A Fix For DC'ing During A Match

Give them a time-out timer for 30 minutes each time. Make it stack so after 10 DC's in less than a week, it doubles to an hour. I'm telling you right now, you get enough time-outs and you'll think real fast about DC'ing. They do it in Overwatch and in CS:GO, why not in DBD? You want it to be competitive, you want people to stop DC'ing because of saltiness? Give them a reason to finish the match or take a 30 minute break instantly to help with it.

Comments

  • se05239
    se05239 Member Posts: 3,919

    I am going to advocate that the first DC per day is free, though. Sometimes life just happens, you know?

  • ZombieGirlORV
    ZombieGirlORV Member Posts: 28
    edited May 2019


    DC-ing isn't always something that can be helped. I used to live in a place with horrible internet and it happened to me all the time, it can be just as frustrating to the person who DC's. On the other hand, people should be allowed to DC if they have real life emergencies, if they're being trolled, or if the person they're playing with are abusing the game in some way. I don't like doing it myself, but I have done it in the past, either for unavoidable problems, or other reasons. It's just a game. You should be allowed to walk away from it. I get that it's frustrating and inconvenient for others but for people who have kids, it's a necessity.

  • CornChip
    CornChip Member Posts: 540

    Why not dbd? Have you seen the amount of bugs and glitches this game has? Lol

  • kabarekabal
    kabarekabal Member Posts: 57

    Incentivizing & encouraging not to DC is smarter than punishing for DC.


    Right now, the safety pip is too much to the right, meaning you need to some of the 4 emblems, so if you get downed and then sacrificed, you de-rank. What's stopping you from dcing if you get a feeling the game is going to be quick and you're going to de-rank anyway?

    You can often tell that if you get 3 hooked and still 4 or 5 gens left to do.

    So amount of work for safety pip needs to be lowered, so that survivors would be encouraged to stay knowing they won't de-rank if they put in a bit more effort, so perhaps increasing emblem pips for struggling on the hook would be a good idea as well.

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    There is a difference between the game kicking you or having a bad connection. If your connection is already that bad, you shouldn't be playing in the first place because you know you're hurting the other teammates by default. DC'ing because you lose or losing, is no reason to let you get away scott-free. It should be punished. I got caught early, DC. I'm losing, DC. I don't like Doctor, DC. Rarely get DC's because someone has bad connection and if you're DC'ing 5 times in a week, you shouldn't be playing.

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    Besides, almost EVERY competitive game has a time-out 30 minute timer to prevent rage quitting and hurting your teammates. If you have a kid, then just let yourself die. Don't DC and hurt your team because you don't want to lose. I have 2 kids and if my kid needs something, I just walk away from the game. I don't go through a bunch of bullcrap to DC.

  • UkilledLegion
    UkilledLegion Member Posts: 620

    1 Dc=30 min

    1 more=2 hours

    1 more=10 days

    1 more=52 weeks

    if internet crash or crash game ban 5-10 min and match is not counded.

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    I wouldn't go that far, Legion. 30 minutes at a time is more than enough. That's 2 full matches or 3. If you still DC like 20 times in a week THEN make it an hour each time. So far, people are dc'ing 100's of times in a month. HUNDREDS. Take that salt somewhere else. If you want to end the match, let yourself be hooked and move on to the next one. Don't waste the killers time in a chase just to DC out of saltiness or sit in a locker for 2 minutes then DC when the killer opens it. It's not hard to figure out. They could find a way to see if the game kicked you or Steam kicked you and not give you the time out but as it is now, they need to be punished for ruining everyone elses' gaming experience.

  • darktrix
    darktrix Member Posts: 1,790


    It's probably not even salt, just good business. Meaning if you get camped or tunneled, or just rolled over by mori's and OP add-on, you can expect to earn meager blood points and nothing in emblems, especially if someone else DC's or kills themselves on hook. I don't know if you play survivor (or solo), but bad luck happens a lot. Why waste the time with no incentive?

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    So if a killer is getting owned, then he should DC because he's losing and isn't getting a hook? I play both sides. I play more survivor than killer and every match, someone gets caught in 20 seconds and boom, DC. I still play the match. If you can't handle a mori or getting tunneled sometimes, don't play the game. Just like if a survivor uses a insta-heal, uses a flashlight to repeatedly blind and flick it or jump over a pallet a hundred times to be annoying, a killer shouldn't DC just because ######### happens. It's a game. They want it to be competitive. As it is now, its a joke. They said there are even people who have DC'd over 100 times in less than a month. Those are the ones who got temp bans for a week. Why are they letting it get that bad? So you can DC 99 times as long as its less than someone else? If they won't do ######### about it, I'll play killer 90% instead since DC's makes the match a helluva lot easier but I don't want to hear more complaints about me being sweaty or a try-hard for playing a match yet they don't say ######### about their teammates DC'ing.

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    Then a 30 minute timer would fix that.