Unpopular Opinion: Nurse Is Balanced.
Alright, this is def' something unpopular to say.
In my honest opinion, Nurse is a very balanced killer. There is a lot of disagreement, but, I'd like to share why and not give a response other than *you're bad, lolol*. In all honesty, I don't see Nurse getting a nerf. Nor does she really need it.
She is the only killer that can go against a SWF that is coordinated and actually do some damage. The issue with other killers is.. Well, big surprise! Pallet loops! When it comes to Spirit and some other killers, they can slow down a chase, just depends. Trapper, place a trap. Huntress, depends on a loop. But a decent Huntress can deal with some pallets and slow a survivor down. Clown, honk honk. Throw a bottle, and such. The list goes on, but Nurse doesn't have to worry about so called pallets. It does take the whole defense system away from survivors.
Here's when I get fair, Nurse against solo survivors, so all come in working together with no voice chat, it easily hurts survivors against a godly Nurse. That's where I would consider she isn't so fair. But let's say this.
God Nurse vs God SWF.
Nurse is really the only killer that can handle and go against a SWF efficiently. I would say Spirit can do well, since she can have that great mind-game potential. It helps. Hillbilly has some great pressure, but a chase can stop that. He has a one hit, but pallets are an issue and infinite's. These both can do well against a SWF, but just depends what's RNG and what's not. So, pallet spawns, and maps. It helps!
No matter what though, Nurse can just handle any RNG element and get away from it, which is nice against a SWF that gets gens done in less than a snap! She is great at stopping a chase, but. She cannot hurt multiple survivors at once with her power. She still has to hook and start another chase. It all matters on you!
I guess a lot of things I can say have some counters, but to shorten this up.
Nurse is OP against Solo Ques, but. Against a great SWF, she is just as balanced as I ever think of.
Any thoughts? :333
Comments
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Yep, proper Nurse destroys SWF with same efforts as she does solo survs. Nurse runs tracking perks and Ruin as basic setup. Once she founds first survivor and she's good, i.e. first set of blinks - injure, second - down, its pretty much snowball. Once she hear unhook you'll end up in slug and hook, and so on. At some point all ppl will be injured against good Nurse - and its pretty much done.
If you are godly evader from Nurse, it will be just as with other Killers, you spend time while your team does gens. But, apart from other Killers, she just ignores all defences you have, and you need to have 4 godly evaders to survive.
Check some good survivors on Twitch, like Puppers, Tru3, etc. Even when they go in red ranks as SWF rank 1-2 Nurses just destroy them most of times.
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The only problem with nurse is her extra blinks and range add-ons.
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Spirit can handle god tier SWF. A ridiculously skilled god Hag can too (I used to be able to). Billy too.
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Spirit can...she’s just gotta be REALLY good and know how to track survivors movements perfectly. I have destroyed SWF groups with her, she’s the next best option after Nurse. Still not as good as Nurse but viable. A decent Spirit won’t be able to handle that, you’ve gotta be really good and have RNG on your side.
Hag is the same way except I’ll argue you’ve gotta be even better with Hag than you would with Spirit. If you have a good set up with traps then you should be golden.
Billy is great if you know how to maneuver the chainsaw but you can say “sayonara” to a 4K if the map is either Lery’s or a very loop heavy map. Billy is easy to loop unlike the previous three killers.
While I prefer Hag and Spirit over Nurse, I can argue with the fact that Nurse is the best and most viable option. She is the only killer that can never be looped.
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@MegMain98 you perfectly summed it up. Awesome.
I use surveillance to combat SWF, no way will they get to endgame since late game, everything is in my control.
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We don't know whether the Nurse is op or balanced, because survivors never bothered to adapt to her.
Post edited by Acromio on5 -
It's just her add ons that make her op. Two blink nurses aren't that difficult to juke unless it's a god tier Nurse.
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Agreed. She should have an ultra rare add-on that gives her a third blink, but the third blink should go the same distance as the second blink. Anymore blinks than that is overkill.
Another ultra rare add-on could be that she makes no screeching while blinking or that she has no heartbeat while blinking.
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It's only an unpopular opinion because 80% of these forums are Killer cry babies who wouldn't have the first idea of how to play Survivor without crouching around on the edges of the map waiting for better Survivors to loop Killers, rescue allies and complete gens against insurmountable odds of YEARS of killer buffs
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You're so quick to blame killers it's unbelievable
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Aaahahaha that stinky guy.
You dont buff the stronger team. Thats why since the first patches "survivors have only been getting the stick. BIG KEK.
The way nurse is set up (slower than survivors, CRIPPINGLY RELIANT on her blinks)... Of course her ability would NEED to be strong.
Her blinks are strong because they have to, SHE CANNOT CHASE WITHOUT THEM.
People who want to play herregularily HAVE TO become good with blinks.
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I read only the title, sorry.
But yeah. Nurse is the only balanced killer.
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She needs a bit of a rework in terms of her add-ons but like, she's otherwise one of the most balanced killers in the game.
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I really like this idea! Thank you for sharing @MegMain98
Wouldn't it be newbie survivors? Crybaby killers would be for nurse giving a buff 'cause facing survivors are too 'hard.'
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@28_stab_wounds You can also lose sight with her. Go in and out of buildings, go over things she might accidentally blink into, go behind things she can't easily blink through (where she could hit you). Puppers referred to it as dancing and I have to agree lol. Dance with the nurse.
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As you said, she is the only killer who can stop a good SWF,
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He's not completely wrong - whenever I see a killer main playing survivor in a lobby I hesitate, because my experience if they are the first one caught (and they often are) they are the ones that DC first. If they don't you can expect to get sandbagged or farmed off the hook.
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I tend to agree with this. It's the extra blinks and range addons that make her broken; a default two blink nurse with normal blinks is strong, but much more managable and not as oppressive.
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Really? I'm honestly surprised. I think her best addons are her common ones. But that is my opinion, I'm probably wrong, 99% chance I am. The only thing that makes me say woah is her range blinks. That is amazing!
S P O O N N U R S E
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I don't think she needs buffed, nor reworked. The discussion was something easy and nice. She's balanced in my eyes, but a lot of people claim overpowered. While the defense mechanic for survivors is completely gone against her.
I play both sides, and. I gotta say, What makes me love her even more is that respect comes in.
Nurse is a VERY hard killer to play. If I see anyone who is godly with her, then. I'm saying GG, no matter what. Amazing counters, and great reads. Chases don't go long.
New Nurse players will be hurt, but they are learning the games playstyle.
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This is very cleverly disguised bait.
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Oh and Nurse is an easy killer to play, it's just hold M2 and blink while doing something REALLY hard (using your ears).
Picked up Nurse in a day and it was literally the most easy killer in this game istg.
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I used to think Nurse was the hardest Killer in the game. But after playing her extensively, I quickly realized that with the exception of blink muscle memory (which isn't really "skill" so much as it is just, well, memory), all the things required to be a good Nurse—game sense, map knowledge, situational awareness, predicting Survivors in chases, predicting Survivors out of them—are just things required to be a good Killer in general.
For the most part, the people who say she's easy are great with training their muscle memory, and others like me who are/were under the impression that she's hard have a tougher time doing so. And the truth is, it's because the muscle memory is really only Nurse's Killer-specific learning curve. Outside of that training, she behaves exactly like every M1 Killer. She doesn't have special traps or situational ranged weapons or have a lingering status effect tied to her ability—you just BLINK. That's it.
Why am I going on this rant as to why Nurse is easy? Well, it's because of how strong she is. Sure, Nurses who are bad will get beaten, and Nurses who are actually good—well, they're good, so they've earned their victories, right? The problem is, one you've mastered the art of guessing and predicting Survivors' movement and behavior patterns when out of your LoS, you're pretty much set for life. You've become a good Nurse, and no one is ever going to ever stand the slightest chance in a chase against you. If you can predict them well, they literally have nothing left to defend themselves in a chase, because their sole available tactic, juking, is now countered. Once you've hit that point, the only thing Survivors can do to win the game is to mash out gens like their name is Uncle Dane the Engie Main—and hey, that's just no fun for either side.
Nurse is not balanced, not because she literally bypasses a huge chunk of mechanics Survivors use to keep themselves alive in a chase, but because what the Survivors can still use that hasn't been rendered obsolete can be totally overthrown by the Nurse for, in my honest opinion, a quite low amount of skill and effort.
So she counters OP garbage like SWF. That doesn't make her balanced. That just makes those things OP.
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I agree Nurse is balanced, she reminds me of how sniper rifles are in FPS.
Terrible in the hands of bad players, average to poor in the hands of ok players, and so good in the hands of godlike players that they can singlehandedly shut down half of a map as long as they have vision and can solo teams.
Sniper rifles are not overpowered, its just that they scale REALLY well with player skill because of they way they work. Nurse works in a similar way.
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As much as I appreciate the clever part, this isn't bait. It's an actual discussion, and I'd like to hear other people's opinions.
:(
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Agreed on some standards, and disagreed on some.
Nurse has counterplay. Even a godly Nurse, it's just lose line of sight, it's a 50/50 in some situations. Other situations are a 25/75 guess. It's just a guessing game at times. You guess right, you earned you and your teammates a few extra seconds to get things done. It really isn't hard, your objective is to get those gens done. And it's not hard at all. 4 gens can be done in 80 seconds.
A chase matters, but still. It's easy to get things done.
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Seconded, Nurse is fairly balanced people just don't care about facing her around loops and vaults
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ITT killer mains defending their crutch.
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Its just her add ons that make her op, nothing else.
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Nurse is balanced simply because she inverts the normal status quo. Pretty much all other killers are dependent on exploiting survivor mistakes. Nurse is the opposite; surviving against a Nurse is dependent on the Nurse making mistakes.
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As a Nurse Main who also plays Survivor I agree that Nurse is not as OP as a lot of people think.
There's more counterplay to a Nurse than people believe.
Even after 900+ hours in the game, I'm not the best Nurse around (ironically I'm a better Billy than I am a Nurse). I know I can get juked, I know Survivors can lose me and corn is pretty much gg.
SWFs can absolutely destroy me and I struggle to catch up with the gens - I do feel that I have more ability to deal with those things as Nurse, though.
I wouldn't say that Nurse automatically nullifies all defense systems Survivors have, but she certainly makes some of them less safe for Survivors to attempt and she can nullify safety in many situations.
That said, the Nurse relies a lot on prediction and line of sight.
Breaking line of sight and juking are better armor for a Survivor than pallets, when it comes to countering a Nurse.
Taking advantage of situations where the Nurse has to guess where a Survivor is and putting as many line-of-sight blockers between you and me is the best way to extend a chase and even lose a Nurse.
Getting chased by a Nurse can be fun once you get the hang of juking her - and it can be fun for the Nurse as well.
ScottJund once said that he believes that the primary thing we enjoy about Dead by Daylight is that feeling we get when we outplay an opponent.
To me, this can be almost like chess - that feeling you get if you've made a really good move that makes your opponent go "oh, that was clever..."
When you're cat-and-mousing and both of you have to try and guess what the other would do, and counter their move with your own, that's a lot of fun.
I do want to add that the experience of Dead by Daylight has a lot to do with who the player is and how they play, rather than which character they're playing.
Personally I play very fair, I try not to tunnel or camp and I don't bring Ruin or NOED or Mori's - but there are many Killers who bring Ruin, NOED, 5 Blinks and an Ebony Mori and then just tunnel and camp all match.
Who here has never faced an InstaSaw Ruin Billy with Bamboozle who went Insidious in the basement?
Speaking of Addons, I do believe that some of her Addons are OP, though, but I hear those are getting reworked in the future.
Omegablinks (range addons) and Extra Blinks, in my opinion as a Nurse Main, are things that should not be in the game. For the most part I don't run any Addons on my Nurse at all and this definitely makes her weaker/fairer to deal with.
Extra Blinks should just not be a thing in the game at all. Baseline Nurse has a Gap Closer and one Blink to Correct. When you add more Blinks you have Gap Closer and then Correct, Correct, Correct... that's really nonsensical.
Everything I said above in defense of the Nurse and how fun getting chased by one can be just flies straight out of the window when those Addons enter the picture. Now a Survivor's potential to juke and outplay the Nurse gets less and less until the point where it's completely nullified.
Extra Blinks take away counterplay (although, I did manage to evade a 4-Blinker once who used all four Blinks on me and that felt ######### amazing - she just caught me later because how many times can you successfully juke within a 3-second window?)
That's my opinion.
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Nurse is balanced. but nurse with extra blinks? Nope. Just gonna hide in the locker thank you very much.
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inb4 Iron Maiden. 😎
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With Nurse, killer simply have tools to compete with survivors. Every other killer is shat on by even medicore survivors. It is just who mindgamed it better.
So yes, when compared with survivors she is balanced.
But if you compare her to any other killer she is broken af.
Problem is this: Dbd is game about time and informations. Do gen, totem or go for save? Any chance every other killer has relies on those small misplays by survivors gradually stscking up. SWF with comm and kindred break the game and make it non exciting really.. If killers in lobby knew that everyone is random they could try new things and take chill stuff while saving better stuff for 4man groups. Its no fun for anyone to destroy 4 randos with best perks and addons.
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