Changes for MoM
Changes for MoM We all know that MoM does not require skill to activate, I play as a survivor and murderer, I know it is frustrating for the murderer that a survivor has a free exit for only receiving blows but also as a survivor it is frustrating that a murderer only chases you to you to play toxic shown in the video. That is why I propose the following MoM areas. When a survivor is persecuted for a certain time (that this time the developers solve) accumulates to receive a token if the time of pursuit is double accumulates to receive two tokens up to 3 tokens. logically if the survivor is hit at the first moment of receiving the token you add a stroke of the 3 of MoM this skill will be very similar to that of the dectective tapp called """stake out""" but instead of being in radio of terror it will be in pursuit. This is a call for @peanits because the mettle of man must be a perk anti tunnel and not of bodyblocks due to the amount of killer that just want to tunnel as seen in the video and make the experience of a frustrating player of 4, if also wants to add bodyblocks or not is your decision but the most important thing is that the perk remains a perk anti tunel hopefully present this video to other developers,
I also ask the opinion of the community regarding what is seen in the video and what I propose Your criticism is important for me I know that I will be a nobody in the forum but I just want to contribute my bit for a better balance in this game, thank you very much.
Comments
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You know the killer was running BBQ&C, right?
You know that everyone swarmed the hook and stayed inside that range, right, inviting the killer to camp?
The killer should not have abandoned the hook at all, having been run for 2 gens and seeing no auras - Doubly so, since they almost immediately saw action near the hook (They should have saved T3 for actual unhook attempts).
Congrats, you played poorly and still escaped - Welcome to the EZ Mode Meta - You got to use MOM, BT, Adren, DS, and DH in 2 chases - How many downs did you 'skillfully' negate?
Bonus points for rubbing your cursor all over that bad boy's name, you "victim," you :D
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^This
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you in my opinion is wrong you can leave the hook and go for others to return and already unhook it perhaps there is no more survivor than juan10 @ 10 to kill, the killer wanted to play toxic and not leave in peace to juan10 @ 10 and make him die because of problems of killer toxicity this is frustrating and should be punished by mom but a mom with skill for example to keep it in pursuit a certain time to be able to activate a token of MoM
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Why should he leave the hook if BBQ is showing no auras, particularly on the generators, and he sees another survivor near the hook immediately after?
Why do you expect the killer to "leave in peace?"
Why do you think you are entitled to a free unhook?
Please explain.
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When I play killer and I do not see anyone with barbecue patrols generators if I hear one advanced it is likely that there are many killer survivors do not use barbecue and they have to do this. looking for reasons to camp is not justified why they repaired all the survivors who were random and not a pre-mother, the killer wanted to kill my friend Juan10 @ 10 for personal reasons and that is to play toxic before this toxicity of not letting repair a survivor not to do anything other than run loopear needs to be punished not only with decisive blow because he can take memento like this murderer and should be punished by mom for it to make mom a perk just from bodyblock is not enough it must be for a survivor who has ability to keep him in pursuit for a long time to just activate MoM token because a murderer who chases a single survivor must be punished
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I think he needed more chances.
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I believe that the murderer could have persecuted another and not play like that. You almost get away with it if it were not for mom I think that MoM must be modified but still be an anti tunnel ability to make it look like detective tap and being in pursuit is the most healthy thing for the game, the developers want to avoid the game of tunneler, because it's boring and frustrating
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I'm getting tired of seeing posts about MoM, anyone else?
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This thread is funny. I love how survivors think the killer is supposed to just walk away from the hook when they can see someone going for the save.
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Lol you could tell the killer was salty though he did face camp for a bit. He didn't even care about anything else other than killing that guy.
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This thread again? just another tunnel vision Killer crutchlord who cant play Survivor because /hard mode so /cries fo Survivor nerfs and Killer buffs
@OP "Changes for MoM We all know that MoM does not require skill to activate" - lol
- Get hit once, escape and mend
- Get hit a second time, escape, and mend
- Get hit a third time , escape and mend
- (by this time the Killer has had 3 chances to hook you and failed, allowing you to EARN your 1 extra hit)
- Next time, the Killer will have to hit you three times before your downed.
Pretty sure juking the killer and earning your pip by escaping = SKILL! lmao
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If I could only upvote this post 100000 times... it's 100% accurate. This video literally just supports what everyone has been saying about MoM regarding why it's terribly unbalanced.
Very few moments in that were actually skill, sure some nice games at points and the killer wasn't great at all at mindgames but seriously remove all the DS/MoM/adrenaline/DH and they would have been destroyed, maybe the killer wouldn't have camped as stated above if they didn't swarm the hook. This was actually annoying to watch and I play survivor 70% of the time and hate tunneling and camping as much as anyone (the crutch is overwhelming and the T-bags really, are they that proud??).
Do you realise how much that must have sucked for that killer to play against on a terribly survivor sided map to start with? I'm sure you who plays killer (if the OP is to be believed) would love to go up against this build all day. (Plus his MoM went off when he messed up the loop, hard to believe the killer deserved that down, right?)
Gotta give it to the killer at this point he's dedicated to that tunnel, most would have changed targets however, doesn't make the case any better.
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1). This thread is from a survivor in favor of MoM.
2). You don't need to heal AT ALL during a match to proc MoM against an M1 killer, so no idea why you keep talking about "escaping and mending" to "earn" your MoM.
3). You should really try reading a thread/watching the supplied video instead of coming into a thread and being intentionally ignorant.
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I think that's how you play assassin. Playing from Camperos is very poor but it is a valid but boring strategy to do an infinite tunnel is what the game should avoid so that everyone can have fun this was my idea of balance of MoM. game 50% killer and 50.% survivor
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You do kno hiding in lockers makes you not see ppl right?
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My biggest concern is how did you go from rank 1 to rank 7 in a single game.
Or did you just add that to brag about it.
Also we do have an anti tunnel perk - DS which you used succesfully
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Care to address why you're always talking about healing when discussing MOM activation conditions?
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No. We don't need another free second chance perk. I'm glad it's gonna be changed to require a good behaviour and skill to use it.
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@SlinkyJinky if the Killer successfully downs you the first time and then later finds and hooks you again then MoM will still activates and gives the same benefit compared to if they had healed at some point. Escaping does not assist you in getting the most out of MoM.
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If the counter reset on hook or down you would be right. But it doesn't, so you're not.
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Wow - It's almost like they're a biased forum poster that has no idea how the thing they're attempting to defend even works! Color me surprised!
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MoM gains charges when you're hit, they're not lost when you get hooked. Mind you that MoM can also still activate if you never heal as it only requires 3 hits which is enough for it to activate by the time you're on death hook.
Had you actually been right and MoM actually required you to lose the killer and waste your own time healing then nobody would be complaining about the perk. Maybe instead of just calling people whining crutchlords you should actually post something that has a meaningful impact on a discussion.
Also for the record, nerfing a perk is not a nerf to role as it does not change the fundamental strength of said role for all players. A nerf to a perk is exactly what it is, a nerf to the strength of the perk itself, not the role as a whole.
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Oh but it does. You get far more out of it if you earn your keep with MoM by escaping to mend three times.
Once MoM is prepped if you haven't been hooked you have the added bonus of having 2 hooks before sacrifice.
If your at full health and MoM is prepped to fire off you have two hit points before the next hit will down you.
Far better than if wounded and have already been hooked twice then you only get 1 hit when MoM activates before the next hit downs you and your sacrificed on your 3rd hook.
Having been hooked prior shouldn't make a difference. I mean if a Survivor escapes you before you find them and hook them again it doesn't negate the effects of BBQC so why should it negate the effects of MoM. That would be double standards and surely there are no double standards in dbd!
If you can't see the nuances of strategy in that then your either in denial, haven't used MoM before or stupid.
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You see, the problem with that is you're wasting time by healing unless someone else is healing you with botany or we'll make it.
There is no greater benefit if you lose the killer and no matter what the scenario is you did not earn your extra hit because you failed by getting hit in the first place. MoM is like you've already said, an extra health state which mind you that an instahealer which does the same exact thing is worth 6,000/7,000 BP per addon depending on which one you're using.
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If you managed to escape the killer 3 different times after getting hit without getting downed and managed to heal, then you don't even need MoM. That situation means one of two things. Either you're against a killer who doesn't have enough skill to be really competitive. Or you're playing a role that has way too much power. Or both.
But for all these people who keep saying that you need to heal in order for MoM to be effective, fine, I have the perfect solution. Let's have MoM activate on 3 heals instead of 3 hits if healing is that damn important to the perk. Every killer will be fine with this solution. And if it's so much a part of the perk, then I guess survivors wouldn't have a problem.
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Only point I will make is, if you wanted him to stop tunnelling you, perhaps you should have broke LOS on of the oh, half dozen times you actually escaped him instead of trying to lure him back into the chase. The killer got sucked into the tunnel and she/he should have known better and broke it off, but you are not innocent in this either. To me, it looked like you were wanting to play the bait and honestly, you did a hell of a job of it. Just do not complain about tunnelling when you kept luring the killer back into the chase.
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Also accurate, good point here +1 , the player tries to prolong the chase (as above not breaking LOS on an easy map to do so) and then complains about getting chased. Logic.🤔
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@Kiskashi I have no leg in the MoM fight. I do not use it as survivor and rarely have an issue with it as killer. I did like the protection hit idea that was brought up though.
My issue with this post was the hypocrisy of the OP. Complaining how MoM should be anti-tunnelling while the entire match did everything in his power to keep the chase on. I give credit, wo lengthy chases that only netted one hook for all 5 gens is talent. Just do not come bitching about tunnelling when your entire gameplay was set to be tunnelled.
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