Borrow Time function, 60s for Decisive Strike and Enduring nerf against it?
Okay, imagine you play with DS tier 3 and are on a hook, then your teammate with "Borrow Time" rescue you within the killer terror radius (because the killer acknowledges someone could be around the hook with BBQ or scratchmarks). What happen next?
The killer will probably hit you, so you enter a "3rd chance phase", why? Because new BT won't regress the time meter when within killer terror radius. And?
If the killer still chases you in the 3rd-chance-phase, you go down (not to mention current MoM, which will be 4th chance phase, imagine 4SWF with this combo...) and then the killer pick you up, he got DS (which is designed for tunneling after the rescue, acceptable). This is another issue about new BT, this perk should not give survivor another chance to run full-time during the chase, it's not the right name for it, borrow time (after a specific time, they go down, inevitable) not Giving-Another-Chance perk.
Or the killer let you go, meanwhile DS is still active for the duration of 60s. So in the case the killer smash other teammates, damage gens or doing whatever and then occasionally find you again within that time, he/she still gets punished for the DC. You can't just say that's tunneling, that depends on the chances whether he/she finds you afterward or not.
Or else the killer slugs you, at this point he/she must going for the other people instead. There's nothing much to say about this situation when you get healed by teammates but, with the good killer that is going for other ones, even hook one of them and then going back to pick you up within 60s. He still get punished for not tunneling, how is that fair?
Situation number 2 and 3 is why killer using Enduring against the DS stun to reduce the unfair situations mentioned above. I can understand Enduring won't reduce Head On stun duration but still affect DS stun in the new Enduring nerfing update is just...
Devs please!
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This is my issue with DS. It punishes more than just tunnelers. Instead of an anti tunnel perk it's a 60 second immunity perk. I get hit with it many times after downing and hooking someone else.
It either needs its timer to be 45 seconds or have it deactivate after hooking someone different. Then it would actually be an anti tunnel perk.
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>I can understand Enduring won't reduce Head On stun duration but stop affecting DS stun in the new Enduring nerfing update is just...
They told that they'll change the duration of all stans according to the new change of the Enduring.
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Yes I know, DS stunned my brain, edited.
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Just wait a bit on the corpse. If you find a target randomly just wait a few seconds - that should be enough. And you my friend just countered it ! Not everything is about doing it fast hooking and hitting. Even though your situation sounds very tunneling - I mean how do you see that unhooked person but you dont see the one who unhooked him ? If you see him - just go after him. You coutered again the DS. If you have not which is hard to believe - just count to 15 and BT will be over then hit. Then leave him on the ground. Do something esle for 45 seconds. You still waste someone elses time to come and get him up even if you don't go back to the body. The current DS fits just soo well the game now and way many killers are playing - it is just a must perk to keep the game healthy
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