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These Exit Gates are REALLY Close Together

Firstly the 4 Survivors in this match played valiantly, no shame involved. Just talking about how close these exit gates are, once I closed the hatch this Survivor was pretty much doomed, but he gave me a good chase so I let him go anyway 😜

Probably should make the exit gates spawn a little farther apart, or put a significant barrier in the way so we cant just sprint from one to the other guaranteeing the Survivor gets killed by EGC

Comments

  • Irisora
    Irisora Member Posts: 1,442

    You know it's random don't you? Sometimes it "benefit" a killer and sometimes survivors. 

    Why guarantee the spawn rules and take the luck factor out? This is one of the few balanced things in the game and changing it to one side don't make any sense to me.

  • Irisora
    Irisora Member Posts: 1,442

    @SlinkyJinky

    I don't find it unfair when in other scenarios the gates literally spawn the further away possible, one in one side of the map and the other one in the another extreme.

    And besides that the survivors had the entire match in that game to change that fate. It's their fault to die and "suffer" the spawn rules.

    Btw i didn't down vote you. Those were other people.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    I’ll agree to a extent...

    but being real let’s say it’s me and you 2 gens left as my wraith I’d waIt by the hatch.

    lets say u don’t fall for me it spinechill or w/e so u work on a gen. Guess what happens when it pops I close the hatch and b line to you. Noed adrenaline doesn’t matter all that matters is if u can evade me long enough to try to get out.and if I find u I win as long as I have los. And funny enough mom could potentially help the killer.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    *Observes thread from a distance*

  • Blueberry
    Blueberry Member Posts: 13,671

    I could link you a video of literally the complete opposite where they are on entirely different sides of the map and the killer is just screwed. That's how it is.

  • SlinkyJinky
    SlinkyJinky Member Posts: 371

    @BlueberryYeah, gate spawning needs to be fairly balanced for both sides, the 'Goldylocks' effect, not too far, not too close, spaced just the right distance.