Two Ideas for improving map offerings

Map offerings are great and have been improved over the years. Common and uncommon rarity map offerings no longer appear in the bloodweb reducing grind and "filler" bloodweb nodes. However, they still have two gripes with them I want to discuss and solutions to them.


Issue 1: "Wasted" Map Offerings.

Map offerings "Stack" rather than conflict, even though the green rarity (only ones nowadays) offerings nearly give 100% chance to get the map otherwise.

Currently there is support for offerings in general being able to "Conflict" where the rarer offering is selected and the common one is "refunded" to the player's inventory. If they're the same rarity, they both bounce back into the player's inventory.

It used to happen with moonlight offerings when they were a thing. It still happens with shrouds.

This does not apply to map offerings and I feel like it really should. (Although the system would have to be changed since all map offerings are green rarity.) If I burn a Jigsaw Piece or something and a survivor uses a haddonfield or coldwind farm map offering, often RNG is not in my favor and I don't get the map I wanted. If this was a moonlight offering or a shroud, I would have gotten it back and no big deal. If I don't get the map I wanted, my offering was completely wasted which can really suck if you went through many bloodwebs and finally got a map offering for something you wanted just to have it ruined.

This is very confusing because the wiki mentions the offering is not consumed if you don't get the map, although that might have been a holdover from when common and uncommon map offerings were a thing.


Solution: If multiple offerings are burned, select one and have the others returned to the player's inventory.

If I'm up for some Mirror Myers and I burn a Lery's offering but a survivor burns a Coldwind Farm offering, I should at least get my offering back if my map isn't picked. If mine is picked, survivor gets their map offering back. The "support" for it is already in the game with shrouds and moonlight offerings, so from a code standpoint it theoretically shouldn't require much work.


Issue 2: Many map offerings are going unused.

How often have you actually wanted Lery's as Hillbilly? Pretty much never. Go into your inventory and check how many Jigsaw Pieces you have on your survivors, Lery's offerings on Hillbilly. Coldwind Farm offerings on your Myers. Haddonfield offerings across all killers.

If you're like me, you'll have a ton of them. They do nothing but sit and collect dust in your inventory until they're thrown away when/if you prestige.


Solution: Being able to use map offerings to decrease the chance of a map.


I didn't come up with this idea, but a few people on the Dead By Daylight subreddit thought of it a long while back and I thought it seemed like a clever way to use them. Basically when equipping a map offering, it could be flipped upside down to decrease the chance of a map appearing. I have a ton of Haddonfield offerings across my killers and it'd be nice to be able to burn them to decrease the chance of getting Haddonfield while still keeping the map a surprise. If an "Anti-Offering" and offering is both used, simply have one be picked similar to if different map offerings were used.


Overall I think these changes would make map offerings much better. It'd be nice to be able to use map offerings you otherwise wouldn't ever use, and having the offering returned if two different map offerings are used would be a massive improvement over going through many bloodwebs, finally getting one for a map you want, only to have all the BP you spent wasted.