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What is Wrong with the Doctor
Alright so basically I'm mad about the doctor. I get he is rarely played but in the 70ish hours I have on steam for this game each and every time I go against the Doctor they always have Distressing, I also understand that as the doctor having a perk that makes your terror radius larger helps you alot but going against a Doctor is so hard! I always have Calm Spirit just because A: When I play killer I have found some people because of the crows and B: I won't scream when fighting the Doc. It also seems that every Doctor I go against has to tunnel me! This might just be an angry person ranting but if you have any input let me know
Comments
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He's really cool to play with, but not against xD
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Ooh! it's story time:
Having no friends the Doctor camped himself in the mirror on the weekend one too many times till one day he snapped and forgot how 'skill' worked, so now all he does is tunnel and face camp.
So sad!
Learn from his mistakes and be a "Gentleman Killer" or one day you might find yourself a skill-less face camping sack of trash. 😤
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TR effect builds work extremely well with the doctor and his power gives him superb tracking. This means you're going to see Distressing a lot more on him than other killers because the bigger TR is good for his power. If you're already running Calm Spirit then you've already done a lot of the work to protect yourself. If you're getting tunneled it is probably because you're a weak target. At 70hrs in the game you know nothing in terms of proper movement and map awareness. So if you are presenting as the weak link of your team then you're getting taken out first.
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I don't mind play against a doctor.... I'm I weird?
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Many people (like me) run Distressing on Herman because he's the only Killer that really benefits from a larger warning system. It gives him more points (which he already gets a lot of, especially Deviousness), expands his Static Field that enables better tracking, and generally causes more panic. You running Calm Spirit is the best thing you could possibly do.
As for the tunnel thing, unless you're good with him, Doctor struggles in chases. My recommendation is to get Decisive Strike, the literal definition of an anti-tunnel perk.
Doctor can be tricky to go against, especially with how varied his add-ons can make him, but he's honestly not that powerful. Even if you don't have Calm Spirit and you scream in the first field, unless he's shocking you directly, the static build-up takes a while. A lot of people use this to their advantage.
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Herman Carter (The Doctor) is a Killer that is difficult to play against when you are aa newer player. his mechanic literally deletes stealth gameplay and forces you to loop the killer, which is something newer players are not good at.
this is why he is considered to be a "noob stomper" (like freddy), but the better you get at the game, the easier Doctor rounds will go for you.
here is some possible counterplay that helps you playing against a Doc:
-when you see its a doc, get to madness 1 as fast as you can, while the killer is distracted. this way you avoid getting spotted later on when the killer has nothing to do.
-use lockers. inside these your madness will not raise and you will not scream, therefore not be revealing your position.
-when you are close to get into the next stage of madness, eigther do it while the killer is distracted, or try to avoid actions like running, healing, sahotaging, running etc while outside the killers TR. that way your madness will slowly decrease. (you will not be able to drop out of tier 1 or 2 though).
-do not stand still in a pallet and wait for the killer to stun them. the doctors shock attack will disable your ability to drop it when he goes for the hit.
-when you see the killer charging up his shock therapy, dont try to vault windows / pallets and instead go for another loop. dont waste any time in trying to vault them, as the doc will disavle your ability to do so for 2.5 seconds, allowing them to catch up to you and get a hit.
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