The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New Killer Idea: The Cyber Soilder

Note that this just a idea and not and actual thing that is coming to the game, and that I'm also open to some opinoins and advice to my idea to a killer just keep in mind that this is my first time doing something like this so bear with me. Anyway let's actaully get to the killer.

Story

This part I haven't thought through that much to go into detail with, but the main summary is that this killer used to be a soilder from the future until he got a near death injury. What was left of him was used to turn him into a cyber soilder (cyborg) for the millitary to hunt down targets of intrest. He basically went crazy and then the entity was like "yeet" and now he's here or whatever. ( I decided to make him from the future because i thought if the entity can take people from the past or present then why can't it take people from the future as well.)

Power

Power is called "Tracking unit". When he was turn into a cyber soilder he was equiped with tracking units to help hunt down his targets. This power Has two modes "Fire mode" and "Trap mode". Modes can be switch using the Space Bar.

Trap mode: The Cbyer Soilder can plant these trackers on the floor or walls. When a survivor is in a 32m radius (as I said this can be changed to be better) their arua will be reavled. Survior can break these if found ( they would pick it up throw it on then ground then stomp on it to crush it).

Fire Mode: The Cyber Soilder can fire a tracker at a survior. The tracker will beep in intervables showing the location (not the aura) of the survior to the Cyber Soilder. Survivors with the tracker will need the help of another survivor to remove the tracker.

Replenishing traps: Another effect of the Cyber Soilder is to get more traps is that he can take a part from a gen and trun that part into more tracker units. Take parts will count as kicking a gen and will regress it. Surviors won't be able to repair a gen with a missing part until they add a part. To do this survivors will have to go to a part box (located relatively close to a gen) and aqquire a part wich will take up thier item slot. (reason behind this is thing adding new objectives that involves items could be interesting. (searching part boxs will take as long as unhooking a survivor to make it somewhat less annoying to do). Survivors then can install the part to a gen to make it repairable again. ( Would take 10 seconds but it could be more or less depending on people thoughts on it). Once a part is installed the gens will stop regressing.

Perks

*Note* If you can think of better names for these that would be appreciated.

Killer Efficiency: For every survivor on survivor on the hook your movement speed will be increaed by 3%/4%/5%.

Vengance: When stunned (pallet/DS) you see the surviors aura who stunned for 5/10/15 seconds. (Could add were the survivor get the exposed effect to make this perk better, but it seems that would be too punishing for survivors).

Battle scares: When all gens are done all Survivors will get the exhaustion effect for 10/20/30 seconds. (survivors who already have exhaustion will not be affected.)

And that it is it. My goal was to make a tracking killer that can slow the game down in a interesting way. Tell me what you think about it. I'm open to positive critisim and want to hear your thoughts on it.

Thanks, and have a nice day.