Survivor Perk changes

Ace in the Hole: increase the percentages of the second add-on to 30/40/50% and the item itself should be at least uncommon/rare/very rare.

Aftercare: Remove its limitation “All effects of this Perk are reset when you are hooked by the Killer”.

Autodidact: Make it so that you get a token every one-third/forth/fifth while healing a person. atm its so that you have to rely on RNG to get the tokens. Give it BP-Bonus to successful skillchecks like 3/4/5% for each token.

Boil Over: Instead increase the speed of the struggle by 10/15/20%.

Bond: Make it so that other survivors within range see when youre doing an action (repair, sabotage, opening, cleansing)

Botany Knowledge: Increase to 20/30/40%. Give it 10/15/20% BP-Bonus to healing actions.

Dance With Me: Make it so that you also dont see blood pools during the effect time and increase the time to 5 seconds.

Dark sense: make it for “every generator completed” instead of “you complete”.  Also give it a stackable BP-Bonus for completing a gen by 10% each.

Dead hard: Make the dash distance slightly longer to even avoid lunge attacks, which currently still hit.

Decisive Strike: at least remove the scratch marks and blood pools for 5 seconds. it doesnt effect tunneling in any way. its just effective as escape to the exit.

Deja-vu: also make it so that you can see the progression of each generator and if somebody is working on it.

Deliverance: reduce the broken status time to 60/45/30

Flip-Flop: make the input 50/75/100%.

Head-On: decrease the preparation time to 1.5 seconds, increase the stun to 4 seconds (affects by enduring), implement a visual range, make it activateable  while killer starts its searching action

Hope: should also affect the action speed

Kindred: slows down hook phase progress by 10/15/20% while the killer is within range

Leader: increase range to 16m

Left behind: complete rework needed

Lightweight: increase numbers to 3/4/5

No mither: Gain a BP-Bonus to survival category of 25/50/75%

No one left behind: double actions speeds increase

Open handed: slightly lightens up your FOV

Pharmacy:  increases the chance of higher rarity addons by 20/30/40%

Poised: remove also the blood pools for the time being

Premonition: get 10/15/20% BP-Bonus for boldness category

Quick&Quiet: decrease the numbers to 25/20/15, doesnt leave scratch marks on windows

Resilience: increase numbers to 5/10/15%

Saboteur: give BP-Bonus for sabotaging of 50%

Small Game: implement a token counter and increase make it not activate-able as long as cleansing a totem

Solidarity: converts 75% of the amount of potential selfheal to your next recovery state

Stake out: get BP-Bonus for successful skillchecks by 50%, reduce time to 10 seconds

Streetwise: increase numbers to 15/20/25%

This is not happening: get BP-Bonus for successful skillchecks by 50%

Technician:  get BP-Bonus for successful skillchecks by 50%            

Up the ante: Luck should also grant more chances of skillchecks (other way round while ruin is active)

Unbreakable: increase the numbers to 25/30/35%, give BP-Bonus to survival category by 30%

Urban Evasion: give BP-Bonus to boldness category by 25%

Vigil: increase range to 16 meters, increase numbers to 15/20/25% (stacks to max 75%)

Wake Up: Increase numbers to 15/20/25%, reveals progress to survivors within range

Were gonna live forever: grant stacks for full completed healing actions

Windows of Opportunity: decrease numbers to 40/30/20

 

 

 

 

 

 

 

 

 

 

 

Comments

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    Ace in the Hole: good idea i like it

    Aftercare: yep you got 1 of my ideas that i was going to put it XD

    Autodidact: this shouldnt RNG and i like it

    Bond: interesting but good also

    Botany Knowledge: now this i like it give some extra BP

    Dance With Me:i dont know about this i need to think about it

    Dark sense: more BP i like it

    Dead hard: i probably say make this perk that you can move free cuz this perk while using you cannot move this perk while using it should give you the direction you want to go (i cant explain myself good sorry for my english its crap xd)

    decisive strike: i got my own idea i hope you like. since this perk its anti tunnel make the timer stop when youre in dying state

    deja vu: emm its like the pig perk i like it

    Deliverance: probably give some protection if the killer its in TR like BT

    Flip-Flop: with 75% its fine 100% its too much xd

    Head-On: now i like this but enduring wont affect head on since enduring will be only for pallets.

    Hope: i dont know about this.

    Kindred: giving the aura reading of the killer and this will be good perk

    Leader: yeah why not

    Left behind: i got this idea its that you can see the aura of the hatch when it appear youll see the aura but also if the killer close it you can open it but theres a timer open it and its 20s/15s%10s

    Lightweight: its ok but ill give another thing if the sound get fixed so my idea its make the footsteps while running you dont make too much noise lets say 10%/20%/25%

    No mither:i do agree but also make it that you start healthy state but if the killer hits you you will no longer be healthy youll be in broken effect

    No one left behind:this is difficult i dont know about it

    Open handed: i like it the idea

    Pharmacy:100% agree with you

    Poised:ill change about the blood pool and make that killers cannot hear you while running

    Premonition: yeah i like it more BP good chance to increase that category too

    Quick&Quiet: i dont know about this its ok use it alot

    Resilience:this is a good change

    Saboteur: give also aura reading for hooks and also give a little bit a speed boost if you have a toolbox probably 15%

    Small Game: its fine right now but ill change it for aura reading on traps and totems

    Solidarity:hell yeah i like it

    Stake out: yes do it give more potencial for this perk

    Streetwise: 25% its ok i can see it in DBD

    This is not happening: probably a full rework

    Technician:ill say 50 or 60% less noice if youre doing a gen alone and if youre doing a gen with someone 30 or 35%

    Up the ante: yes right now its a trash perk

    Unbreakable:ill just go for 40% speed thats it

    Urban Evasion: meh alot ppl use its fine now

    Vigil: same thing but while running it goes down the exhaustion or others debuffs to 15%

    Wake Up:if they buff this make remember me get buffed also

    Were gonna live forever: 100% agree with you

    Windows of Opportunity:its useless i dont know about it only ppl use it cuz they dont know where are the windows and pallets

  • pandorayr
    pandorayr Member Posts: 603

    ur idea is very bad u wanna buff all perks are currently play now and are too powerful

  • prayer_survivor
    prayer_survivor Member Posts: 626

    Sadly sometimes survivors and killers seems enemies. You shouldn't answer like that when you create yesterday a discussion: "PROPOSAL TO BUFF SOME PERKS FOR THE KILLERS"

  • se05239
    se05239 Member Posts: 3,919

    Pumping up the numbers to the extremes are a super lazy way to "change" things.

  • Volfawott
    Volfawott Member Posts: 3,893

    @Tru3Lemon

    Can we please stop suggesting that no mither make you healthy.

    It works really well on an injured build as you could immediately start with the benefits instead of having to get injured on purpose.

    Honestly making you start healthy will give very little benefit as if you're going to try to use it for a anti slug perk, it's still going to give the information to the killer that you have it so you're not going to get slugged and even if you do get slugged you're going to be injured for the rest of the match and most people would just pick unbreakable over it anyway.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited May 2019

    You dont really get the point but first who leave a survivor on the floor never seen a killer leaves slugging a survivor second its makes more viable reason now its that no mither its that killers already know that survivor have no mither while the idea of making it healthy means that killer dont think that have mither