answer would be NO. After that do you still have fun while playing with almost nothing on your hand vs well equipped people? It's still a big NO, from here most individual players would quit/uninstal (and probably refund the game as newcomers who just bought it).

Even the OG players, they want to enjoy all the new features that come to this game, but they have limited time to explore, when it comes to explore, it means to get all the new perks and stuffs, and when it comes to perks and stuffs, we go back to (*).

Just look at the steam chart for DBD: https://steamcharts.com/app/381210

When it was x2 BP, people (all who quitted, stopped playing DBD for the reasons like I said) heard about this and decided to come back to play the game, it's almost double the amount compared to regular player-base.

In short, with many more DLCs to come as well as the current amount of characters to play, devs should increase BP ratio. Not only does it let OG and newbies enjoy exploring new perks, new features, playing DBD the way it was in the early stages but it also increases the player-base for the game.

Post edited by PeenutsButt3r on