Delete Exhaustion Addons
I can deal with iridescent hatchets, turning addons, and the other "fun" to play addons for killer, but the most annoying thing to play against is anything that automatically puts you into the exhausted state. Exhaustion is more than balanced as is to have these addons that were made for always having your cool down going even while running.
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Not many things cause exhaustion and it's literally the only thing in the game that counters exhaustion perks so honestly it's not a big deal. If you're that reliant on Balanced Landing you should work on your own skills.
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If you are so reliant on Exhaustion Add-Ons, you should work on your own skills.
Not saying that they need to be removed, but being only common Add-Ons is a little bit too generous. And well, the time is completely irrelevant, 30 seconds is more than enough, considering Exhaustion will not go down during the chase.
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I don't think anyone IS reliant on exhaustion add-ons. Not in the way survivors rely on Sprint Burst and Balanced Landing.
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If you're so reliant on exhaustion perks, you should work on your own skills.
See? it goes both ways.
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They’re fine.
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Thats exactly what he wrote and thats exactly what I already did. But thanks for trying.
Well, people use those Perks for a reason. I mean, just imagine this brown Toolbox-Add On would increase the Hex Skill Check Zones. It would be such a big thing vs Ruin. Same goes for Exhaustion.
I mean, those Add-Ons are most likely balanced for the time where Exhaustion recovered while Running. This is not present, so the brown Add-On does exactly the same like the Green Add-On.
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Just imagine perks that give you speed bursts after vaulting, falling, or just pressing the action button.
It would really suck if you could just disable someone's abilities. At least the killer has to use addons.
Could you imagine if killers had a sprint burst perk that could be used every X seconds? Or if Bamboozle gave you a speed increase after vaulting?
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Most of the addons are already pretty long duration, and you would be unlikely to recover from exhaustion during a chase regardless. The answer is not to flat out remove exhaustion addons just because exhaustion is now less broken at base.
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Do you even read posts?
I also wrote that removing is not the way, but if we take Huntress, she has a brown Add-On which causes Exhaustion for 30 seconds. This is exactly the same what the Green Add-On does (which is 90 seconds), because, like you wrote (and I did before...), Exhaustion does not recover while Running.
And for me, it is just about the rarity. Being just brown/common is really generous for exactly the same effect like a green Add-On.
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How many are there really?
Huntress has two, and one is a common, sure, but you have more pressing issues if Huntress is hitting you with hatchets. It only really messes up Dead Hard.
Pig has one, but only while wearing a Hat. Incredibly unreliable and pointless unless you are tunneling people with Hats for some reason.
Clown has the easiest one to apply and it probably effects the most exhaustion perks, but then you aren't running more powerful add-ons to actually make gas relavent at loops.
Doctor has two. Both only work while you are in Tier 3 madness. The purple one does literally nothing else and the iridescent king applies effects at random.
I think that's it.
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Not really, actually, not even close, we huntress already have skills, otherwise we wouldn't be able to hit our hatches shots
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@Aven_Fallen no one puts on an exhaustion add-on thinking "this will be the thing that wins me the game". It's not something people are reliant on. 4 mid-to-low tier killers get them. Survivors can already nullify plenty of killer perks easily. It's really not a big deal if killers can situationally disable a single one of your perks. Stop crutching on Balanced Landing or Dead Hard so much
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If ANYTHING I would buff them. Definitely not nerf.
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I love that people think you rely on exhaustion perks because you think exhaustion addons should be changed. it's really stupid you're limited to 3 perks the entire game because of an add-on. you simply never get to use your exhaustion perk effectively without being unreasonable about it (example: having to stay injured so u can dead hard a clown bottle lmao)
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Just reduce the timers for forced echaustion. To see brown addons with 30s exhaustion ist really annoying, as most chases wont even last that long.
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Killers have to deal with only having 3 perks a lot too and that's not at the mercy of a select few add-ons, that's just a base game mechanic.
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You really need to learn to not use exhaustion perks then, besides Adrenaline, that perk ignores exhaustion, but when do you need to sprint burst against a killer with this add-on?
When do you need balanced against a killer with this add-on?
When do you need lithe or dead hard against this?
Almost never
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because those perks would be OP without it (hex perks), they last the entire game affecting all survivors. not to mention you still get some benefit out of them most of time, while exhaustion addons completely nullify your perk (unless BL). exhaustion perks are used once per chase (if the requirements for them are even met), not comparable to a hex that couldn't be destroyed
edit: y did that bold
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Exhaustion perks are still very strong, and to add to that, the difference comes in how easy it is to stop them. It's literally a few select add-ons for some mid-to-low tier killers. This isn't something happening every game, it's not even something happening every time you encounter said killers. Sometimes a killer can effectively counter your perks. Sometimes a survivor can effectively counter your perks. It happens and it's not worth throwing a fit over.
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Imagine saying dead hard is a good perk
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If Franklin's Demise is used a lot, don't bring a item.
If the killer has healing de-buffs or Nurse's Calling, don't heal.
Exhaustion perks are unreliable.
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Dead Hard is good if you don't use it like an idiot. Most survivors don't know how to get the most out of it
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yes, they're strong, we already know that. because something doesnt happen every game, doesn't mean it's still okay. ######### like iri head and omega blink still exist lol. my problem with exhaustion addons is the fact you will NEVER get a good use out of your exhaustion perk because of it. even with distortion, you'll eventually run out of tokens, so the killer can read your aura again. I cant think of any other perk/add-on that completely nullifies another perk before getting some benefit out of it.
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I still stand by the fact that the strongest perks having very uncommon counters isn't that big of a deal. Hell, some killers have their powers outright denied by certain items even and you don't hear people throwing a fit over that. A few perks even have super niche uses against specific killer powers (Calm Mind, Slippery Meat, No Mither)
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Balanced Landing is the only Exhaustion Perk with 2 effects, it's by far (in my opinion) the best exhaustion perk in the game (besides Adrenaline).
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calm spirit- you're still affected by madness, that doesn't change, you just don't scream
slippery meat- still rng based, not guaranteed and you're still affected by traps, making u stuck and injured
no mither- please, instead of 2 hits it's 1, you still have to mend from legion and not cleansing could spread the sickness to your team while making it harder to see
you have to be smarter with your uncloaks as wraith to avoid flashlights (plus, they dont last forever), and u cant be predictable with your trap placements. flashlights actually have counters, try not to compare them to something that isn't counterable
still haven't thought of a perk/add-on that that nullifies a perk like exhaustion addons do :/
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Those are still factors that heavily impact the leverage a killer gets from their power.
Frankly I think more killers should have exhaustion add-ons. Plague in particular, and possibly Hag.
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The only anti-exhaustion add-ons I don't like are Clowns, simply because he doesn't really need to do anything skillful to inflict it. Huntress has to at least hit you with a hatchet, but Clown can just throw a bottle within 8m of you and you become exhausted AND slow down on top of that. While I get Clown has the lowest kill rate and needs some buffs/QOL changes I would like to see the exhaustion add-ons removed from his kit, or at the very least changed so that you need to actually hit someone with a bottle to inflict exhaustion.
I'm also not a fan that Doc's add-ons can cause exhaustion in Madness 3, specifically Iridescent King as that add-on is way too strong as it is. But I also don't like anything about Doc, so take that as you will.
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god forbid perks/items give you an advantage lol (only somewhat of an advantage, mind u)
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Hmmmm... no?
First of all, the addons are all avoidable.
Huntress needs to hit you with a hatchet. The only perk affected by it is Dead Hard really, because you can use all other exhaustion perks to gain space before she hits you.
Pig needs a RBT on your head. You have bigger problems than exhaustion by that point, and she has better things to do than chase someone who already has a RBT.
Clown is the easiest one to apply/most consistent, but his entirely gameplay revolves around ending chases quickly, and the opportunity cost is moderate to high.
The only thing I could possibly agree with is maybe turning Solvent Jug into a rare add-on, but not really because Clown doesn't need to be nerfed.
So no. There's counterplay to those add-ons. Stop.
Edit: and other than Clown, those aren't even the best add-ons for the killers to run. As Huntress, quicker wind-up is pretty staple if you're even gonna use add-ons, and then there's other stuff like Hindered, faster cooldown for a quicker one-two punch, and mangled. As Pig, I never even use Exhaustion add-ons. She has better ######### to run, and her add-ons aren't even than stellar to begin with.
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God forbid add-ons give you an advantage
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it's funny how u say there is counterplay, then you get to clown and and you're like "clown is meant to do that so it's fine" LOL. u also said what u said about pig like that addon isn't built for tunneling.
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Exhaustion addons should have their times reduced, giving someone exhaustion for 90 seconds for hitting them once with a hatcet is absurd.
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I knew u would say that, which is why I said what I said in those parenthesis. good one though lmao
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God forbid add-ons give us SOMEWHAT of an advantage
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You do know that counterplay doesn't have to be the same for all characters right?
Do you legit think there's no counterplay for a Clown with exhaustion add-ons? If that's what you think, check your play.
Pig could lose that add-on for all I care for how useless it is. The fact that you complain about it says more about yourself than the add-on.
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Breaking news: killers shouldn't have any counterplay vs Exhaustion perks. Even if all the counterplay they have is avoidable and you can use your perks before the add-on kicks in, that's still more agency than killers deserve to have in this game.
It's hard to take a thread seriously when you think those add-ons are out of line.
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in those scenarios u listed? yes. in the scenario of aan exhaustion add-on vs exhaustion perk it's a complete advantage
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Flashlights literally fck Hag in the ass.
A couple of exhaustion addons won't kill anybody.
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sorry I dont think it's fair to have my perk rendered completely useless the entire game, gaining no benefit from it whats so ever. guess you're right, i could stay injured so I can dead hard the clown bottle coming at me :/
or are u gonna tell me to stay near a structure to proc my balanced when the killer comes? because if there's nothing for me to do there then that's not countering, that's baiting your team. there is no counterplay for the exhaustion add-ons
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If you think not having an exhaustion perk is that detrimental then you're crutching on it too hard. Either way I wouldn't get my hopes up about them getting rid of a few weak add-ons on a few weak killers.
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You can do all the following before getting hit by a hatchet or bottle:
- Fall with balanced landing
- Vault a window with Lithe
- Run with sprint burst
If you get hit before making use of your perk, you've misplayed and the killer deserves the hit. That's how it works. The game isn't balanced around you, it's balanced around you, your allies and, shocker, your opponent.
You're most definitely not playing with 3 perks the entire game, quit it with the drama. I can turn it around and say "I was supposed to get a surprise hit that, but no counterplay sprint burst'' or "I was supposed to catch him there but balanced landing so op". All these things are part of the game. Exhaustion perks are designed to gain time during chases, and time is the killer's main resource in this game. Exhaustion add-ons are brought to counter your counter, and both sides have plenty of ways to work around their opponents' strenghts.
Add-ons are meant to help the killer. I'm not yapping around the forums asking for instaheals, toolboxes or flashlights to be removed, because they're part of a survivor's arsenal to deal with the killer. If you think exhaustion add-ons should be removed, then we need to have a serious conversation about the hundreds of other things that are more problematic in this game.
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it's not even like that. as I said earlier, I'm not okay with my perk being completely nullified without me having the chance to use it. and I'll never understand how you crutch or rely on an exhaustion perk, it's literally a 1 use per chase lol
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I don't get how they still haven't touched them. They should have been changed with the exhaustion nerf honestly. :|
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This is one of the most ridiculous posts I've ever seen.
If a Killer is running an Exhaustion Add-On you aren't always going to be exhausted, you WILL get use out of your Perk if you work around it/don't get hit before they inflict you with it.
Besides Balanced Landing isn't completely shut down. Neither is Adrenaline.
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not once did I say they should be removed. what I'm not cool with is not even having the chance to use them. I already knew you would say something like be near a vault or a dropdown, and what about dead hard? u said nothing about that. u didn't have to list sprint burst, that perk is really dumb, exhaustion addons don't counter it we know that (really stupid not even exhaustion addons best it). if u really feel like knowing how I think exhaustion addons shoulde be changed (so that they are situational, and require someone who can last in a chance for a bit, while also needing the killer to capitalize on the debuff) then feel free to look for the post i made about it a few months back.
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Still would love to see Plague get an exhaustion add-on
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Hell, I think most Killers should have Exhaustion add-ons.
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OK, you're saying Sprint Burst is dumb.
Not any of the top tier exhaustion perks, sprint burst.
I think I'm done here.
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yes the one that is activatable anywhere at the press of a button is stronger than the ones that have requirements. you okay? shouldnt be hard to understand
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