Survivor End Game Perks

Bazzajack
Bazzajack Member Posts: 57
edited May 2019 in Feedback and Suggestions

Survivor End game perks are an absolute joke with Adrenaline being the only viable perk. A few changes I'd suggest would be:


Hope - remove the time limit, now that the EGC exists Hope wouldn't be ridiculously OP and just used to perm loop killer forever you'd actually be forced to leave the game


Wake Up - Remove the distance requirement and turn it into a survivor blood warden you can always see exit gates and whether they are open or not, also once all gens are finished/Hatch is closed all negative states are removed Madness, Dream world, Exhausted (Probably don't let it work with Adrenaline tho)


No one left behind - Once the exit gates are powered/ hatch is closed the perk activates, you perform Altruistic actions twice as fast and gain endurance for 10/15/20 secs when rescuing another survivor off the hook


I'd hope changes like this would make Survivor end game more viable and more useful like the array of Killer endgame perks available, I'm also very interested to see other people options on the matter


Please Vote on it here https://www.strawpoll.me/18004525/r

Post edited by Bazzajack on

Comments

  • PigNRun
    PigNRun Member Posts: 2,428

    Regarding Wake Up, it has no "distance requirement". It has always been 128m because there are no maps (and there will never be) bigger than that. I do agree on making it remove certain states. Mainly, removing waking up from Adrenaline and giving it to Wake Up.

  • Milo
    Milo Member Posts: 7,383

    I'm gonna say it one more time... Give Wake Up this: "While in exit gates you reveal your aura to other survivors." and maybe buff the speed to 15/20/25%

    Also your No one left behind - why does it need when hatch closes? Cause i can't see a reason that would it require with your change.

  • Bazzajack
    Bazzajack Member Posts: 57
    edited May 2019

    When the hatch closes the EGC starts, even if your the last survivor you would be able to heal yourself twice as fast making the perk still viable

    Post edited by Bazzajack on
  • Bazzajack
    Bazzajack Member Posts: 57