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A discussion on what ACTUALLY needs to be changed and what does NOT need changes (IMO)
Lets start with what needs to be changed (IMO)
-Monstrous shrine
-Freddy (Is being changed but depends now)
-Boil over
-Corrupt intervention
-Plague
-Trapper
-Autodidact
-Iron Maiden
-Head On
-Totem spawns
-Legion (Vault)
Message what could be added in, NOED cannot fit on this list
What does not need to be changed (IMO)
-Nurse (She is only greatly strong with add-ons)
-Hillbilly (Only greatly strong with add-ons)
-NoEd (Literally cleanse totems, nothing is wrong with this perk its the people who don't run small game)
-Ruin (has several counters)
-Legion (perfect-ish state)
-Self Care (takes some time to heal and forces you off gens)
-Healing (Forces several people off of gens)
Message on what could be added onto this list
Comments
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Plague needs a change. Killer is weak when survivors don't cleanse.
Boil over needs something more, hooks are still far too close without offerings.
Corrupt Intervention could become a meta perk by blocking all generators and totems for the designated time at the start of the game.
I disagree with Self-care and healing not needing to be changed. The slow down stopped survivors healing and created more gen rushing/adrenaline meta but it has been in the game far too long that those players won't go back to healing.
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@fcc2014 why does plague need a change? it is only a bonus if they don't cleanse as they will be a instadown if you start chasing them
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I don't know how it is on all platforms but they are getting rushed off the board. Their base power is weak in comparison to other killers. Survivors are learning to adept by not cleansing. The killer for being the latest is rarely seen.
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Small game needs a totem counter.
Exits need to be on opposite walls at the very least.
I would make ivory mori basekit if you've hooked all 4 survivors and all 4 survivors are still in the game.
I would change ruin. I think it should be basekit and works except when a survivor is on a hook or until the first survivor dies.
I would revert it to where the hatch only spawns if two gens have be have been done.
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Tryhard beads needs a rework. It's got counterplay, but could use a slight nerf. Something like slightly decreases phasing movespeed.
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Hillbilly is too strong with endgame collapse, they need to move the exit gates to opposite sides of the map.
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@malloymk I like the counter if you use small game. Exits spawns definitely, I'm all for moris for anyone who reached the 2nd stage of the hooking phase built in.
Ruin built in will hurt less experienced survivors and push bad killers up the ranks who eventually get smashed than come to the forum asking for survivor nerfs. It will just be a major crutch.
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I'd like to see Boil Over increase the wiggle free bar. Currently just making it more of a chore for the Killer to work against with the normal wiggle free timer doesn't make it a worth while perk to take as its never enough to actually stop you getting hooked, which is it's entire purpose. It needs to be more like Flip Flop.
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I feel like the Dev's need to actually buff/adjust all the unused perks for survivor/killer (like actually read what their perks do and adjust them according, NOT like what they did with Last Standing. LS is literally the same after the rework and is still just as bad)
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NOED could use some sort of tell that could give survivors a hint that killer has it. Something subtle, so that for survivors that pay attention they can spot it and then play accordingly (which means doing totems which means slowing down on gens).
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Head on : The player inside a locker must be revealed to his team when his perk is ready to use
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Trapper needs his traps to be made larger. Think frost welcome mats from siege.
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