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Primary & Secondary Perks Idea

Impact
Impact Member Posts: 89

I have an idea how to utilise all those perks that no-one uses.

I find that people tend to use the same top-tier perks most of the time. Only new players who don't know better, or are unlocking teachables, will take Streetwise over Bond, for example.

There are more chapters on the roadmap, each bringing 3 new perks for both killer and survivor. If unlocked, each perk will appear 3 times in the bloodweb. Unless they're a new meta, such as Mettle of Man or Bamboozle, they won't get used.

A solution might be to add a fifth perk slot - but this might adversely affect game balance. So why not categorise all those unloved perks into secondary perks? Then, add one or two secondary perk slots for a player.

For example, I sometimes struggle to find the next generator to work on when on an indoor map. I don't get any use of Deja Vu until my seventh game when I get sent to Lerys - the perk shows me my next objective.

The difficulty would be in classifying a secondary perk. You can rate perks according to their usefulness and number of uses during a match. But I'm sure the devs have their own statistics. There are also some excellent player resources out there, such as the Best Perk lists on https://www.dennisreep.nl/dbd

You could say all the C and D tier perks, according to the above website, are classed as secondary perks. This would include Small Game and Technician for survivor and Shadowborn and Coulrophobia for killer. Alternatively, you could just include all D tier perks, which would include Up the Ante for survivor and Beast of Prey for killer.