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Kick Exit Gate Switches To Cause Activation Progress Regression
Pretty much as the title says.
You can kick Generators to regress their progress, why not add exit gate switches to that category?
Comments
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Because you don't kick those, duh.
/sarcasm of course.
5 -
I think it is a good idea. But maybe not give actual kicks, those switches are pretty high
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Trapper after downing Dwight by the exit gate:
7 -
Yeah, poor Hag won't be able to reach it.
3 -
How about it regresses automatically?
4 -
That would be interesting to see.
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@Raptorrotas That isn't going to happen. The same idea was proposed during the PTB and the devs said that the killer could easily camp gates and it made it pretty much impossible for the last survivor to escape. So, they ultimately decided against adding it in.
4 -
How about they "headbutt" it?
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Pretty sure it already does if the survivors leave it for long enough.
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Sounds like Devs should get creative with the idea then instead of just "no that's inconvenient, throw it out." like they do most ideas and tweaks. Seriously, two exit gates - regression only triggers when Killer is standing within 8 meters of the switch - and only progresses while the killer remains within that 8 meters -- this gives survivors time to go to the other exit gate and raise it's progress. Keep the regression slow - like '1 second progress per 2 seconds standing near it' exchange.
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High kicking Susie is the answer.
1