Totem rework?

With how the totem placements are right now, hex perks are useless most games.
An Idea of mine would be to have around 10 placements spawn on a map (ie like a little tarp that would cover a totem) so this way the totems are covered and not noticeable if hexed or not straight away on sight. Having the survivor pull off this "cover" to see either a dull totem, a hex totem or a empty space (like a decoy) giving the survivor more of a secondary objective, and maybe ruin doesn't go instantly most of the time aha.
Also just have more variety in totem placements like the basement, further away from generators, I know they have been improved but I still feel its lacking.
Any input on my idea? I'm sure it can be improved in some way but it's all I've got atm.
Comments
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Totems in the basement would be nice! And having a cover would be very unique, just as long as the candles don't burn it. There is potential in this, but it could use more detail, such as, how long would you suggest it take to remove the cover? A quick second? Few seconds? Also, would bloodpoints be given by the tarp removal and would perks like Leader, Small Game, Spine Chill, etc affect the tarp removal speed?
Great idea, just more information would be nice, such as locations and etc. :D
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I don't think it's necessary to add this in (not saying its a bad idea) all they need to do is add for more places for a totem to spawn on the map and have the totems always be in a concealed location and not out in the open
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I like the idea, my thoughts is a totem stays dull and will become lit when active, I don't want my Hex: Devour Hope or Hex: Third Seal active if I can't even use it's power yet.
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I like the idea, but think it would still suffer from similar situations where the survivor finds the correct totem and breaks it within the first 30 seconds of the game.
As the killer, using Hex perks vs decent survivors just feelsbad. It is very easy to learn totem locations on each tile and quickly find any Hex totems and break them.
One easy change would be: When a hex totem is broken the perk is disabled for a specified amount of time, after that if a dull totem is left on the map it will respawn on a random totem. Any tokens for the related perk would be reset when it is broken. This would obviously need balancing, but it would make Hex perks more consistent and would actually feel like not a wasted perk slot.
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A change like that would require a NOED change as well
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Well I already said it would require balancing... but why do you specify NOED above others? I think with the EGC timer and a "cooldown" timer once the NOED totem is broken there wouldn't really be a lot of time to utilize a respawned NOED totem.
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@Vlieger thats not the problem the problem is that with a change like that every totem would be gone before end game making NOED completely useless
Also NOED is the only hex that doesen't spawn in right away
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Theoretically having every totem gone by the end of the game is how you counter NOED reliably as it is.
If there were no Hex perks being used then there would be no incentive to break totems (unless you are worried about NOED) Just like it is now. Except right now there is only incentive to break 1 totem, then you are done.
So I really don't see much of a change to gameplay on the NOED front.
I think this change would give more incentive to actively breaking totems rather than just running by dull totems all the time if you know there is no hex active.
It would definitely cause using a Hex perk that is active right away and NOED a bit high risk, but still not useless.
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@Vlieger there are already ways to counter survivors breaking totems as is such as thrill of the hunt they just need better placement for totems
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"better placement" isn't possible. The spawn algorithm will always be easy to figure out. No matter how they restrict it (line of sight, range to survivor, range to generator, etc) it will always be simple to learn and easy to find totems.
I am not trying to be facetious. We can see totem placement changes don't work from so many changes already to totem spawns and still nothing has changed in the gameplay.
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@Vlieger they definitely haven't changed totem locations much because some maps still have totems right out in the open nothing blocking the line of sight
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