Problems with EGC

ZombieGirlORV
ZombieGirlORV Member Posts: 28
edited May 2019 in Feedback and Suggestions

I noticed that a lot of the EGC comments were turning into arguments and name calling rather than critical thinking with possible solutions, so I looked through the forums, finding the main problems with it, as well as suggested solutions. I don’t make video games, and don’t know what goes into it, so I can’t say if all these solutions are viable, but I thought it would be more helpful than just complaining.

Critiques and Possible Solutions for Problems with EGC:

Problem #1:

Killer closing the hatch:

If a person is left alone, there are now no options left for what to do. This is one of the most terrifying and exciting aspects in the game because if it happens, you need to out-think the killer on your own, but the Killer being able to close the hatch takes that away.

Possible Solutions:

Allow the killer to close the hatch, but do not activate the end game, and do not lock off the gens.

Lock the hatch open if there is only one person left, they must be good if they survived that long…or just lucky.

Allow for an alternative solution aside from the exit gates for a Solo Player when the Hatch is closed.

Have one key hidden in at least one of the chests on the map each game, so that the hatch can be re-opened.


Problem #2:

Killers getting points they didn’t earn due to the End game event. This encourages killers to camp and Troll survivors, giving point’s to killers who exploit this fact and refuse to play because of it will also mess with the ranking systems.

Possible Solutions:

Don’t give the killer points for people killed by the Entity during the End Game. This will also make starting the event a difficult choice for a killer, unless don’t care about points, but that might also make it more exciting.


Problem #3:

Exit Gates Spawning Next to Each other is a problem…um…:

Possible Solutions:

I got nothing…o.O’’…This has always been a problem…sometimes it’s fun… ^.^


Problem #4

Killers are trolling survivors, refusing to kill them, and refusing to let them open gates. Stopping the game for all the survivors until they are killed by the entity.

Possible solutions:

Don’t give the killers points for kills made by the entity alone.

Give the survivors another option of escape.

Automatically open the exit gates when the hatch is closed.

Once the EGC timer hits 30 seconds, if there is only one survivor left behind, both gates open automatically.


Problem #5

Killer can shut the hatch when the last survivor is downed and refuse to pick them up-or be unable to find them to pick them up.

Possible Solutions:

Allow downed the last survivor on the map to fully recover from the dying state at an accelerated rate (because they’ll die anyway otherwise).


Problem #6

Killer starts End Game, but there are survivors on the hook, and not enough time to save them.

Possible Solution

Add time to the clock after saving a survivor to allow them time to escape.

Pause the timer if the killer hooks someone after starting the End Game event.

 

Unrelated problem that kept coming up:

Killers complain about Survivors lingering on the map:

Possible Solutions:

Take away the Narrow escape points from survivors, there will be no reason to wait for the killer to chase them out.

Comments

  • TheBean
    TheBean Member Posts: 2,320

    The issue as I see it isn't high skilled players but the low skilled players that need to learn how to deal with the EGC. This will come with time, however one thing that is a concern is the trolling of low skilled players during the EGC.

    You provided a couple of solutions to that in your post...

    Once the EGC starts and there is one survivor left...

    The bleedout timer for the slugged survivor is reduced to 10 seconds, this could force the killer to pick up and hook that survivor. Especially if you combine that with no point reward for the Entity killing the last survivor. It is crappy the bleedout timer is the same length of time of the EGC timer when they are in a dying state. So the killer can keep the survivor slugged for 4 minutes, which is a complete joke.

    One thing about the doors opening automatically... is it shouldn't really be an easy escape out, but having the risk of the doors opening on the killer if they take too long would be an incentive to end the game quicker, and to actually chase that survivor.

    I think though the doors automatically open should only be in the last 10 or so seconds. Either that survivor is timing their chase to run out the gate at the right moment.. or they are screwed if they didn't get chased properly.

    But then you run into the situation of the last survivor waiting it out for the gate to automatically open, cause they are too scared to open it themselves.

    --

    You don't want it to be easy for the last survivor to get out, but they need to discourage the trolling part of it and massage killers to continue playing out the match right to the end.

  • bendermac
    bendermac Member Posts: 772

    As for points for the Killer in EDC

    Last SV dies due to the Entity: 500BP

    Last SV gets downed -> hooked -> sacrificed = 1250BP

  • George_Soros
    George_Soros Member Posts: 2,270
    edited May 2019

    This is just a very detailed version of saying "I still want my free escape".

    Now why would you want that? You're alone, facing the killer. You SHOULD have very little chance to escape.

    In my opinion, the only relatively valid point you make is that if gates spawn too close, then there is no chance at all for survivors. Not a bad thing I say, but I guess the game could be a little more lenient, so minimum distance between gates could be increased somewhat. But otherwise: work as a team if you want to survive. Don't expect a freebie if you're alone.

    As for "trolling"... you must realize, the new animation is BEAUTIFUL! Of course many of us killers want to watch it again and again. The novelty will wear off after a while, so there will be a lot less killers doing it, especially since EGC hook sacrifice gives us much more BP. than the automatic time out sacrifice. Until then, just bear with it: frustration is a part of this game. If it wasn't, it wouldn't be a great game.

  • TheBean
    TheBean Member Posts: 2,320

    @George_Soros In regards to the trolling part.

    Nah.

    You are right the EGC entity animation is very nice.. however.. it isn't a novelty, maybe to a few.

    Basically for me the logic goes... One of the most frustrating things that could happen in the end of a match was getting a survivor who trolls around in the end of the game, however they may do it. So why put in a mechanic that stops the one side from trolling the other, but reverse it so now the other side can troll. That seems really ass backwards to me, and not in the direction it was meant to go.

    Free escapes or not... It is the aspect of allowing the trolling to go on in the game.

    Trolling has a more negative effect than simply losing the match on a newer or low skilled player.

    They can't allow 1K hour plus players to play killer in the low ranks and troll their newer and low skilled playerbase.

    You can see it just by the fact, you slug a survivor they have a 240 bleedout timer, and then the timer for EGC doubles to 240 seconds.. which draws out the trolling in the end. It would be different if the killer actually needed to chase that survivor for 120 seconds, since that might actually be more enjoyable to a player than staying on the floor for 4 minutes.

    I don't think they meant to make a tit for tat system in the game, but it certainly feels like it.