Survivor Perk changes
Ace in the Hole: increase the percentages of the second add-on to 30/40/50% and the item itself should be at least uncommon/rare/very rare.
Aftercare: Remove its limitation “All effects of this Perk are reset when you are hooked by the Killer”.
Autodidact: Make it so that you get a token every one-third/forth/fifth while healing a person. atm its so that you have to rely on RNG to get the tokens. Give it BP-Bonus to successful skillchecks like 3/4/5% for each token.
Boil Over: Instead increase the speed of the struggle by 10/15/20%.
Bond: Make it so that other survivors within range see when youre doing an action (repair, sabotage, opening, cleansing)
Botany Knowledge: Increase to 20/30/40%. Give it 10/15/20% BP-Bonus to healing actions.
Dance With Me: Make it so that you also dont see blood pools during the effect time and increase the time to 5 seconds.
Dark sense: make it for “every generator completed” instead of “you complete”. Also give it a stackable BP-Bonus for completing a gen by 10% each.
Dead hard: Make the dash distance slightly longer to even avoid lunge attacks, which currently still hit.
Decisive Strike: at least remove the scratch marks and blood pools for 5 seconds. it doesnt effect tunneling in any way. its just effective as escape to the exit.
Deja-vu: also make it so that you can see the progression of each generator and if somebody is working on it.
Deliverance: reduce the broken status time to 60/45/30
Flip-Flop: make the input 50/75/100%.
Head-On: decrease the preparation time to 1.5 seconds, increase the stun to 4 seconds (affects by enduring), implement a visual range, make it activateable while killer starts its searching action
Hope: should also affect the action speed
Kindred: slows down hook phase progress by 10/15/20% while the killer is within range
Leader: increase range to 16m
Left behind: complete rework needed
Lightweight: increase numbers to 3/4/5
No mither: Gain a BP-Bonus to survival category of 25/50/75%
No one left behind: double actions speeds increase
Open handed: slightly lightens up your FOV
Pharmacy: increases the chance of higher rarity addons by 20/30/40%
Poised: remove also the blood pools for the time being
Premonition: get 10/15/20% BP-Bonus for boldness category
Quick&Quiet: decrease the numbers to 25/20/15, doesnt leave scratch marks on windows
Resilience: increase numbers to 5/10/15%
Saboteur: give BP-Bonus for sabotaging of 50%
Small Game: implement a token counter and increase make it not activate-able as long as cleansing a totem
Solidarity: converts 75% of the amount of potential selfheal to your next recovery state
Stake out: get BP-Bonus for successful skillchecks by 50%, reduce time to 10 seconds
Streetwise: increase numbers to 15/20/25%
This is not happening: get BP-Bonus for successful skillchecks by 50%
Technician: get BP-Bonus for successful skillchecks by 50%
Up the ante: Luck should also grant more chances of skillchecks (other way round while ruin is active)
Unbreakable: increase the numbers to 25/30/35%, give BP-Bonus to survival category by 30%
Urban Evasion: give BP-Bonus to boldness category by 25%
Vigil: increase range to 16 meters, increase numbers to 15/20/25% (stacks to max 75%)
Wake Up: Increase numbers to 15/20/25%, reveals progress to survivors within range
Were gonna live forever: grant stacks for full completed healing actions
Windows of Opportunity: decrease numbers to 40/30/20
Comments
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Ace in the Hole: good idea i like it
Aftercare: yep you got 1 of my ideas that i was going to put it XD
Autodidact: this shouldnt RNG and i like it
Bond: interesting but good also
Botany Knowledge: now this i like it give some extra BP
Dance With Me:i dont know about this i need to think about it
Dark sense: more BP i like it
Dead hard: i probably say make this perk that you can move free cuz this perk while using you cannot move this perk while using it should give you the direction you want to go (i cant explain myself good sorry for my english its crap xd)
decisive strike: i got my own idea i hope you like. since this perk its anti tunnel make the timer stop when youre in dying state
deja vu: emm its like the pig perk i like it
Deliverance: probably give some protection if the killer its in TR like BT
Flip-Flop: with 75% its fine 100% its too much xd
Head-On: now i like this but enduring wont affect head on since enduring will be only for pallets.
Hope: i dont know about this.
Kindred: giving the aura reading of the killer and this will be good perk
Leader: yeah why not
Left behind: i got this idea its that you can see the aura of the hatch when it appear youll see the aura but also if the killer close it you can open it but theres a timer open it and its 20s/15s%10s
Lightweight: its ok but ill give another thing if the sound get fixed so my idea its make the footsteps while running you dont make too much noise lets say 10%/20%/25%
No mither:i do agree but also make it that you start healthy state but if the killer hits you you will no longer be healthy youll be in broken effect
No one left behind:this is difficult i dont know about it
Open handed: i like it the idea
Pharmacy:100% agree with you
Poised:ill change about the blood pool and make that killers cannot hear you while running
Premonition: yeah i like it more BP good chance to increase that category too
Quick&Quiet: i dont know about this its ok use it alot
Resilience:this is a good change
Saboteur: give also aura reading for hooks and also give a little bit a speed boost if you have a toolbox probably 15%
Small Game: its fine right now but ill change it for aura reading on traps and totems
Solidarity:hell yeah i like it
Stake out: yes do it give more potencial for this perk
Streetwise: 25% its ok i can see it in DBD
This is not happening: probably a full rework
Technician:ill say 50 or 60% less noice if youre doing a gen alone and if youre doing a gen with someone 30 or 35%
Up the ante: yes right now its a trash perk
Unbreakable:ill just go for 40% speed thats it
Urban Evasion: meh alot ppl use its fine now
Vigil: same thing but while running it goes down the exhaustion or others debuffs to 15%
Wake Up:if they buff this make remember me get buffed also
Were gonna live forever: 100% agree with you
Windows of Opportunity:its useless i dont know about it only ppl use it cuz they dont know where are the windows and pallets
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ur idea is very bad u wanna buff all perks are currently play now and are too powerful
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Sadly sometimes survivors and killers seems enemies. You shouldn't answer like that when you create yesterday a discussion: "PROPOSAL TO BUFF SOME PERKS FOR THE KILLERS"
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Pumping up the numbers to the extremes are a super lazy way to "change" things.
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Can we please stop suggesting that no mither make you healthy.
It works really well on an injured build as you could immediately start with the benefits instead of having to get injured on purpose.
Honestly making you start healthy will give very little benefit as if you're going to try to use it for a anti slug perk, it's still going to give the information to the killer that you have it so you're not going to get slugged and even if you do get slugged you're going to be injured for the rest of the match and most people would just pick unbreakable over it anyway.
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You dont really get the point but first who leave a survivor on the floor never seen a killer leaves slugging a survivor second its makes more viable reason now its that no mither its that killers already know that survivor have no mither while the idea of making it healthy means that killer dont think that have mither
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