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New Killer Idea: The Psycho (an enraged killer that can quickly catch up to survivors)
Cole Kyleson was an average boy growing up. He liked to play outside, hangout with friends, and most of all spend quality time with his family. However at the age of 16 his entire family was brutally stabbed while he was away at school. This single event changed Cole's life forever, this new pain shaped him into what he is. Cole had a strange view on pain after this incident. He figured that no pain would ever be worse than what he had experienced when he was 16. This new mindset lead Cole to drive nails into his body everyday to build up a complete tolerance. He thought that he was already somewhat immune to emotional pain after the event, so in his crazed final words, "Why not finish the job?". Cole Kyleson became a cold-blooded psychopath as he grew old. Every time he would see someone who he thought could have been the person who slaughtered his family he brutally murdered them. His life was ruined by this person, he can no longer feel anything, no emotion, no. PAIN.
The Psycho's ability is called Deranged disposition.
The psycho has become an incredible hunter and is completely unrelenting.
Upon pressing SHIFT, the psycho puts away his weapon and moves at 125% movement speed and can be seen running.
His main ability allows him to quickly catch up to and down prey. The ability has a charge time of 2.5 seconds, a duration of 6 seconds and a cooldown of 15 seconds. (or 20 i would need to actually test this if the character were real) This ability allows him to move at a speed of 120%. During this time the Psycho screams wildly and swings his weapon. Upon hitting the survivor they are put into the injured state. (when using this ability the psycho has no terror radius) If the psycho hits a pallet during his rage he will break it at the normal speed (This speed can be altered by perks) and after breaking it his ability will completely recharge.
When the Psycho downs a survivor he has the option of driving a nail into the hand of a survivor before hooking them. When the survivor is unhooked they will be given the broken status effect and have 25% decreased action speed. If they keep the nail in for too long their aura will be visible in yellow to the killer. Upon removing the nail the Psycho will receive a 30% decreased ability cooldown time and a bonus 2% movement speed for 25 seconds.
Perks
Psychotic Motivation: After hitting survivors 3 times the perk activates. The next time the killer lunges it's range/travel distance will be doubled. After this the killer loses all 3 tokens.
Who did it?: After a survivor is healed the person who healed them suffers from 4% decreased movement speed and has there footsteps revealed to the killer in yellow for 35 seconds.
Contorted Morale: After being hit a survivor starts to lose their sanity. While in the injured state the killer's terror radius can no longer be heard. Along with this fast vaults can no longer be performed while in the injured state and will instead be medium vaults.
Appearance: The Psycho has nails sticking out of various parts of his body. He is tall and relatively slender. His weapon is a modified splitting maul with nails and extra metal shards.
Mori: The Psycho starts twitching and then proceeds to wail on the survivor repeatedly on the legs with bone crunching being heard. The survivor tries to crawl away in pain but is grabbed by the head from behind. The psycho then begins to slam the survivor's head repeatedly onto the ground until they are dead.