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Cant Mend Other Team Mates During EGC ?
Is this working as intended? Is it a bug? why cant we mend other downed Survivors during EGC? How is that in any way fun or fair for Altruistic Survivors wanting to make good use of [ No One Left Behind ]
"Once the Exit Gates are powered, gain 50/75/100 % more Bloodpoints for actions in the Altruism Category and perform them 4/8/12 % quicker".
It essentially renders the perk almost completely useless, it may as well be removed because it does NOTHING other than buffing Altruistic actions such as de-hooking and MENDING other Survivors ONCE THE EXIT GATES ARE POWERED IN END GAME COLLAPSE. Do you see what I'm getting at here?
Why is this even a thing, seriously uncool.
-edit-
Please see the Survivor section on healing. Nowhere does it say we wont be able to mend other Survivors in EGC. It even says we CAN do it.
END GAME COLLAPSE
- Closing the hatch instantly powers up the exit gates.
- End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
- End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
- Survivors are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
- The Killer can now open a powered up exit gate.
- The hatch always spawn as soon as there is 1 Survivor left in the trial.
SCORING
Added new score events to work with the End Game Collapse:
Killer
- Gate Open: Opening an exit gate (500).
- Hatch Close: Close the hatch (250).
- Late Hook: Hook a Survivor after the EGC has started (250).
- Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
- Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).
Survivor
- Late Heal: Heal another Survivor during EGC (750).
- Late Rescue: rescue another Survivor during EGC (2000).
- Pressure: Be the last Survivor alive and EGC starts (250).
- Release: Open an exit gate after the EGC has started (1500).
- Tenacious: Complete repairing a generator after the hatch has opened (500).